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Poll

Over already?

It was a good run! Fun, too.
- 3 (42.9%)
I learned things.
- 1 (14.3%)
I WON!!!
- 3 (42.9%)

Total Members Voted: 7


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Author Topic: Dominions 4 Round 4.03: Victory and death! FINISHED!  (Read 39897 times)

USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #345 on: May 28, 2014, 02:49:27 pm »

...

So when's Round 4.06 going to be posted? I'm eager and ready to go!
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tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #346 on: May 28, 2014, 02:54:21 pm »

I wouldn't mind a round 4.06 :D
Trying another nation, staying with a rather small player number, ...
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USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #347 on: May 28, 2014, 02:55:25 pm »

Early Era again, or a different age this/next time?
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tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #348 on: May 28, 2014, 03:05:42 pm »

Well, the two other starting rounds are the two other eras, so I wouldn't mind keeping EA, but there are so many nations I don't know, I can accept the other eras without any prob.
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HopFlash

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #349 on: May 28, 2014, 03:06:28 pm »

I was not aware of your winning position so it's my fault too that you win.
It's nearly everyone's fault :
Only Abysia offered any resistance in his throne province, and that's only because one of his armies happened to be there on the way to reinforce his frontline...
I don't understand why you guys didn't build Fortress on the throne provinces ^^'
not enough money is the easy answer...the relative early attack of Marveni and then the trampling of the fishes needed troops. then I saw my dominion going down and I build temple. And mercenaries costed money too but were very helpful.
So I only build one fortress.

And the graphs offer quite nice informations (even if most of it was expected) :
Berytos stopped researching magic ? Was it only to get more power in the war, with the evocation-oriented mages ?
I needed my mages to free the Marveni siege of my capital (what shutted down my income for some rounds :( ). The mages had to conjure items and fighters. And when my fountain (my only real blood slaves catcher) was busy and some mages casts spells (Fire from Afar or Reanimation) my research suffers.

Every time I saw the thrones nearby for a win I was angry that I had an immobile pretender (without teleport magic, only blood and fire). My prophet was shoot down by luck and my then promoted Hawk died by mistake a little later. Several times it was not a problem to get the regions with the four thrones but to claim it because I had only my hero who I need in the battles too.

My next plans were next blood magic level for Melqar (for the thrones) and underwater breathing stuff :)

What was not perfect for me was the far away wastelands to summon my special blood units. And after I had the coastal wastelands there were fishes anywhere ;)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

HopFlash

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #350 on: May 28, 2014, 03:08:56 pm »

Early Era again, or a different age this/next time?
I'm in too.

same conditions as last time form my side...means: I go with all eras and maps I think (ok...I hate underwater now ;) )

If I look around I think Early Era would be best too.

But I had to search for some other race and perhaps a more friendly pretender :)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

lijacote

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #351 on: May 28, 2014, 03:11:16 pm »

I can put up a 4.06 as soon as you like, though I'd probably recruit a vice admin right from the start if I'm not playing myself (which I am considering doing, mind you).

Interesting how Oceania's dominion wasn't too far from extinction by the end. Berytos is looking really strong, I would have expected them to win with this line-up, though I guess it's a toss-up when it's not a duel and Oceania's playing dirty :P My favourite bit about that turn might be Ba'al Hammon tanking so much damage and then surviving anyway - his blood levels mean he can just eat a couple of hundred peasants and then be hale and healthy in no time. Very cool, or frightening if you consider his UNEQUALED OBESITY.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

HopFlash

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #352 on: May 28, 2014, 03:18:42 pm »

Interesting how Oceania's dominion wasn't too far from extinction by the end. Berytos is looking really strong, I would have expected them to win with this line-up, though I guess it's a toss-up when it's not a duel and Oceania's playing dirty :P My favourite bit about that turn might be Ba'al Hammon tanking so much damage and then surviving anyway - his blood levels mean he can just eat a couple of hundred peasants and then be hale and healthy in no time. Very cool, or frightening if you consider his UNEQUALED OBESITY.
I was really frighten as I saw him tanking :)
It was more then nice that I got him so early. It was my greatest unit by far I think. He was a pain for the people where he walked but this price was fine.

But my best troop weapon was my holy troops with this blood vengeance. They were big enough to be not trampled so easily, can tank some damage and if not the throw back the damage to their enemies. (that was the suprise thing against Marveni's Titan)
BUT they can't sail with my commanders (max Size 2 allowed) otherwise I had enough troops to went north over the little sea to get the fish throne back ;/ so the way was way too long around it.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #353 on: May 28, 2014, 03:33:08 pm »

About the 4.06 preparation :

I would really like to have you in the game, Lijacote.
I would prefer a non-random map, as those tend to have weird paths between provinces (there are some in the current 4.05 one... that make me happy to play Caelum).
And of course, I wouldn't mind being vice-admin, if you need me, Lijacote, as I think the other ones would agreee to have you both as player and admin ;)
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Shadowlord

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #354 on: May 28, 2014, 03:53:09 pm »

Did anyone else get any heroes? I know Berytos got Ba'al Hammon very early (I tried and failed to assassinate him when he took a throne near my southeast border early on), but none ever showed up for me. Oddly, when I tried Abysia in SP a hero showed up on my second or third turn, so I'm wondering what's up with that.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #355 on: May 28, 2014, 03:59:58 pm »

Getting heros is pretty much all down to luck. So your Luck/Misfortune scale will influence whether you get a hero or not, but if I remember correctly it's still going to be something low like 1~5% a turn.

Personally I didn't get any heros, but I know that Oceania did. I saw their giant turtle girl in the battle against Beytos. Otherwise... no clue.
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tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #356 on: May 28, 2014, 04:05:47 pm »

Yeap, I got my Turtle hero, I think during the last year.
She didn't really change anything, though : even with the Holy4 spells, I lost the only battle she was in; and the little research boost was too late to change anything. She may have prevented a bad event (25% chance in her province), but I guess I won't know about that ^^'
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lijacote

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #357 on: May 28, 2014, 04:06:38 pm »

There'll be a message if a disaster has been averted. The turtle also spread your dominion, which wasn't too bad in your situation :p
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #358 on: May 28, 2014, 04:11:17 pm »

Oh, yeah, right.
OK, the turtle may have saved my game by keeping my candles lit :D
Were you guys (especially Ur and Berytos) preaching near the coasts ?
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USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #359 on: May 28, 2014, 04:13:15 pm »

No, not all. The only preaching I did was near Abysia, to get my Gift of Health up and working.
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