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Poll

Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157889 times)

Flare

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Re: ☼Humans☼ - Everything Human Mode
« Reply #540 on: August 10, 2014, 07:04:08 am »

I've generated the world 3 times, still nothing though.

There's probably something wrong with my raws. Here's they are if you're curious.

building_human:
Code: [Select]
[BUILDING_FURNACE:MAGMA_REFINERY]
[NAME:Magma Refinery]
[NAME_COLOR:4:0:1]
[BUILD_LABOR:ARCHITECT]:MECHANIC]
[BUILD_KEY:CUSTOM_ALT_Z]

-buncha random text-

[BUILD_ITEM:1:TRAPCOMP:ITEM_TRAPCOMP_DRILLBIT_GNOME:NONE:NONE]
[BUILD_ITEM:80:BLOCKS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:TRAPPARTS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:12:GRATE:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:5:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:PIPE_SECTION:NONE:INORGANIC:NONE][MAGMA_BUILD_SAFE]

entity_good_human:
Code: [Select]
[PERMITTED_BUILDING:DFHACK_MACHINA_DRILLING_RIG_GNOME]
[PERMITTED_BUILDING:MAGMA_REFINERY]

[PERMITTED_REACTION:LUA_HOOK_MACHINA_DRILLING_RIG_DOWN_GNOME]
[PERMITTED_REACTION:LUA_HOOK_MACHINA_DRILLING_RIG_UP_GNOME]
[PERMITTED_REACTION:LUA_HOOK_MACHINA_DRILLING_RIG_PUMP_GNOME]

[TRAPCOMP:ITEM_TRAPCOMP_DRILLBIT_GNOME]

[PERMITTED_REACTION:REFINE_MAGMA_OBSIDIAN]
[PERMITTED_REACTION:REFINE_MAGMA_GLASS]

[PERMITTED_REACTION:SELL_HUMAN_MAGMA]

reactions_human:
Code: [Select]
[REACTION:LUA_HOOK_MACHINA_DRILLING_RIG_DOWN_GNOME]
[NAME:Extend drill]
[BUILDING:DFHACK_MACHINA_DRILLING_RIG_GNOME:CUSTOM_D]
[REAGENT:A:1:PIPE_SECTION:NONE:NONE:NONE]
[REAGENT:B:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:NONE:NONE]
[PRODUCT:100:0:BOULDER:NONE:NONE:NONE][PRODUCT_DIMENSION:1]
[SKILL:OPERATE_PUMP]

[REACTION:LUA_HOOK_MACHINA_DRILLING_RIG_UP_GNOME]
[NAME:Retract drill]
[BUILDING:DFHACK_MACHINA_DRILLING_RIG_GNOME:CUSTOM_U]
[PRODUCT:100:1:PIPE_SECTION:NONE:INORGANIC:RECYCLED_GNOME]
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:INORGANIC:RECYCLED_GNOME]
[SKILL:OPERATE_PUMP]

[REACTION:LUA_HOOK_MACHINA_DRILLING_RIG_PUMP_GNOME]
[NAME:Draw up liquids]
[BUILDING:DFHACK_MACHINA_DRILLING_RIG_GNOME:CUSTOM_P]
[PRODUCT:100:0:BOULDER:NONE:NONE:NONE][PRODUCT_DIMENSION:1]

[REACTION:REFINE_MAGMA_OBSIDIAN]
[NAME:Fill (Obsidian) Barrel]
[BUILDING:MAGMA_REFINERY]
[REAGENT:A:1:BARREL:OBSIDIAN:NONE:NONE][PRESERVE_REAGENT][EMPTY]
[PRODUCT:100:7:LIQUID_MISC:NONE:MAGMA:NONE][PRODUCT_TO_CONTAINER:A]
[PRODUCT_DIMENSION:150]
[SKILL:OPERATE_PUMP]

[REACTION:REFINE_MAGMA_GLASS]
[NAME:Fill Glass Barrel]
[BUILDING:MAGMA_REFINERY]
[REAGENT:A:1:BARREL::GLASS_GREEN:NONE][PRESERVE_REAGENT][EMPTY]
[PRODUCT:100:7:LIQUID_MISC:NONE:MAGMA:NONE][PRODUCT_TO_CONTAINER:A]
[PRODUCT_DIMENSION:150]
[SKILL:OPERATE_PUMP]

[REACTION:SELL_HUMAN_MAGMA]
[NAME:Sell magma drum for 500 sovereigns]
[BUILDING:TRADER_HUMAN:CUSTOM_B]
[REAGENT:A:2250:LIQUID_MISC:NONE:MAGMA:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
[CONTAINS:A][FOOD_STORAGE_CONTAINER][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:500:COIN:NONE:INORGANIC:GOLD]
[SKILL:NEGOTIATION]

You need a new world for it. What exactly does it do?

It looks very industrial, factory-like. More 18th/19th century than 14th.

At the time being it just pumps the magma into barrels. I'd like to eventually require that it uses magma safe barrels/specially made drums and see if the liquid draining script for the distillery works for this workshop eventually, but I decided to see if the raws worked at that point before I do more.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #541 on: August 10, 2014, 07:20:08 am »

Check your errorlog, I think you just copied the gnomish stuff and will have DUPLICATE REACTION in it. You have to rename the IDs.

