You awaken, slumped against a rough stone wall. Your memories and thoughts are blurry, but slowly come into focus. However, you find that you can remember little. All that you recall is your name, Germain, and a vague name of where you are, the Vile Halls. It's certainly not a comforting name, and you get the feeling that not being here is a priority. Looking around, you appear to be in a prison of some sort. Cells line the walls, most with bars eaten entirely through with rust, but a few still stay sealed. You can't help but notice that the sealed ones are home to human skeletons. You avert your eyes from the corpses, and spot a letter on the ground.
Dear Germain,
Something odd has happened, and you still haven't woken up. The bars on the cell have disintegrated clean through, and I hear screams from somewhere. I'm armed, so don't worry about me. Just try and stay safe. I'm going to figure out what's happening. Find me if you can. If I'm still alive, that is.So far, this definitely seems like a place you should leave very quickly. You begin to stand up, and it feels like you haven't in ages. With your new vantage point, you spot a blade covered in grime on the ground. You pull on it, and find a gladius. It's weight feels strangely familiar, and you seem to recall how to use it.
Looking around a bit further reveals no other items, but you see that there would appear to be a door at one end of the hallway.
Germain
Hp: 15/15
Inventory:
>Gladius of the Centurion
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