I was originially going to for a line of blue fires, but that might work better.
Thanks! I hope it turns out well.
You got it. I want my worlds to feel a bit more interconnected. Another example is that if you have the memento from my other current world (and eventually other worlds as well), then you will have a different dialogue when entering the town, since you have a memento from one of the other people trusted by the village. You probably won't get any sparks out of these, since they won't add much time to it, and I have to keep that balanced (sigh), but I do want them to be interesting enough to make it worthwhile. I plan to have two more secret rooms, except those will be in the town (although one of them will only be accessible after completing the dungeon, and only if you bought a rope, so don't just worldhop. The other... Well, that one is secret. There are hints towards it, but only if you think about it closely. Of course, it is completely foreseeable that someone would find it by mistake. Well, c'est la vie).
Edit: Problem 1. My boss seems to be running into some trouble with their charges getting stuck on the outer walls. This means that any kind of charge can be avoided using the walls. Perhaps I'll have to make the outer walls damaging so that the boss can get to them, but the player is forced away? I don't want my boss somehow charging off the walls, so...
Problem 2: Despite the fact that I set up the markers (currently labeled test) to set their location when created, but when I set it to aim at it (assuming that the location should be the last one set), it just aims at the original target (or possibly the second aim function specific position set failed, so it just defaulted to aiming at the target. Could have misused it, causing it to ignore it). I have had no luck with this yet, although I am guessing that this one is just me forgetting something obvious.