Code: [Select]
[BUILD_ITEM:1:TRAPCOMP:ITEM_TRAPCOMP_DRILLBIT_GNOME:NONE:NONE]
[BUILD_ITEM:80:BLOCKS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:TRAPPARTS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:12:GRATE:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:5:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:PIPE_SECTION:NONE:INORGANIC:NONE][MAGMA_BUILD_SAFE]
138 items might be a bit much. The worker will get hungry, thirsty and tired and just cancel building it, long before it finishes.
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psudo

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Re: ☼Humans☼ - Everything Human Mode
« Reply #542 on: August 10, 2014, 03:45:08 pm »

Hi everyone,

I'm not sure this is an issue with just Humans, but they're the ones I've been having this problem with:

I can't use the boulders I bough on embark.

I have tried mass claiming them, but that didn't help.

I tried creating a stone stockpile and they happily drag the boulders there, but still won't use them for any construction or reaction.

I've even tried dumping them and then reclaiming them. That had the interesting effect of only dumping the ones in my stockpile and not the ones in my wagon, but still wouldn't let me use them.

At this point I'm stumped and would appreciate any help or insight you all have.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #543 on: August 10, 2014, 03:56:13 pm »

Upload the save please, because that sounds impossible.

Maybe they are economic, and you did not make them available in the stone stocks screen?
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psudo

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Re: ☼Humans☼ - Everything Human Mode
« Reply #544 on: August 10, 2014, 04:20:41 pm »

Hi Meph. They are basalt boulders, so I don't think that's it. Here is the save: http://dffd.wimbli.com/file.php?id=9343
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #545 on: August 10, 2014, 04:28:28 pm »

Did you check?
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psudo

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Re: ☼Humans☼ - Everything Human Mode
« Reply #546 on: August 10, 2014, 04:32:04 pm »

They were restricted. I've never had that happen to non economic stone before, especially right at embark.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #547 on: August 10, 2014, 04:34:40 pm »

screenshot from your save:


Every stone that is used in a reaction is economic. humans can sell any stone type, so pretty much all stone types are economic by default.
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Flare

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Re: ☼Humans☼ - Everything Human Mode
« Reply #548 on: August 10, 2014, 09:05:25 pm »

Check your errorlog, I think you just copied the gnomish stuff and will have DUPLICATE REACTION in it. You have to rename the IDs.

Ah, I didn't know there was an error log. Thanks for the tip. Will dfhack still work with the drilling rig when it's not the gnomes being played?

Quote
Code: [Select]
[BUILD_ITEM:1:TRAPCOMP:ITEM_TRAPCOMP_DRILLBIT_GNOME:NONE:NONE]
[BUILD_ITEM:80:BLOCKS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:TRAPPARTS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:12:GRATE:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:5:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:PIPE_SECTION:NONE:INORGANIC:NONE][MAGMA_BUILD_SAFE]
138 items might be a bit much. The worker will get hungry, thirsty and tired and just cancel building it, long before it finishes.

The worker probably will, though with large constructions like this, I either move all the parts close to the site, or I suspend it halfway through to let the worker get some rest.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #549 on: August 10, 2014, 09:07:30 pm »

Check your errorlog, I think you just copied the gnomish stuff and will have DUPLICATE REACTION in it. You have to rename the IDs.

Ah, I didn't know there was an error log. Thanks for the tip. Will dfhack still work with the drilling rig when it's not the gnomes being played?

Quote
Code: [Select]
[BUILD_ITEM:1:TRAPCOMP:ITEM_TRAPCOMP_DRILLBIT_GNOME:NONE:NONE]
[BUILD_ITEM:80:BLOCKS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:TRAPPARTS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:12:GRATE:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:5:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[BUILD_ITEM:20:PIPE_SECTION:NONE:INORGANIC:NONE][MAGMA_BUILD_SAFE]
138 items might be a bit much. The worker will get hungry, thirsty and tired and just cancel building it, long before it finishes.

The worker probably will, though with large constructions like this, I either move all the parts close to the site, or I suspend it halfway through to let the worker get some rest.
The problem is not that its gnomish, but that you copied it. There is no need to copy it, either enable the reactions in the entity and thats it, or write a version with a custom ID. Currently the game bugs out, because there are two items (the buildings) with identical IDs.
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Flare

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Re: ☼Humans☼ - Everything Human Mode
« Reply #550 on: August 10, 2014, 10:21:31 pm »

Thanks for the info!

Is there an option to use smaller font? Most of more complex reactions have their text cut off on the right.
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Arcvasti

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Re: ☼Humans☼ - Everything Human Mode
« Reply #551 on: August 10, 2014, 11:39:38 pm »

Usually I just press tab until I can see the full reaction.
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bennerman

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Re: ☼Humans☼ - Everything Human Mode
« Reply #552 on: August 12, 2014, 07:50:25 pm »

Are humans missing the serrated disc? I literally cannot find it in the smith's shop

Edit: Apparently the sawmill isn't there either. So how do I process Steeloak?
« Last Edit: August 12, 2014, 07:56:20 pm by bennerman »
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #553 on: August 12, 2014, 07:58:00 pm »

Read the manual. Its clearly stated in Getting Started: "Engineers Guild: Unlocks trap components". Without the engineers guild, no trapcomps.

Edit: Apparently read the manual again. Sawmill is there. Just go to building page, search for sawmill.
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Fleeb

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Re: ☼Humans☼ - Everything Human Mode
« Reply #554 on: August 12, 2014, 11:12:25 pm »

So, I built a carpenters guild, how exactly do I enlarge it? I have the gold, I queued up the job, but nothing's happening.
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