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Author Topic: Mini Mafia Madness: Game over, Tiruin and TheDarkStar win!  (Read 32312 times)

Tiruin

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 1 replace needed)
« Reply #180 on: May 18, 2014, 11:39:33 pm »

That, or I'm scum :v

Yeah, I think I done got screwed over by not knowing it was MYLO day one.

Not mad at you, by the way flabort.
*pat pat pup*
It's not you, it's me. :(

May I request a puppy? :D :D :))
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griffinpup

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #181 on: May 19, 2014, 08:31:17 pm »

Tent 4:

Well this is lame.  I kinda want to lynch someone though, cuz I'm vindictive, so... Unvote Vote GWG :D :D :D (nothing personal)
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Tiruin

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #182 on: May 19, 2014, 08:50:10 pm »

So YOU are the third-party?! :I




Tnet 3
So, first of all: Sorries for the absence.
Was busy.
Finals.

...In which WO or Persus aren't present.
Muchly Persus :/

So anyway. Possibility for extension?

Will get post later on.
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Persus13

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #183 on: May 19, 2014, 08:52:56 pm »

huh?

Also, I've asked you for reads, and you haven't given them.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Tiruin

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #184 on: May 19, 2014, 09:25:52 pm »

I missed that :x

oh. Found them.

*posts with the post coming up*
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flabort

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #185 on: May 19, 2014, 10:10:30 pm »

Well, I guess the day should be over.
Except Tiruin requested an extend, citing finals, so I'm going to allow it.

Day ends tomorrow instead.

VOTECOUNTS:

Tent 2:
TheDarkStar (0):
Griffinpup (0):
GreatWyrmGold (2): TheDarkStar, Griffinpup
Not Voting (1): GreatWyrmGold

Tent 3:
DarkPaladin109 Persus13 (0):
NotQuiteThere (0):
WhitiusOpus (0):
Tiruin (0):
No Lynch (2): NotQuiteThere, Tiruin
Not Voting (2): WhitiusOpus, Persus13

Tent 4:
Griffinpup (0):
GreatWyrmGold (3): NotQuiteThere, Tiruin, Griffinpup
Tiruin (0):
NotQuiteThere (1): GreatWyrmGold
Not Voting (0):
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Persus13

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #186 on: May 20, 2014, 06:01:06 am »

No lynch

We need another day, and a dead player will give us more information. Right now, my top suspect is NQT, because he hasn't even tried to come up with good reasons why his targets deserve to be lynched.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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notquitethere

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #187 on: May 20, 2014, 06:07:41 am »

Sorry what Persus?!

I have one target that I am pushing a lynch on and that is GWG in tent 4, and I have a scum inspect on him. What better reason is there?
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notquitethere

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #188 on: May 20, 2014, 06:08:45 am »

Also, there is consensus in both my tents, so shorten or oppose extend or what have you. No use dragging this out.
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Persus13

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #189 on: May 20, 2014, 06:22:53 am »

Sorry what Persus?!

I have one target that I am pushing a lynch on and that is GWG in tent 4, and I have a scum inspect on him. What better reason is there?
I was referring to your voting of Whitius Opus using bad statistics in Tent 3. Since I am only playing in Tent 3, that is the only one I will be referring to.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Tiruin

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 1 replace needed)
« Reply #190 on: May 20, 2014, 06:35:29 am »

Tiruin: Who do you think is scum in Tent 3? Opinion on No lynch?
NQT-ish, for not giving reads somehow.

No lynch? Sounds perfect. While there seems to be down a special role not mentioned in the OP, judging by the wording and style of flips, I'm betting we're up against a counter-contra to that role: ie power one-man scumteam.

However knowing NQT, either he's being stuffy silly or RL is going on, hence why he's...well, scum-pick, but not reasonably scum.
If WO, then he's winning a game by letting us bicker and banter over and over while being busy because finals.
...
Other than say he was busy because finals. Which is..accurate.

Which remains to be you.
No lynch

We need another day, and a dead player will give us more information. Right now, my top suspect is NQT, because he hasn't even tried to come up with good reasons why his targets deserve to be lynched.
So first query: 'Hasn't even tried to come up with good reasons' in T3...where?
Who was his target--and what did you feel when he voted said target?

WO: Could you give your reads on the people? What do you think about my behavior? What about the other two beside me?
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notquitethere

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #191 on: May 20, 2014, 06:38:40 am »

Persus
Fair dinkum, I don't mind admitting when I'm wrong: I realise now I was accidentally conflating two different kind of chances: there's the chance beforehand of Whitius rolling town in all three tents, and the chance of Whitius being town in all three tents after they'd already been rolled given my own knowledge of my result. That latter kind isn't even a random chance and I shouldn't have treated it like it was. I said at the time it was a weak reason to vote in absence of other reasons, but now I see it was completely baseless.
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Tiruin

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #192 on: May 20, 2014, 06:41:20 am »

Completely baseless? It seemed plausible to me at the time to infer probable scum-role.

If it's baseless, then how do you view WO now, NQT?
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notquitethere

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #193 on: May 20, 2014, 06:49:25 am »

I should say, there was a base to what I was saying and it sounded plausible to me when I was typing it, but afterwards I realised that probabilities don't work like I presented them.

Whitius has been gone for the entire day: there's not much to view! I think they might well be scum and that's why there was no scum kill.
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flabort

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Re: Mini Mafia Madness: Of Clowns and Cannons (DAY 2 ; 2 replaces needed)
« Reply #194 on: May 21, 2014, 10:06:55 am »

I'm sorry for being gone last night. I guess the day's over.

VOTECOUNTS:

Tent 2:
TheDarkStar (0):
Griffinpup (0):
GreatWyrmGold (2): TheDarkStar, Griffinpup
Not Voting (1): GreatWyrmGold

Tent 3:
DarkPaladin109 Persus13 (0):
NotQuiteThere (0):
WhitiusOpus (0):
Tiruin (0):
No Lynch (3): NotQuiteThere, Tiruin, Persus13
Not Voting (1): WhitiusOpus

Tent 4:
Griffinpup (0):
GreatWyrmGold (3): NotQuiteThere, Tiruin, Griffinpup
Tiruin (0):
NotQuiteThere (1): GreatWyrmGold
Not Voting (0):

Day 2 ends!
Two golden aspects are cornered near the Ringmaster's central stage. The ring master is completely absent. The really big one pushes back against the crowd, but is shoved against the stage, his feet dangling off the ground. The stage suddenly unfolds revealing millions of moving blades and swallows up the aspect, and three members of the crowd start to glow. The crowd reacts by throwing the other golden aspect into the open stage, and two feathered members of the circus seem to fall in. The stage then closes up, and the sun falls.

Headlights can be seen in the parking lot as patrons arrive, and the soul fragments separate from the three glowing bodies to join the four fragments already there. The Ringmaster appears to direct everyone back to their tents to start the performance.

GreatWyrmGold has been lynched in Tents 2 and 4! He was a Stage Hand and the Elephant Man (Side Show) respectively, and by consequence is no longer up for replacement. Griffinpup from Tents 2 and 4 have been pushed too far! He was the Concessions owner (Multigame Side show) and Ape Man (Side Show) respectively. Clown Victory in Tent 2! Clown Victory in Tent 4! TheDarkStar, Tiruin, and NotQuiteThere earn a point each.

Night 2 Begins!
Any night actions from Tent 3 may be sent in now, and the night is now open for roleplay.
It ends either Thursday afternoon, or whenever I get in all night actions and am home, I guess.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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