Goblins don’t usually last long in the arena. Most people say it’s because they’re savage and feral beasts of a race with no civility. You never bought into this sort of thing. You’ve known a few goblins in your time and each of them were articulate and well-mannered. If only Jig was the same.
Oh, the first impression was nice. He stood perfectly still. Seemed incredibly willing to do what you asked. Then you hired him…
The damn bastard immediately started howling and throwing his items around in joy before getting into a fist fight with another goblin not too far away from him. You didn’t stick around to see the ending as quite a few other gladiators began joining in.
As you listened through the door to the ruckus inside the Registrar seemed nervous as she said “He does this, Jig does… He loves partying… He never follows orders, he simply… He is a beast. You made a poor choice.”
“You didn’t say anything!?”
She blushed as she stammered out an excuse to the effect that Jig had shown some improvement. Bah… Whatever, hopefully his history of fighting would prove to be beneficial to you in the long run. You hope…
Name: Jig the Goblin [Goblin]
HP: 50/50
Purchase Cost: 50gp
Revive Cost: 50gp
XP Next: 0/50
Initiative: 30
Attack 1: Spear (-15)
Personality: Jig loves parties and brawls, though their constant lawbreaking does drain your coffers somewhat. Jig doesn’t follow orders well.
Description: Feral and savage, Goblins are thought, correctly, to be good for little more than annoyances.