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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 304759 times)

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #390 on: April 07, 2014, 11:54:10 am »

Yup
Decoys would be dummies that get the enemies to attack them (except spies who can disarm them). Dunno if they should get the same stats as the spy. Tankspy op.

This is gonna be so complicated to ask in the poll, I think I'll have to use a bitfield.
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Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #391 on: April 07, 2014, 12:01:07 pm »

Decoys would have 0 In all stats except HP, which would have 1. That's how Phantoms worked in the geames, after all, and these aren't supposed ro be as powerful as Phantoms.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #392 on: April 07, 2014, 12:02:53 pm »

Phantoms in this game have proper stats :V
And they can attack and dodge and that, I don't think Decoys can.
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Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #393 on: April 07, 2014, 12:05:55 pm »

Assassins get assassination and Master spies just get some traps? Feels kinda underwhelming at least for me. If we could make petrifying or paralyzing traps maybe but those would be mucho OP.
But I think Assassins have it well enough already, and if you are going to go Assassin, it's usually so you can kill people in style. Adding traps won't effect them too much.

Seems pretty clear-cut to me.
Spy promotes to Assassin: keeps 1st-tier traps, learns assassination.
Spy promotes to Master Spy: keeps 1st-tier traps, gets more trap variety and maybe more uses per battle.
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birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #394 on: April 07, 2014, 12:06:50 pm »

The current idea that I'm looking at is that Spies, Assassins, Master Spies, and Forest Knights have a "bag of tricks" if you will.

For each battle, they have 3/3 "tricks". Providing they have corresponding item, whether it be caltrops, runes, decoy rings, or what have you, you may use them in any way you like. But once you use three, no more. Master Spies would instead of course have 5/5 and more variety, and the Forest Knight would have access to other, more painful traps.
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SeriousConcentrate

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #395 on: April 07, 2014, 12:07:38 pm »

While decoys are OK, I'm still liking the original idea as outlined by Shoruke.

and as ninja'd by Birdy, except I'm still not a fan of needing items. :P It's either (three per battle) or (as many uses of x item as you want) and three per battle is much easier to keep track of.
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birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #396 on: April 07, 2014, 12:08:23 pm »

So, I think we are all in agreement; it's just a matter now of quantifying the results. :P
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #397 on: April 07, 2014, 12:10:55 pm »

Decoys could be a variety of trap, they get 1 hit and the enemy who kills it gets a nasty surprise :P

Forest knights should be kept apart cause they're pretty different from spies.

5 for Master spies and 3 for the others seems nice. Maybe Master Spies could replenish them?
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SeriousConcentrate

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #398 on: April 07, 2014, 12:12:17 pm »

What, like kill an enemy and get a trap use back?
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birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #399 on: April 07, 2014, 12:12:31 pm »

Nah, I'm afraid that might complicate the matter a bit. 5/5 should be more than plenty for most situations.
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SeriousConcentrate

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #400 on: April 07, 2014, 12:13:27 pm »

Yeah, I agree.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #401 on: April 07, 2014, 12:13:55 pm »

Tell that to team B of FEF1.

Replenish on kill, spend an action to make a new one... Iunno
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birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #402 on: April 07, 2014, 12:15:55 pm »

Well... The goal with the Master Spy traps is that they effect multiple people already.

With an average of 2 people effected by trap, that's a potential 10 people who will be gripping their feet in pain, if not more.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #403 on: April 07, 2014, 12:17:59 pm »

Oh right I forgot they're sort of permanent. Whoops ::)
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Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #404 on: April 07, 2014, 02:25:23 pm »

Step 1: find chokepoint
Step 2: fill entrance to chokepoint with trap
Step 3: Put meat shield / blink tank behind chokepoint
Step 4: Profit ...?
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