Important heads-up: I am planning on rehashing the way boundaries between floor and drop tiles work. The new system will be less buggy, but it will be more restrictive in where one can move in and out of a sidescrolling area. Rooms that are either all sidescrolling or all top-down will be fine, as well as those that cleanly separate platforming sections from top-down sections by means of a ladder or a drop, but rooms that blend them - most notably, Trials 2 and 3 in Kamani's Treasure Dungeon - will likely wind up severely broken when the new system goes up.
The most notable change is that it will not be possible to move from a "floor" tile to a "drop" tile from the side,
except where the drop tile in question has a block tile directly under it, marking it as the "floor". The purpose of this is to more clearly mark where in abstract 3D space a given tile is meant to be, as well as making all movement between boundaries "reversible", making it possible to fix up a lot of the bugs associated with top-down/platforming boundaries.
Dropping down from above or climbing up into a sidescrolling area from a ladder will still work.
Now to answer some questions...
I mean without knowing any lore prior, you'd probably assume the player avatar is a human.
As far as the lore is concerned, the player avatar is intended to be
the empty body of an Ancient who performed the Ritual of Ascension and is being possessed by an "entity from Beyond" - that is, the player. But for the most part, other characters shouldn't know that, since they don't know what the Ancients looked like.
As far as their appearance, they can be regarded as an (ambiguously gendered) human for all intents and purposes, although this may vary from world to world...
I mean without having seen any other humanoid sprites, one would assume that it is simply stylized as a cartoonish human. Not saying you're wrong, but there's really nothing dwarvish or gnomish about the avatar right now.
In worlds where
everyone is 32x32, they might call themselves humans. In worlds that use 32x48 sprites (such as Charasproject.net sprites doubled in size), they might call the shorter player a halfling or a gnome. Or they might just call them a short human. Whatever works better for your world.
Is it possible to add a pure image file to a package? aka I want to share my item images in the same package with the tilesets they were made for, but am to lazy to make objects for each of them.
Every file you upload to your file system will automatically be added to the public resource list unless you uncheck the "public" checkbox in credits menu. (I want to encourage file sharing to maximize available files but you
can make it private if you are so inclined.) It will be removed from the system only if nobody is using it.
So to use something under a creative commons license, I need to link the license, give credit to the creator, and link the content? I haven't done much of this kind of stuff except for citations for projects and stuff, and I would prefer not to mess up.
The current upload system was designed with the CC license in mind. Upload the file, then click on it and you'll see a space in the lower right where you can add credit rows: the name and website (when applicable) and an extra space for any additional information the particular file might specify. I'll handle the rest later (basically there will be an auto-generated "credits reel" whenever you finish a generated quest.)
Admittedly, I still have yet to find a 32x32 tileset I really like (a lot of it is 16x16, and there seems to be basically no 32x32 towns on OpenGameArt.org)
You can just double the size in Paint. It'll look fine, maybe a bit pixellated next to a proper 32x32 tileset but it's no big deal.
Eh, I guess, but the old player model was twice as tall, so...
I'm sticking with the new size, mainly because being one tile tall works much better for platforming sections. However...
SPEAKING OF 32x32 VS 16x16, is the player avatar final? Because it seems more 16x16 than 32x32.
Yes, it's a bit pixellated. I'll have to commission a proper artist, since the current sprite is a placeholder at any case, being a slightly modified Link. (I cannot art from scratch very well). But the size, as well as the basic features and design (dark grey cloak, no discernible gender) have been in since the very beginning and can be considered finalized.