For nation selection, I'd propose a modification of something Delta discussed on the prior page. Each team would prepare a slate of nations - let's say 15? - in a preference-ranked list. The lists would then be compared for each rank, and if a team has picked a nation that's still free and no one else drafted during that round, they get it. If it's taken or another team also sought it, they don't get a nation that round. Drafting continues until all teams have 3 nations. E.g.:
Ex 1:
Team 1: A,
B, C, D, E, F
Team 2: B, C, D,
E, F, G-> T1 = A, E, F; T2 = B, C, D
Ex 2:
T1: A, B, C,
D, E, F, G, H, I, K, L, M, X, Y, ZT2:
B, C, D, E, F, G, H, I, J, M,
L, K, P, Q,
RT3:
B, C, D, E, F, G, H, I, J, K,
L, M, X, Y,
ZT4: F, E,
D, C, B, A, J,
I, H, K, L, M, X, Y, Z-> T1 = A, B, C; T2 = M, P, Q; T3 = K, X, Y; T4 = F, E, J
Pros:
- Allows for potentially interesting and unexpected nation choices
- Fairly fair, so long as all lists are submitted to an uninvolved third (fifth?) party
- Quick and deterministic once each team prepares their list
Cons:
- Allows for potentially interesting and unexpected nation choices
- All teams could end up with three nations they hate who have poor synergy
We could also just do a by-team round-robin draft. E.g., the 1st team picks, then 2,3,4,4,3,2,1,1,2,3,4 for some random initial ordering of 1 ,2, 3, and 4.
Pros:
- Allows for extremely predictable nation choices
- Fairly fair, even if the initial ordering for some reason isn't
- Every team can command some amount of synergy and preference
Cons:
- Allows for extremely predictable nation choices
- More time consuming to execute