Thanks for adding it. Hopefully it’ll come in handy for others too. It will definitely be useful for the custom names.
Edit: I organized this post to make it more readable (and to make it obvious what is actually important, and not just miscellaneous notes). It was starting to go on, and I figured it would be less of a pain to read this way.
(Potential) Bugs:
- Some of the menus get cut off on my screen. For example, the text editor menu gets cut off at Textbox Shadow Blur when the first tab is open, and it isn't possible to scroll down below that. The opacity on tilesets also gets partially cut off, although clicking on that fixes it (I've seen the opacity issue before, although I forgot to mention it, but the other one is new to me). This can prevent some settings from being used, and is thus a sizeable issue.
- Where did the reply variable setting setting go? I can't find it. I might just be missing it (or it could be because of the previously mentioned scrolling issues), but I don't see the setting that saves the reply text to a given variable.
- You can edit the numbers of characters on a partition, even if there is another partition after it. I don't know if that would also break things, but it might, since editing bit numbers would.
- It appears that the Bits Remaining is displaying only for the one I'm currently editing. Is it supposed to do that or not? I am not really sure, but it does make it a bit tricky to know what's left.
- It seems like you can edit some stuff that isn't normally possible by using tab. If I hit the tab key several times while in the flowchart menu, I can edit things like the title of the world or the name of an object. I don't really know if this could do anything problematic, but I figured it was better to be careful and note it than ignore it.
Non-glitch Questions:
- Is there any way to capitalize the first letter of a text variable without otherwise changing it? I'll probably wait to consider custom pronouns if no, since otherwise, that might run into a bit of trouble. Of course, I don't have to worry about bits on this item, so if I just made them retype for capitals, that would probably work too, I'd just prefer not to inconvenience users. Inconveniencing myself is more optimal, under the conditions and based on numbers.
Notes:
- Seeing as there are 4032 bits on an item, and adding a name variable (12 characters long, since I suspect that is the longest I'd be likely to run into in a majority of situations) will move my current count up to about 247, I should be good without adding a second item. I might add an optional second item for custom pronouns, because pronouns could take up a LOT of space (they, a standard length pronoun with 5 forms (they, them, their, theirs, themselves) would take up 464 bits. If I wanted to give enough for nearly any situation, I would have to give something like 10, 10, 10, 10, 13 characters, which would take up 848 bits. I would rather not lose that much space, since I don't know how much I'll end up needing). In addition, deleting one of the two items without the other wouldn't cause the entire project to break, which would be something to worry about with having a two item system. I think I'll probably handle that as such.
- I am going to redo the Sculptor boss fight, since they are getting moved up to full mid-boss from mini-boss. I think they'll retain their unusually passive skill set though, since they are the Sculptor, not a standard fighter. That, and it should mix up the types of bosses fought more. I'll probably want to make the boss fight a bit longer and with a few more unique skills too. Might take me a bit to figure out how to do this well...