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Author Topic: Outlands 2 RTD [Turn 7: Noises!]  (Read 25122 times)

Beirus

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #45 on: March 31, 2014, 03:27:51 pm »

So, I was wondering how transmogrification and the totem schools worked with each other. If my character attempted to transform himself into a humaniod tiger form, would this be possible through the Tiger Totem magic with Transmogrification as supporting knowledge, or would it be through Transmogrification with Tiger Totem as supporting knowledge? I don't know if I'll have any chance to use the knowledge, but I thought it would be good to know just incase.

EDIT: Also, added another character sheet to my original post.
« Last Edit: March 31, 2014, 03:29:48 pm by Beirus »
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Kedly

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #46 on: March 31, 2014, 05:23:46 pm »

Just posting to inform that my lack of posts does not signify my lack of interest in this RTD. I'm actually quite hopeful I make it in. I just don't have many questions. I'll work with the mechanics I am given. This looks like a pretty cool world to roleplay in though!
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HmH

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #47 on: March 31, 2014, 06:33:58 pm »

IO is a fairly killer GM u__u

Though we all know he'll be fair in lethality. He's got years of practice that he won't give in to temptation. :)
That's putting it lightly. He's to killer GMs what Johan Liebert is to sociopaths.
A typical killer GM will drop a rock on your head and boom, you're done. IO, on the other hand, is going to put you through a series of impossible trials, pit you against overwhelmingly powerful foes, make your every mishap create more enemies, and so on... and only then, when all that you love was destroyed and the last plant monster boss fight has turned you into a schizophrenic lich, will you have his permission to die.

That said, his writing kicks ass, so there's rarely any shortage of volunteers to be flayed and turned into meat-weed-things for his amusement.

And... wait, didn't you quit playing RTDs a while back? I vaguely remember something about a group hug and a teary farewell near the end of Nov 2013.
« Last Edit: March 31, 2014, 06:36:13 pm by HmH »
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Tiruin

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #48 on: March 31, 2014, 08:14:23 pm »

And... wait, didn't you quit playing RTDs a while back? I vaguely remember something about a group hug and a teary farewell near the end of Nov 2013.
w-whaat? I didn't quit...;__;
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HmH

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #49 on: March 31, 2014, 09:23:43 pm »

And... wait, didn't you quit playing RTDs a while back? I vaguely remember something about a group hug and a teary farewell near the end of Nov 2013.
w-whaat? I didn't quit...;__;
Really? Hm. And you didn't say something along the lines of "moving on" around the time Fane Ravien was bisected in the assault on Araisan? Oh well, guess that was someone else. Nice to see you again, anyway.

Tiruin

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #50 on: March 31, 2014, 09:39:29 pm »

Ah, no, you were right there. That was me moving on from that thread because really--that was the one and only time I made a character with the sole basis for...arena RTDs. I don't find them much appealing to myself though, but wow. She lived so long, I just had to characterize it.

Then...perhaps you got my last words wrong. :P

Thanks for remembering me...that means a lot.
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RangerCado

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #51 on: March 31, 2014, 09:59:59 pm »

Last minute entry coming in 10 minutes tops!
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RangerCado

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #52 on: March 31, 2014, 10:11:26 pm »

Spoiler: Selina Martin (click to show/hide)
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HmH

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #53 on: April 01, 2014, 06:08:28 am »

@IO: The Skills spoiler mentions something about a "chance" to gain experience, but it doesn't specify what chance it is. So, questions:
1) How big is the chance to gain experience by performing selfless and theoretically non-risky yet inherently dangerous in practice(coughmeatweedmancough) actions like, say, healing a wound?
2) Can experience gain exceed 1 point per action?
3) Do skills used as supporting knowledge get experience, too? Is the chance the same?
« Last Edit: April 01, 2014, 06:14:25 am by HmH »
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IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #54 on: April 01, 2014, 07:24:55 am »

So I finally figured out how disorganized I am!
...I have a lot of tabs open--in which I discover that the reply to the old Outlands hasn't been pushed through (in which I assumed it died after I replied :/
I am so sorry Irony.)
Oh, no worries. That died mostly from not being planned out enough, not because you missed a turn.

