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Author Topic: Starlord [Sci-Fi TSG]  (Read 13854 times)

3man75

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Re: Starlord [Sci-Fi TSG]
« Reply #30 on: April 18, 2014, 06:12:39 pm »

Maybe we should return to our village i don't think their is much we can do here.

+1 we should have our Steward brief us of EVERYTHING in our village. We'll need to expand soon and in order to expand we need jobs/wealth. Maybe it's time we start some excavations?
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Prophet

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Re: Starlord [Sci-Fi TSG]
« Reply #31 on: April 18, 2014, 06:14:55 pm »

Excavations of what? Do you mean building a stone quarry?
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
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Playergamer

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Re: Starlord [Sci-Fi TSG]
« Reply #32 on: April 18, 2014, 06:15:58 pm »

Maybe we should return to our village i don't think their is much we can do here.

+1 we should have our Steward brief us of EVERYTHING in our village. We'll need to expand soon and in order to expand we need jobs/wealth. Maybe it's time we start some excavations?
+1. We can be a sort of trading stop, where traders can stock up on provisions and get repairs.
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Re: Starlord [Sci-Fi TSG]
« Reply #33 on: April 18, 2014, 06:17:35 pm »

Maybe we should return to our village i don't think their is much we can do here.

+1 we should have our Steward brief us of EVERYTHING in our village. We'll need to expand soon and in order to expand we need jobs/wealth. Maybe it's time we start some excavations?

Oh and +1.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Starlord [Sci-Fi TSG]
« Reply #34 on: April 18, 2014, 06:37:05 pm »

Excavations of what? Do you mean building a stone quarry?

Stone, iron, copper, or w.e else we can use to build or trade. Hell we can use the dirt for building material if need be. Oh and if we do find good stone i want a Manor overlooking the village.
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Playergamer

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Re: Starlord [Sci-Fi TSG]
« Reply #35 on: April 18, 2014, 06:38:17 pm »

I don't think we have any of those on our land. Stone, maybe, but, eh, that's far future.
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Prophet

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Re: Starlord [Sci-Fi TSG]
« Reply #36 on: April 18, 2014, 06:39:58 pm »

Make a mandate for stone.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Starlord [Sci-Fi TSG]
« Reply #37 on: April 18, 2014, 06:41:37 pm »

I don't think we have any of those on our land. Stone, maybe, but, eh, that's far future.

Well it's a relatively new world so WHO knows whats under the rocks?
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Prophet

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Re: Starlord [Sci-Fi TSG]
« Reply #38 on: April 18, 2014, 06:42:44 pm »

I agree you never know until you try.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

GiglameshDespair

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Re: Starlord [Sci-Fi TSG]
« Reply #39 on: April 18, 2014, 06:49:30 pm »

Why would our untrained peasants know what was an ore and what wasn't? They wouldn't have a clue if a lump of magnetite hit them in the face.
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Playergamer

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Re: Starlord [Sci-Fi TSG]
« Reply #40 on: April 18, 2014, 06:51:03 pm »

Why would our untrained peasants know what was an ore and what wasn't? They wouldn't have a clue if a lump of magnetite hit them in the face.
Also my point. Other reasons we shouldn't start mining.

1. We have ten people.
2. None of them knows anything about mining.
3. We only have TEN PEOPLE.
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Re: Starlord [Sci-Fi TSG]
« Reply #41 on: April 18, 2014, 06:52:07 pm »

The former trader would know what to look for though. But i agree we should wait for more people.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Starlord [Sci-Fi TSG]
« Reply #42 on: April 18, 2014, 06:53:11 pm »

Why would our untrained peasants know what was an ore and what wasn't? They wouldn't have a clue if a lump of magnetite hit them in the face.
Also my point. Other reasons we shouldn't start mining.

1. We have ten people.
2. None of them knows anything about mining.
3. We only have TEN PEOPLE.

didn't see that text...Maybe we can just try to get them started on a plantation for rice somewhere? Fish tastes better with rice and we can put out a poster for a geologist later  :).
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Playergamer

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Re: Starlord [Sci-Fi TSG]
« Reply #43 on: April 18, 2014, 06:53:56 pm »

Would he know, though? I mean, people usually don't trade in ores. They smelt them, and sell the metal.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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Prophet

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Re: Starlord [Sci-Fi TSG]
« Reply #44 on: April 18, 2014, 06:56:35 pm »

I am not saying that he would know everything im just saying that he might know a bit about metal.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
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