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Author Topic: 4X/Grand Strategy Game Alliance of the Sacred Suns - Soon On Steam!  (Read 102262 times)

i2amroy

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I'm fine with the rewrite but I would like to chime in that the urge to keep rewriting games over and over is definitely something that should be resisted. I've seen several games ruined because the developers keep trying to "rewrite the game from the ground up!" instead of working to expand the things they already have or do small rewrites to slowly improve the codebase to where it should be, and thus don't end up with anything playable at all. As long as you keep it to just one engine change I don't see it as a big problem. :)
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Mipe

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I advise against changing engine at this point (from my experience it ends up badly; and overall the desire to rewrite the game over and over again is a common disease among programmers :)), the game is currently too advanced. Also, Unity3D would make sense if you were to use the 3D capabilities, that's where it shines, and it has trouble with 2D (and Imperia is basicly about 2D), so I'm not sure the switch will give you any benefits (except platform compatibility).
You're a bit late as they're already deep in the switch, and Unity has native 2D tools as well now fyi but its perfectly possible to build "2D" games in the 3D toolset as well.
Possible, by all means, feasible, not really (at least I was unimpressed by Unity 2D capabilities). Anyway, if they are deep into it as you say it's a moot point anyway :)
https://unity3d.com/showcase/gallery
It is entirely feasible. But why work in 2D entirely when you have the sweet 3D environment available? You can still have the 2D "view" while everything apart from UI is 3D models.

Far more feasible than doing the whole 2D project by yourself, after all.
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Texashawk

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Little sneak peek at what we're working on. We have a working alpha and are in active UI development.

Here's the WIP galaxy view:



And here's the zoom into the system view:



And here's a just-starting-to-be-worked on planet view:



Obviously, there are miles to go but I thought people might want to see some early screens. :-D

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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And here's a short WIP UI video to see things in motion:

https://youtu.be/QaLSCh4lx6s

Enjoy!

-Steve
« Last Edit: June 05, 2015, 05:12:03 pm by Texashawk »
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

forsaken1111

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Looking pretty fantastic so far Steve! And much much smoother!
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Texashawk

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Re: 5.7.15: WE ARE MOVING TO UNITY! Imperia: New '5X' 4X Game I am designing
« Reply #470 on: August 05, 2015, 12:35:57 am »

Some new WIPs, from the in-progress .2 build:

Galaxy view in galaxy mode:


Province view in galaxy mode:


System view:


Planet view:


Create game screen (note: this is for testing purposes only; the final screen will be very graphic and pretty)


Debug mode showing other civilizations around the galaxy:


Regions on planet detail tooltip (for testing/debugging only, may not exist in final version, but lets you see how regions are derived and what they contain in-game)


Coming soon: characters, Houses, and Factions!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

se5a

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #471 on: August 05, 2015, 12:59:12 am »

Wish I'd come across this one sooner, I'm interested in how your switch to unity goes. I've not played classic (I'm downloading it right now) but I'm keen to check it out.
Since 4x space games tend to be 'spreadsheets in space' and as I've not messed with unity I'm extremely curious to how it works out for you in this regard.
i.e. how much of the ui controls are you going to have to write from scratch, how well do basic stuff like text boxes, number entry, etc etc are out of the box.
(so many cross platform ui libraries I've come across and so many games I've looked at that have to handle text input do so poorly, just basic stuff like where the cursor is when you click a textbox, text selection on double click, etc.etc.etc. it's one reason I've stuck with winforms so long.) 
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Kot

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #472 on: August 05, 2015, 03:23:47 am »

By the Throne, this looks amazing.
Where do I give you my money?
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Texashawk

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #473 on: August 05, 2015, 12:30:49 pm »

Wish I'd come across this one sooner, I'm interested in how your switch to unity goes. I've not played classic (I'm downloading it right now) but I'm keen to check it out.
Since 4x space games tend to be 'spreadsheets in space' and as I've not messed with unity I'm extremely curious to how it works out for you in this regard.
i.e. how much of the ui controls are you going to have to write from scratch, how well do basic stuff like text boxes, number entry, etc etc are out of the box.
(so many cross platform ui libraries I've come across and so many games I've looked at that have to handle text input do so poorly, just basic stuff like where the cursor is when you click a textbox, text selection on double click, etc.etc.etc. it's one reason I've stuck with winforms so long.)

Thanks! Unity actually just updated their UI system to make it very easy to create basic functions like text boxes, buttons, radio buttons, etc. I love it! And it allows me to program a 'minimalist' UI to hopefully be less overwhelming!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #474 on: August 05, 2015, 12:32:30 pm »

By the Throne, this looks amazing.
Where do I give you my money?

Nowhere yet. Once we have a beta, we might look at an EA program then.
Stay tuned!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

se5a

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #475 on: August 06, 2015, 02:26:39 am »

Well I'm enjoying this so far. I don't think I've played anything like this before, the politicking is an intriguing concept, I think I quite like the way you've done it.

I shall have to sit down and have a play with unity sometime in the near future too. 
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Defacto

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #476 on: August 06, 2015, 04:30:33 am »

I'm really impressed by how this is coming along. Especially the galactic map and the planet info screens look really awesome.
I'm getting a ''Foundation'' vibe from this? Is that intentional?

I also like the ''5X'' philosophy where the goal is more about survival than snowballing or ''victory''. That sounds great; I'm tired of Grand Strategy always being about Napoleonic power fantasies.
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Mephansteras

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #477 on: August 06, 2015, 02:47:41 pm »

Ooh, this is looking nice!
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se5a

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #478 on: August 06, 2015, 02:53:56 pm »

looks like v412 isn't saving properly or something. I get crashes after trying to continue a next turn and sometimes on some planet screens after loading a game. on my fourth empire so far. 


Wait, is 412 the latest classic version? (downloaded form imperia5x.com)
I've seen you mention 413 several times and even a 415...
« Last Edit: August 06, 2015, 05:25:59 pm by se5a »
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Texashawk

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #479 on: August 07, 2015, 08:53:00 am »

I'm going to post .415 this evening. It fixes those bugs!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!
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