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Author Topic: Civilization Beyond Earth - A spiritual successor to Alpha Centauri by Firaxis  (Read 153306 times)

GiglameshDespair

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I wonder how hard it'd be to mod it so it plays different voice clips?
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Old and cringe account. Disregard.

Jelle

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I wonder how hard it'd be to mod it so it plays different voice clips?
Very easy, the only hard part is making all the voice clips.

Looking through all the voice clips I have to say the final supremacy affinity quote is freaking hilarious.
« Last Edit: October 29, 2014, 02:27:03 pm by Jelle »
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LordBaal

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As easy as simply ripping off the tracks, integrating them to a mod and distribute it.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Puzzlemaker

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I wonder how hard it'd be to mod it so it plays different voice clips?
Very easy, the only hard part is making all the voice clips.

Looking through all the voice clips I have to say the final supremacy affinity quote is freaking hilarious.

What is it?  I haven't played supremacy yet.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Sartain

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I wonder how hard it'd be to mod it so it plays different voice clips?
Very easy, the only hard part is making all the voice clips.

Looking through all the voice clips I have to say the final supremacy affinity quote is freaking hilarious.

What is it?  I haven't played supremacy yet.

Something like "All previous versions of humanity are longer supported". Of course, still said with the same mirthful middle-eastern accent.
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IronyOwl

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Or maybe EA, the guys who hold the AC license
Wait what?
That seems like a poor decision to let happen.
Bear in mind, this was a long time ago. I'm not sure how much of a reputation EA had by that point, and certainly Firaxis wasn't in a position to make demands about IP rights at the time.
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Quote from: Radio Controlled (Discord)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Jelle

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Hey so uh, is anyone interested in helping me test this modified version of the game? Just to see how it plays with the rebalances and small additions.
« Last Edit: October 31, 2014, 06:17:59 am by Jelle »
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Sartain

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Hey so uh, is anyone interested in helping me test this modified version of the game? Just to see how it plays with the rebalances and small additions.

I guess. How, exactly?
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Jelle

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It's early in the game and I decided to churn out units to combat the large amount of alien hives near my only city, taking scavenging to reap the spoils. The chinese think to take advantage of my tardy expansion, so I retaliate. Foolishly miss Sochua stationed her units in defense right near an alien hive, guarded by a siege worm. Let's see how that strategy serves her.  8)
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Majestic7

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Well, I finished my playthrough as the Indian chick. First victory, left previous games unfinished. Transcended and I'm utterly underwhelmed. Really, turning humanity into godhood only got us a few sentences of generic ramblings and a generic picture. Compared to all the storytelling in AC, this is just cardboard bland. Bleh. I no longer feel inclined at all to try different victory conditions, when I now know what to expect.

I guess I'll just shelve the game waiting for some awesome mod to come out eventually. 
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MarcAFK

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Well, I finished my playthrough as the Indian chick. First victory, left previous games unfinished. Transcended and I'm utterly underwhelmed. Really, turning humanity into godhood only got us a few sentences of generic ramblings and a generic picture. Compared to all the storytelling in AC, this is just cardboard bland. Bleh. I no longer feel inclined at all to try different victory conditions, when I now know what to expect.

I guess I'll just shelve the game waiting for some awesome mod to come out eventually.
That's a terrible let down :/
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Darkening Kaos

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-snip-
That's a terrible let down :/

Agreed, and to think Steam are asking $89.99 {Aussie dollars}.  Definitely waiting for this to hit the bargain bin.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Puzzlemaker

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So I found a challenge I want to try.  I pre-ordered it, so I got the extra maps.  One of them is a map with a giant continent, with the center containing basically 100% miasma, forests and alien nests.  All the live-able terrain is around the edge, so you end up with a pretty weird setup.

I want to play purity on a massive map.

My goal will be to destroy all the aliens.

It will be an epic battle.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Jelle

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Sooo I've been giving some thought about specialists and I'm still not sure what to make of them. They're limited by their buildings, offer no better yields than pretty much any improved tile except for snow and there's no great people to work towards as in civ. I don't know, what do you guys think would make them useful? They should be as good if slightly better than working a tile while still being different.

So far I've got:
1. Double their yield but make specialist buildings a lot harder to get, making the building an investment for if your city is lacking in a specific yield.
2. See if great people can be added to the game. Not sure if feasable.
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Niveras

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I'm kind of okay with specialists as they stand, because in my experience tile yields tend to be pretty low (with a few exceptions), so I spam farms pretty much everywhere I can and then let cities grow big. My last game ended with several exceeding 30 pop where they usually had only 20 map tiles (based on viability and shared tiles due to proximity to other cities). So even if specialist yields are low they're basically free yields because otherwise the city couldn't have done anything with them anyway (except leaving them unemployed for +1 prod). There's also already something (I forget if it's a wonder, tech, or policy) that increases all specialists yields by +2 energy.

That said, I would like to see improvement yields improved (especially the late game ones like dome, array, academy, etc). Like xenomass wells, there's two or three techs (and a wonder) that improve farms but far less that improve mines, quarries, terrascapes (1 policy only), or generators (they do a bit better but still not as good). I did like the idea floated by someone earlier where adjacent terrascapes reduce their maintenance costs but I'd wager that'd require the equivalent of .dll editing in Civ4 (which is impossible in Civ5 and thus probably impossible in BE).

.

Also, just noticed two "bugs" that existed in Civ5: Puppeted cities automatically focus on commerce/energy (building only wealth producing buildings and then converting production to wealth when no more exist), but this focus remains when you annex the city (IMO it should default to unfocused). Also, the Quick Combat/Quick Movement options don't save themselves in the Advanced Start menu. This is particularly obvious since all the other options do save themselves between games; it makes no sense to me that these do not.

Obviously these aren't game breaking issues but they do feel like oversights that you'd think could be fixed in five minutes if anyone actually involved in developing the games actually played them...

.

Also also, does anyone know a compiled list of quests (particularly from constructed buildings; why the hell are these things called "quests" anyway?) and their rewards? In my last game there was one that prevents aliens from attacking trade units - which was a total no-brainer compared to other option - but I forget where it came from.

Edit: Some here and building quests here. Ultrasonic fence is what I was thinking of.
« Last Edit: November 01, 2014, 06:25:25 am by Niveras »
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