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Author Topic: Pathfinder; A feral foray.  (Read 22487 times)

TealNinja

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Re: Pathfinder; A feral foray.
« Reply #180 on: August 19, 2014, 06:45:51 pm »

Yeah, the majority of the Pathfinder rulebase is freely available on their websites.  There's multiple archetypes to do ranged, with varying levels of stealth.
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Delioth

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Re: Pathfinder; A feral foray.
« Reply #181 on: August 19, 2014, 10:11:35 pm »

Please. PLEASE do the hurler! I feel like our GM is awesome enough about rules that you could throw your compatriots into battle!
Also throwing giant rocks. Could I count the giant rocks hitting the ground as an ensemble performance for bardic inspiration?
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Remuthra

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Re: Pathfinder; A feral foray.
« Reply #182 on: August 19, 2014, 10:16:11 pm »

Hulking Hurler is a base class in Pathfinder?

Why have you not told me this before, o dice gods?

TealNinja

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Re: Pathfinder; A feral foray.
« Reply #183 on: August 20, 2014, 12:35:48 am »

Please. PLEASE do the hurler! I feel like our GM is awesome enough about rules that you could throw your compatriots into battle!
Also throwing giant rocks. Could I count the giant rocks hitting the ground as an ensemble performance for bardic inspiration?
I'm sure there's some rules somewhere...  I imagine it's anything within your light load, and 5 feet range increments unless it has its own range already.  I'll take a look if that's what we end up doing.
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Delioth

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Re: Pathfinder; A feral foray.
« Reply #184 on: August 20, 2014, 12:58:35 am »

If you go Barbarian, Hurler Archetype, fast movement is replaced by the ability to increase the range increment of a thrown object/weapon by 10 feet
There are also the Hurling Rage powers; only used during a rage, but start at any object one size category smaller, with a range increment of 10 feet (20 feet with hurler archetype)
Each stage of rage powers (at levels 8 and 12) gives either a 10' bonus to the range increment or one size category larger objects.

Oh, and did I mention that throwing an object on a creature is a ranged touch attack with a reflex save? And deals falling damage+strength+power attack? (For reference, falling damage is 2d6 for small objects, 3d6 medium, and 4d6 large)

EDIT: here are links to the relevant pages:
http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/hurler
http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers
http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Falling
« Last Edit: August 20, 2014, 01:04:57 am by Delioth »
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mastahcheese

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Re: Pathfinder; A feral foray.
« Reply #185 on: August 20, 2014, 08:19:07 am »

Yeah, Hurler sounds awesome! I'll do that.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

My Name is Immaterial

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Re: Pathfinder; A feral foray.
« Reply #186 on: August 20, 2014, 08:48:23 am »

I'll roll it up today. Can't promise that I'll finish it, but I'll get started.

My Name is Immaterial

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Re: Pathfinder; A feral foray.
« Reply #187 on: August 20, 2014, 01:47:54 pm »

Working on it now. In the Half-orc (Halfling) entry, it says that they get a +2 to Move Silently, and it's always a class skill. In Pathfinder, there's no Move Silently, just Stealth. Do they get a bonus to that instead?

TealNinja

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Re: Pathfinder; A feral foray.
« Reply #188 on: August 20, 2014, 07:11:57 pm »

Working on it now. In the Half-orc (Halfling) entry, it says that they get a +2 to Move Silently, and it's always a class skill. In Pathfinder, there's no Move Silently, just Stealth. Do they get a bonus to that instead?

It'll be for Stealth checks to move silently.  Stealth will become "always a class skill."
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TealNinja

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Re: Pathfinder; A feral foray.
« Reply #189 on: August 23, 2014, 01:40:15 am »

Soooo...  Everyone's taken some Forced March damage (except Borgnak, although we still need Orlan's rolls?).  Are you going to progress or camp?

Also, how's mastahcheese's tentative sheet going?
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My Name is Immaterial

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Re: Pathfinder; A feral foray.
« Reply #190 on: August 23, 2014, 01:43:06 am »

Shit, sorry. Invisible Castle didn't like the fact that I couldn't remember my password, and wouldn't let me make a new account, so:
5+7
10+7

And I've been delayed with the sheet. Progress will be made tomorrow.
Edit: Or I'll just get bored and finish it now.
Boom.
« Last Edit: August 23, 2014, 02:13:47 am by My Name is Immaterial »
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Delioth

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Re: Pathfinder; A feral foray.
« Reply #191 on: August 23, 2014, 11:22:36 am »

"Oh boy... We not ganna be useful in a fight like dis.. We should camp for the night. War can wait til' mornin'."

I'm voting to stop for the night
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Help us write a story!
We're currently setting the scene and world- characters, civilizations, flora/fauna, cities, places, anything setting!
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TealNinja

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Re: Pathfinder; A feral foray.
« Reply #192 on: August 23, 2014, 08:03:29 pm »

Shit, sorry. Invisible Castle didn't like the fact that I couldn't remember my password, and wouldn't let me make a new account, so:
5+7
10+7

And I've been delayed with the sheet. Progress will be made tomorrow.
Edit: Or I'll just get bored and finish it now.
Boom.
Point Blank Shot, Half-Halfling +1 to hit and damage rolls with thrown weapons.

Spear should be 1d8+10-1, Greataxe should be 1d12+10-1.
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My Name is Immaterial

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Re: Pathfinder; A feral foray.
« Reply #193 on: August 23, 2014, 09:56:57 pm »

Ah. Fixed.

mastahcheese

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Re: Pathfinder; A feral foray.
« Reply #194 on: August 24, 2014, 08:28:46 am »

That looks freaking awesome, bro.
Thanks!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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