So I finally figured out how disorganized I am!
...I have a lot of tabs open--in which I discover that the reply to the old Outlands hasn't been pushed through (in which I assumed it died after I replied :/
I am so sorry Irony.)
Oh, no worries. That died mostly from not being planned out enough, not because you missed a turn.
Though on the items, you don't really mind me going overboard with them, right?
Not really. If there's too many or they're too useful or something, I'll just trim them.
There are so many applicants @.@
halp
So, I was wondering how transmogrification and the totem schools worked with each other. If my character attempted to transform himself into a humaniod tiger form, would this be possible through the Tiger Totem magic with Transmogrification as supporting knowledge, or would it be through Transmogrification with Tiger Totem as supporting knowledge? I don't know if I'll have any chance to use the knowledge, but I thought it would be good to know just incase.
Either. You can use Transmogrification to change your form, augmented by Tiger Magic to make that form tigerlike. Or you could use Tiger Magic to make yourself more tigerlike, augmented by Transmogrification to make that tigerness in your physical form.
Of course, you might notice some differences, especially at higher levels.
and turned into meat-weed-things
I love meat-weed-things.
@IO: The Skills spoiler mentions something about a "chance" to gain experience, but it doesn't specify what chance it is. So, questions:
1) How big is the chance to gain experience by performing selfless and theoretically non-risky yet inherently dangerous in practice(coughmeatweedmancough) actions like, say, healing a wound?
2) Can experience gain exceed 1 point per action?
3) Do skills used as supporting knowledge get experience, too? Is the chance the same?
1) Varies by specifics. If the action has a chance of going horribly awry in a meaningful sense, the odds of gaining experience from it are probably still pretty good. Feel free to perform dangerous experiments on your allies to further your knowledge!
2) Yes. This is especially true in the case of magical skills, which grant more experience the more penalties you have. Why settle for mending a papercut when you can wager your friend's skin on regenerating it completely?
3) They do not.