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Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 158007 times)

vjmdhzgr

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Re: ☼Humans☼ - Everything Human Mode
« Reply #765 on: December 28, 2014, 10:50:26 am »

Another dumb question:
Is there any way for humans to process the special metals?
Steeloak, welded wolfram/mithril and volcanic comes to mind. I know I can grow steeloak, but what happens when it's harvested? Do I get a bar instantly?
Welded metals were removed several updates ago. Mithril and wolfram on their own were already good enough, the welded metals were just ridiculous.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Ishar

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Re: ☼Humans☼ - Everything Human Mode
« Reply #766 on: December 29, 2014, 04:56:30 pm »

Well, can't argue with that, they were indeed very powerful.
My question still stands about volcanic. I know I can get it from dwarf sources, but can I use it? Humans lack the magma forge.
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Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #767 on: December 29, 2014, 05:31:38 pm »

No you cant. Humans are not the great metalworkers that the dwarves are.
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Ishar

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Re: ☼Humans☼ - Everything Human Mode
« Reply #768 on: December 30, 2014, 11:30:07 am »

There some funny business with knight training in my fort. Then again, I'm running 6.0, so it might have been already solved.
The issue is, two of my squires turned into knights, then paladins, as it should happen. Then, a couple months after the paladin transformation, they turned into knights again, and right after that, bang, paladin again.
I don't think this is normal. Could it be an issue that I started the fort at 1/8 speed, and changed it to normal after two in game years?
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #769 on: December 30, 2014, 11:35:40 am »

That bug was fixed in 6.2.
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Re: ☼Humans☼ - Everything Human Mode
« Reply #770 on: January 01, 2015, 12:11:38 pm »

So. i was using the gnome merchant, buying a mechanical spider, when i get the announcement that the person doing it has turned into an Unholy Ritual.
Should i kill them or what?
What is an unholy ritual?
What does it do?


:EDIT: Ok. so she turned about half of my fort into Summoned souls, and then into devils, before turning into a human again. Upon checking her, it said she had the appearance of being two hundred years old.
What exactly is she?
How do i get my new Devils to do the work they used to? they're only listed as Tame.
« Last Edit: January 01, 2015, 12:25:51 pm by Nickolai Don Bonavitch »
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Emperor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #771 on: January 01, 2015, 12:35:35 pm »

So. i was using the gnome merchant, buying a mechanical spider, when i get the announcement that the person doing it has turned into an Unholy Ritual.
Should i kill them or what?
What is an unholy ritual?
What does it do?


:EDIT: Ok. so she turned about half of my fort into Summoned souls, and then into devils, before turning into a human again. Upon checking her, it said she had the appearance of being two hundred years old.
What exactly is she?
How do i get my new Devils to do the work they used to? they're only listed as Tame.

I quess that it's one of these !Secret! Fun features. Never encountered an unholy ritual myself, to be honest, so I can't really help you.
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Re: ☼Humans☼ - Everything Human Mode
« Reply #772 on: January 01, 2015, 12:44:29 pm »

Great. so half my town has turned into sex fiends, i have no idea when it will happen again, and they are all useless now.
Hmm. Maybe i can military them.
Thy are listed as succubi now though. And Tame. I don't think they'll ever do any work.
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Emperor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #773 on: January 01, 2015, 12:48:37 pm »

Great. so half my town has turned into sex fiends, i have no idea when it will happen again, and they are all useless now.
Hmm. Maybe i can military them.
Thy are listed as succubi now though. And Tame. I don't think they'll ever do any work.

Wait a few weeks/months, perhaps they will transform once again into usable civ members - if not, then better dispose of them. Who knows what trouble they might cause once another ritual is in place...
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Re: ☼Humans☼ - Everything Human Mode
« Reply #774 on: January 01, 2015, 01:02:11 pm »

It looks like they do some work, but it doesn't say if they're doing it or not. A fisher-succubus wont say that hes fishing, even if he is standing at the shore, but raw fish will show up on the same tile. I cannot edit their labors, or draft them.
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There Is No Vic

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Re: ☼Humans☼ - Everything Human Mode
« Reply #775 on: January 02, 2015, 10:32:20 am »

No you cant. Humans are not the great metalworkers that the dwarves are.

I know I was buying volcanic bars and doing something to end up with volcanic weapons and armor. Not sure how and my laptop is kaput atm. Sorry I can't be more helpful.
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Boltgun

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Re: ☼Humans☼ - Everything Human Mode
« Reply #776 on: January 02, 2015, 12:18:19 pm »

Great. so half my town has turned into sex fiends, i have no idea when it will happen again, and they are all useless now.
Hmm. Maybe i can military them.
Thy are listed as succubi now though. And Tame. I don't think they'll ever do any work.

No they won't and it's not an hidden feature, apparently a reaction that should never happen in human mode ran into your town.
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Emperor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #777 on: January 02, 2015, 12:30:35 pm »

Great. so half my town has turned into sex fiends, i have no idea when it will happen again, and they are all useless now.
Hmm. Maybe i can military them.
Thy are listed as succubi now though. And Tame. I don't think they'll ever do any work.

No they won't and it's not an hidden feature, apparently a reaction that should never happen in human mode ran into your town.

How could it happen, then? Is it fixable?
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Boltgun

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Re: ☼Humans☼ - Everything Human Mode
« Reply #778 on: January 02, 2015, 12:49:29 pm »

Great. so half my town has turned into sex fiends, i have no idea when it will happen again, and they are all useless now.
Hmm. Maybe i can military them.
Thy are listed as succubi now though. And Tame. I don't think they'll ever do any work.

No they won't and it's not an hidden feature, apparently a reaction that should never happen in human mode ran into your town.

How could it happen, then? Is it fixable?

There is not much to do anymore, besides loading a previous save.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #779 on: January 02, 2015, 03:41:17 pm »

Weird... can it be that a visiting succubus merchant did those interactions?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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