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Poll

Do you think that Kevak will ever start updating R2SP Version 2 daily ever again?

Yes.
- 4 (36.4%)
Nah.
- 7 (63.6%)

Total Members Voted: 10


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Author Topic: Roll to space pirate! Flee in horror! The GM is bringing this RtD from the dead!  (Read 54296 times)

IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #555 on: April 20, 2014, 03:47:31 pm »

((Okay, I lied. ONE more action for the night.))

The Many: Inspect the ship for systems useful for a getaway, such as FTL drives or cloaking devices, or even generally useful engine systems, such as afterburners and inertia dampeners. As soon as everyone is on board, close the airlocks, undock and thrust the engines a bit to get to a safe distance.
"You organics might want to buckle up, We are not sure yet whether or not this ship has any inertia dampeners."

((How about assuming those that haven't posted for a while got on board in time? This, because we have limited time for the getaway and it would suck to be left behind.))
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There is a world yet only seen by physicists and magicians.

ZalkozDestbro

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Re: Roll to space pirate! Still accepting new players.
« Reply #556 on: April 20, 2014, 03:48:21 pm »

Tries his hardest to find the room with the main weapon systems. Cmon baby dont let me down. Where are you.
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Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

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IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #558 on: April 20, 2014, 04:08:26 pm »

((Your cloaking device is invalid.))
((A very temporary (we're talking of a couple minutes at best) solution would be energy absorbent (i.e. paint the ship black) materials on the exterior of the ship to hide from radar and vision against the dark background, and closing all radiators and sinking the heat into a coolant, such as liquid helium. Of course, the systems to do this in real life (with today's technology) would be extremely bulky and inefficient, to the point of uselessness, but we might as well stretch the fiction part of science fiction and assume the future has happened. ))

((EDIT: Also, we have confirmed FTL drives in the setting, so something technically possible, but extremely inefficient shouldn't be harder to handwave than something against the laws of physics as we currently know them.))

((EDIT2: This is an RTD, too, so the presence of something can be magically determined by the dice. Apropos, I have nothing to defend the existence of inertia dampeners, except the same "We currently know physics wrong, in the future they'll get updated."))
« Last Edit: April 20, 2014, 04:17:55 pm by IcyTea31 »
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #559 on: April 20, 2014, 04:11:20 pm »

((Still the trajectory can be predicted by the initial engine burst.))
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #560 on: April 20, 2014, 04:21:02 pm »

((How about assuming those that haven't posted for a while got on board in time? This, because we have limited time for the getaway and it would suck to be left behind.))

((That's what I'm doing.))
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Remuthra

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Re: Roll to space pirate! Still accepting new players.
« Reply #561 on: April 20, 2014, 04:42:19 pm »

Interface Reinitialized. Fusion drive powering up. Hull breach isolated. Begin launch sequence?

Sarrak

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Re: Roll to space pirate! Still accepting new players.
« Reply #562 on: April 20, 2014, 05:59:42 pm »

Sethel: Get back to the good old ship machinery. Perhaps, there is some scrap metal I overlooked before?
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #563 on: April 20, 2014, 06:06:25 pm »

Get that door open!
(4) A couple hits seems to loosen whatever broke it and it slams open suddenly.

Owww.. Juno rubs his shoulder where the wrench hit. Lily, try to aim better next ti... Oh you passed out again. You really should stop drinking, you don't seem to have the head for it.

Many, boot up the ship but don't try flying it. I'm gonna make sure nobody we don't want onboard is onboard.

Juno begins searching the ship systematically for stray guards onboard.
(4) There were one or two but you disposed of them easily enough.

Rune acted like he would comply, then suddenly snapped out his fist, hoping to slam the cop in the face with a giant chunk of iron. Most likely going to end either his consciousness or his life. After dealing with him, he accelerated to his top speed, pursuing the people he saw earlier.
(5) His brains are splattered across the curb! (5) You reach a ship where the people seemed to have went in shortly after.

((Okay, I lied. ONE more action for the night.))

The Many: Inspect the ship for systems useful for a getaway, such as FTL drives or cloaking devices, or even generally useful engine systems, such as afterburners and inertia dampeners. As soon as everyone is on board, close the airlocks, undock and thrust the engines a bit to get to a safe distance.
"You organics might want to buckle up, We are not sure yet whether or not this ship has any inertia dampeners."

((How about assuming those that haven't posted for a while got on board in time? This, because we have limited time for the getaway and it would suck to be left behind.))
(1) Not even inertia dampeners even though it's standard for a ship to have them.

Tries his hardest to find the room with the main weapon systems. Cmon baby dont let me down. Where are you.
(2) It's so easy to get turned around on this ship.


Tarak Moore

((I should have done this before.))

Reach out for any unknowns telepathy, if there are any, slap with my blunt instrument into unconsciousness, or if there arn't any, then just head off and start looking for some nice quarters for myself, you know, the sort that can fit a 7-foot being in comfortably.
(5) All you can sense is the incoming police force,(2) You can't find any good quarters, (3) You manage to purge some of the alchehol.

Sethel: Get back to the good old ship machinery. Perhaps, there is some scrap metal I overlooked before?
(3) Your instincts tell you that you probably shouldn't be hanging around when the police arrive.

EDIT oops,got a bit lazy

Turns until police arrive:3

Action phase
« Last Edit: April 20, 2014, 06:14:20 pm by blazing glory »
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Playergamer

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Re: Roll to space pirate! Still accepting new players.
« Reply #564 on: April 20, 2014, 06:11:52 pm »

Get onto the ship.

"Wait for me, you bloody bastards!"
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Ya fuckin' wanker.   

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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #565 on: April 20, 2014, 06:16:08 pm »

Juno heads back to the bridge and begins powering up all prelaunch systems and attempts to get a readout of all ship systems.

Many, you learn about anything important well you've been searching the ship's systemlogs?

((Edit just for GM note: Juno has a piloting bonus modifier, he spent 3 mental years as the resident mind controlling a ship.))
« Last Edit: April 20, 2014, 06:19:32 pm by Kevak »
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ZalkozDestbro

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Re: Roll to space pirate! Still accepting new players.
« Reply #566 on: April 20, 2014, 06:16:39 pm »

SEARCHES FOR THE WEAPON SYSTEMS WITH EVEN MORE INTENSITY. ASKS JOE 9000 FOR DIRECTIONS WITH HIS COM WATCH
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Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

Sarrak

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Re: Roll to space pirate! Still accepting new players.
« Reply #567 on: April 20, 2014, 06:20:48 pm »

"Police - irrelevant. Scrape metal more meanful. Ship machinery room is absolute priority."

Get there. Whatever it takes!
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Remuthra

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Re: Roll to space pirate! Still accepting new players.
« Reply #568 on: April 20, 2014, 07:00:59 pm »

Various weapon systems are located all along the sides of the craft, as well as within the bridge. All are independently operated.

Heading for minimum safe distance to engage FTL drive. All personnel within the maintenance deck are advised to vacate immediately.


Charge Antimatter Drive, divert power to engines, and retract transfers.

Playergamer

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Re: Roll to space pirate! Still accepting new players.
« Reply #569 on: April 20, 2014, 07:02:44 pm »

"JOE! Wait for me!"
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext
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