Judgement: how about Total Level - Weapon's MT up to a maximum of 20 MT? All weapons would have the same damage when targeting their target.
Weapon Might: welp now we have a test environment so anything you'd like to test you can ask there.
Crits: problem with it being in one roll is that either you inflate the rate or end up with a really hard to roll rate. Take 75 hit and 33 crit: rolling under 25 on the hit would give you a crit that is a true crit rate, but if you have things like 70 and 6 you end up with broken numbers. Also if someone barely gets a hit, but then on the next roll gets a 1, would it be fair to just use the hit roll for the crit?
Critical Eye: Wyvern Hunters get Pierce, which is a really good offensive ability. And Inquisitors get to call a roll. So no need for them.
Assassin: personally I wanted for them to have just one weapon at S rank, because no other classes that have S rank have another type of weapon (except Mage Knights, but they only have the rare magic weapons) and would be unfair for them.
Free stats: everyone should state their opinion about this matter.
Thief: problem with giving them two specials to keep in line with the Spy and Scavenger is that Power of the Underdog is another problem of free stats, because most GMs will overlevel the enemies so they don't get instagibbed, and Vision isn't really useful because most GMs don't use FoW extensively. That said, Vision could be extended to all three classes so people who know there's gonna be FoW aren't forced to bring a Spy if they want a Thief or Scavenger.
Wyvern Knight: we didn't think of the new Dragon Scales when we voted for Dragonheart, but if one of them needs nerf, I think it should be Dragonheart because its conditional is more permissive than that of Dragon Scales. Reducing Dragonheart to 3 DEF/AS and removing Armoured should be enough: some scratch damage breaks the Dragon Scales and then they can be beaten like the rest.
Soldier: not really sure what to say, Spear Wall is interesting but nobody seems to like it. They could work as more specialized anti-mounted unit (WTA vs mounted?).
Monk/Mage/Shaman: their current specials are too similar and don't have much of a downside, since STR is basically useless for them. Think of 1.20 Pious Veil: it gave defenses in exchange for offensive power, and our custom Ancient Gamble: reduces your CON to 0, most likely tanking your AS in exchange for MAG. Those feel like meaningful choices to make.
There's more but I won't type it all at once.