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Do you think that Kevak will ever start updating R2SP Version 2 daily ever again?

Yes.
- 4 (36.4%)
Nah.
- 7 (63.6%)

Total Members Voted: 10


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Author Topic: Roll to space pirate! Flee in horror! The GM is bringing this RtD from the dead!  (Read 54390 times)

Sarrak

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Re: Roll to space pirate!
« Reply #420 on: April 20, 2014, 02:22:27 am »

((Well... Now it's only eleven pages out of nowhere. Seems like I won't be present in this game, with GM losing my actions in addition.))

Sethel: As ship seems beyond my imperfect repair, follow the rest of the crew. Where they were going, again?
« Last Edit: April 20, 2014, 02:24:38 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

~Neri

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Re: Roll to space pirate!
« Reply #421 on: April 20, 2014, 02:24:38 am »

((The ship hasn't left the dock yet, it almost exploded, we are all in the bar, half of the players aren't even in a crew.))
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IcyTea31

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Re: Roll to space pirate!
« Reply #422 on: April 20, 2014, 02:26:29 am »

The Many: Send a small group of Us to hack the computer system of the closest spaceship repair and maintenance dock, making it seem like We had paid for some repairs a week ago for the ship, then to return back.
(Muttered) "Who needs money when you have Us?"
((If I get a 5, I'll probably get compensation for the "wasted time", and oh, the ship will get repairs too.))
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There is a world yet only seen by physicists and magicians.

~Neri

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Re: Roll to space pirate!
« Reply #423 on: April 20, 2014, 02:28:10 am »

((I don't think you can telepathically push a physical drug in your body into someone else.))
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Sarrak

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Re: Roll to space pirate!
« Reply #424 on: April 20, 2014, 02:28:58 am »

((Thanks for a summary, I managed to learn most of it while speed-listing through all new pages.
As for players not being in the crew - who cares? Soon, we won't even have ship... I congratulate the first person who suggested evacuation before we destroy what was still intact.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Roll to space pirate!
« Reply #425 on: April 20, 2014, 02:31:51 am »

((Telepathy isn't science, it is a mental ability, specifically dealing with affecting electromagnetic wavelengths, being drunk weakens your already mostly dampened due to drunkness telepathy and on top of that the affects will stay with you, you can project the effects onto others, but it will not in any way or in any circumstance leave you, you would continue being drunk. It would also only last until you stopped projecting. Telepathy has rules. One of them is it can't transfer matter.))
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IcyTea31

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Re: Roll to space pirate!
« Reply #426 on: April 20, 2014, 02:32:42 am »

Telepathically push my drunkenness into everyone in the room except me, and then sock the bartender in the face.
((I don't think you can telepathically push a physical drug in your body into someone else.))
((Much less a cloud of nanobots completely without a brain, a liver or a bloodstream.))
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There is a world yet only seen by physicists and magicians.

~Neri

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Re: Roll to space pirate!
« Reply #427 on: April 20, 2014, 02:38:29 am »

((No problem, Good luck with vomiting an atom[molecule?].))
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blazing glory

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Re: Roll to space pirate!
« Reply #428 on: April 20, 2014, 02:46:39 am »

((Well... Now it's only eleven pages out of nowhere. Seems like I won't be present in this game, with GM losing my actions in addition.))
((I'm sorry if my inexperience as a GM is affecting me.))
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ZalkozDestbro

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Re: Roll to space pirate!
« Reply #429 on: April 20, 2014, 02:49:24 am »

((Well... Now it's only eleven pages out of nowhere. Seems like I won't be present in this game, with GM losing my actions in addition.))
((I'm sorry if my inexperience as a GM is affecting me.))
HUSH THIS IS BLASPHEMY I LOVE YOU SHHHHH YOU ARE GOOD.....Im being like motivational....i think
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Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

Sarrak

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Re: Roll to space pirate!
« Reply #430 on: April 20, 2014, 02:53:40 am »

((Well... Now it's only eleven pages out of nowhere. Seems like I won't be present in this game, with GM losing my actions in addition.))
((I'm sorry if my inexperience as a GM is affecting me.))
((Everything is great, don't worry  ;) But I can add a bit of critique, eh?))
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Roll to space pirate!
« Reply #431 on: April 20, 2014, 02:55:08 am »

((This is amusing currently.))

((To be honest, I think you should combine the Action and Roleplay phases, have actions be bolded, if they are mundane, then don't role for them (auto success), if they are advanced then roll for them, modifiers can be applied if a character is adapt at something (Like Juno or The Many with hacking, or Lily with Bomb Making) to make it slightly more realistic.))
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Lyeos

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Re: Roll to space pirate!
« Reply #432 on: April 20, 2014, 02:56:59 am »

-snip-

((I particularly liked the bit about getting modifiers to Bomb Making.))
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Take a closer look at this text!

~Neri

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Re: Roll to space pirate!
« Reply #433 on: April 20, 2014, 03:04:41 am »

((Well... Now it's only eleven pages out of nowhere. Seems like I won't be present in this game, with GM losing my actions in addition.))
((I'm sorry if my inexperience as a GM is affecting me.))
((Everything is great, don't worry  ;) But I can add a bit of critique, eh?))

((Just don't pile it on and we'll be fine.))

((This is amusing currently.))

((To be honest, I think you should combine the Action and Roleplay phases, have actions be bolded, if they are mundane, then don't role for them (auto success), if they are advanced then roll for them, modifiers can be applied if a character is adapt at something (Like Juno or The Many with hacking, or Lily with Bomb Making) to make it slightly more realistic.))

((I think this is a great idea, however with auto success on mundane actions will make the game slightly less hilarious (take the nearly exploded ship into account).

((I mean mundane as in "Walking across room, sitting, eating if not stunned or in shock or injured or drunk, picking something easy to carry up. That kind of thing. Navigating a ship you have never been in before is not mundane.))
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~Neri

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Re: Roll to space pirate!
« Reply #434 on: April 20, 2014, 03:11:52 am »

((If we are in an diplomatic talk relating to nuclear missiles, and the character has a negative dexterity and charisma modifier, then that is a advanced action.))
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