Alright, the main ideas with Saint at the moment are combinations of the following options:
Transfer Might: The current Saint special, allowing them to lend up to 8 points of STR to an ally for the duration of the map. With capped STR, a Saint could give 3 character 8 and another 6 in this fashion.
Overheal/flow: Saints who heal more HP than the patient has taken damage can move that bonus healing to an ally adjacent to the target. Staves that heal a target to full health would treat the original target's current HP as the overflow value.
Sacrifice: Saints target an ally who has taken damage. They restore hp to the target, but lose HP equal to what they give the target. They cannot push themselves below 1 HP in this manner, and they must spend the maximum amount of HP possible when using it. Also, this action removes negative status effects from the target.
Specialization Bonus: The Saint gains an extra bonus associated with their preferred staff sub-type. Current ideas being floated are:
Healing: Overheal/flow, as above.
Buffing: Buff two targets as one action, at the cost of 3 quality from the staff. Alternatively, Transfer Stat: Similar to Transfer Might, allows the Saint to transfer any of their stats to another character (up to 5 points per) in addition to the use of a buff staff.
Ailments: If the initial attempt was a failure, and the targeted enemy has another enemy adjacent to them, the Saint may make an attempt against that enemy at no cost, and treats the range as 1 greater than the initial attempt, even if the target is closer.
Incoming poll stuff
Poll Title: Should Transfer Might be kept as the Saint Class Skill?
Option 1: Yes!
Option 2: Yes, but it needs something added (to be decided next poll)
Option 3: No, it should be replaced!