Though on the items, you don't really mind me going overboard with them, right?
Not really. If there's too many or they're too useful or something, I'll just trim them.

There are so many applicants @.@
halp

So, I was wondering how transmogrification and the totem schools worked with each other. If my character attempted to transform himself into a humaniod tiger form, would this be possible through the Tiger Totem magic with Transmogrification as supporting knowledge, or would it be through Transmogrification with Tiger Totem as supporting knowledge? I don't know if I'll have any chance to use the knowledge, but I thought it would be good to know just incase.
Either. You can use Transmogrification to change your form, augmented by Tiger Magic to make that form tigerlike. Or you could use Tiger Magic to make yourself more tigerlike, augmented by Transmogrification to make that tigerness in your physical form.

Of course, you might notice some differences, especially at higher levels.

and turned into meat-weed-things
I love meat-weed-things.

@IO: The Skills spoiler mentions something about a "chance" to gain experience, but it doesn't specify what chance it is. So, questions:
1) How big is the chance to gain experience by performing selfless and theoretically non-risky yet inherently dangerous in practice(coughmeatweedmancough) actions like, say, healing a wound?
2) Can experience gain exceed 1 point per action?
3) Do skills used as supporting knowledge get experience, too? Is the chance the same?
1) Varies by specifics. If the action has a chance of going horribly awry in a meaningful sense, the odds of gaining experience from it are probably still pretty good. Feel free to perform dangerous experiments on your allies to further your knowledge!
2) Yes. This is especially true in the case of magical skills, which grant more experience the more penalties you have. Why settle for mending a papercut when you can wager your friend's skin on regenerating it completely?
3) They do not.
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IcyTea31

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #55 on: April 01, 2014, 07:41:28 am »

Question: Some skills sap that skill while active. What if that skill is zero to begin with?
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HmH

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #56 on: April 01, 2014, 07:59:15 am »

and turned into meat-weed-things
I love meat-weed-things.

@IO: The Skills spoiler mentions something about a "chance" to gain experience, but it doesn't specify what chance it is. So, questions:
1) How big is the chance to gain experience by performing selfless and theoretically non-risky yet inherently dangerous in practice(coughmeatweedmancough) actions like, say, healing a wound?
2) Can experience gain exceed 1 point per action?
3) Do skills used as supporting knowledge get experience, too? Is the chance the same?
1) Varies by specifics. If the action has a chance of going horribly awry in a meaningful sense, the odds of gaining experience from it are probably still pretty good. Feel free to perform dangerous experiments on your allies to further your knowledge!
2) Yes. This is especially true in the case of magical skills, which grant more experience the more penalties you have. Why settle for mending a papercut when you can wager your friend's skin on regenerating it completely?
3) They do not.
Who doesn't? They're walking salad. Salad is awesome. Too bad that some people have moral issues with me killing their meat-weed-things, even when I have a perfectly good reason for doing it. It's like we're not on Bay 12 Forums anymore, tsk tsk tsk.

1, 2) Does it have to be allies? Can I gain experience by wagering an enemy's skin instead?

IcyTea31

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #57 on: April 01, 2014, 08:21:26 am »

1, 2) Does it have to be allies? Can I gain experience by wagering an enemy's skin instead?
Unless there are some pretty weird circumstances going on, I'm pretty sure you're wagering your own skin against theirs in that case, which probably will grant experience depending on risk.
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Pancaek

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #58 on: April 01, 2014, 10:19:33 am »

I admit, I have a soft spot for magic that can go horribly wrong, but can also be really rewarding. Here's hoping I get in so I can start (ab)using metamagic. 

Also, after reading everyone's characters I've come to the conclusion that I'm horrible at making interesting characters.
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IcyTea31

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #59 on: April 01, 2014, 10:40:45 am »

Also, after reading everyone's characters I've come to the conclusion that I'm horrible at making interesting characters.
Here's an easy way, there are others, but this will get you somewhere: Decide what you want to do in the game, think how you could do it and what you need to do first, make a plan, pick one of these, build your character to suit the plan, only then work on details such as names, personal quirks and background. Do keep in mind that a character may develop during the game, so you may leave some room for flexibility.
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