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Poll

Do you think that Kevak will ever start updating R2SP Version 2 daily ever again?

Yes.
- 4 (36.4%)
Nah.
- 7 (63.6%)

Total Members Voted: 10


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Author Topic: Roll to space pirate! Flee in horror! The GM is bringing this RtD from the dead!  (Read 54153 times)

~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #765 on: April 21, 2014, 11:38:55 pm »

Paul. What are you? I mean besides a parrot.
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #766 on: April 21, 2014, 11:48:23 pm »

Ship might look like this

Spoiler (click to show/hide)

 :D

Turn on the ship's television and examine the news
(1) Gah! no television nor internet!

Upgrade a more important system.
(2) You just sit around enjoying coffee.

Get diagnostics from ShipAI. Find a room and claim it.
(5) You get the diagnostics,and find a comfy room. (what type of diagnostics?)

Continue watching ship terminal for possible problems.
(3+1) Nothing happens.

Run weapon system maintenance on the rail cannons and see if you can improve any part of it
(6) The guns are in pretty bad shape,(1+1) You can't seem to fix it.

H removes the ship computer's anti-hijacker module to facilitate further pirate operations.
(4) There wasn't one in the first place.

Toss the idea of a scientific cure and use the list of herbal recipes I got on the station to create a homemade cure.
(6) You end up puking your guts out after trying it,at least you aren't drunk anymore.

Repurpose Our bathroom into a station for intercepting communications, preferably subspace comms as well. If We don't have all the materials, check the Science Lab and Manufacturing bay. If there's still not enough, build it as far as possible, stop and see what more I need.
(6) No materials (2) Nothing in the Science Lab (2) Nothing in the manufacturing bay (6) You need everything since you couldn't make anything.

RP phase
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WillowLuman

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Re: Roll to space pirate! Still accepting new players.
« Reply #767 on: April 21, 2014, 11:50:47 pm »

Job accomplished, H goes up to the captain and waits expectantly for orders.
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #768 on: April 21, 2014, 11:58:06 pm »

((Think of a large metal cylinder with five large fins spaced along it's length and a multitude of random technowhatsit looking things.))

Looks like about five minutes till the FTL drive is charged Captain. No promises on jump length, maximum time is two weeks, minimum is half a day.

Also all crew who want assigned rooms, please find an unclaimed room, write down it's number and report to the bridge so I can download a key to your comm unit. Lily, report to the bridge so I can download the key to your room to your comm system.

Captain, do you want any of the rooms?


((Blaze, should I just assume it is charged and functional in a round and you roll for the time duration of the flight? 1 = two weeks, 2 = one week, 3 = five days, 4 = 3 days 5 being 12 hours, 6 = one day?))
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IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #769 on: April 22, 2014, 12:03:14 am »

The Many head for the bridge and start talking. "We would sigh now, if We had lungs. We concur with heading for the ship graveyard, we have no materials for anything, which is bad if we have to make any emergency repairs for any reason. Our cabin is number 71, by the way, though We already took care of security."
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There is a world yet only seen by physicists and magicians.

Playergamer

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Re: Roll to space pirate! Still accepting new players.
« Reply #770 on: April 22, 2014, 12:05:05 am »

(Any broken ship systems, any damage. Going to sleep now, so...)

"An actual bed. Haven't had one of these in a long time.

Aw, come on."


Unpack my tools, put the pressure suit in the closet,and go to the bridge to claim my room..
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #771 on: April 22, 2014, 12:06:08 am »

I noticed, the ship locked me out of that room's systems, I sorta just marked that room down on the map as yours since you were the only one on the ship with that kind of hacking ability besides me.
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #772 on: April 22, 2014, 12:08:00 am »

((Think of a large metal cylinder with five large fins spaced along it's length and a multitude of random technowhatsit looking things.))

Looks like about five minutes till the FTL drive is charged Captain. No promises on jump length, maximum time is two weeks, minimum is half a day.

Also all crew who want assigned rooms, please find an unclaimed room, write down it's number and report to the bridge so I can download a key to your comm unit. Lily, report to the bridge so I can download the key to your room to your comm system.

Captain, do you want any of the rooms?


((Blaze, should I just assume it is charged and functional in a round and you roll for the time duration of the flight? 1 = two weeks, 2 = one week, 3 = five days, 4 = 3 days 5 being 12 hours, 6 = one day?))

6 would be when something goes wrong in the middle of the trip, (4) 3 days it is.
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IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #773 on: April 22, 2014, 12:27:59 am »

We wonder, how much reactor fuel do we have in store? Not having any manufacturing materials does not bode well.
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ZalkozDestbro

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Re: Roll to space pirate! Still accepting new players.
« Reply #774 on: April 22, 2014, 12:29:42 am »

Guns are in bad shape, I would suggest avoiding combat until repairs or improvements of a significant quality are made.
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #775 on: April 22, 2014, 12:31:50 am »

We have enough to fuel the ship for about a week more, after that we need more. Which is partly why we are heading to this ship graveyard. I have a few personal reasons I want to visit it and there should be quite a bit of salvage.

Drev, try rerouting the pulse cannon power supply through the secondary nodes, it's a little inflight power boost I learned a while ago for that kind of gun.
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ZalkozDestbro

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Re: Roll to space pirate! Still accepting new players.
« Reply #776 on: April 22, 2014, 12:32:58 am »

Hmmm alright I'll give it a shot o' wonderful navigator of ours. Does as instructed by the navigator
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Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

TamerVirus

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Re: Roll to space pirate! Still accepting new players.
« Reply #777 on: April 22, 2014, 01:57:52 am »

Me wants the captain's quarters. With me captain's hat and me captain's rum. Also did that Tarak say something about making coin? Ye always have me permission to make coin!
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WillowLuman

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Re: Roll to space pirate! Still accepting new players.
« Reply #778 on: April 22, 2014, 01:59:13 am »

Me wants the captain's quarters. With me captain's hat and me captain's rum. Also did that Tarak say something about making coin? Ye always have me permission to make coin!
Job accomplished, H goes up to the captain and waits expectantly for orders.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #779 on: April 22, 2014, 02:00:27 am »

According to the map, there is no designated Captains Quarters, I personally recommend something in the Aft Cabins as those are less likely to be shot at, however I could also give you whatever is the largest room on the ship. Not quite sure which one it is, but I could check.
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