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Author Topic: Outlands 2 RTD [Turn 7: Noises!]  (Read 25148 times)

Pancaek

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #60 on: April 01, 2014, 12:01:53 pm »

-snip-

Thanks for the suggestion. But I think I'll keep it to the next character, and keep this one as he is. My characters have a tendency to go an entirely other way than I planned them anyway.
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Chink

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #61 on: April 01, 2014, 09:56:22 pm »

Hope I'm not too late to apply.

Spoiler (click to show/hide)
« Last Edit: April 04, 2014, 11:21:30 pm by Chink »
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IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #62 on: April 03, 2014, 08:29:43 pm »

There are so many applicants @.@
halp


Question: Some skills sap that skill while active. What if that skill is zero to begin with?
Then it goes negative. This also applies if you manage to pull it off with a negative skill level to begin with and somehow don't level from it.

1, 2) Does it have to be allies? Can I gain experience by wagering an enemy's skin instead?
Unless there are some pretty weird circumstances going on, I'm pretty sure you're wagering your own skin against theirs in that case, which probably will grant experience depending on risk.
Heheheh.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #64 on: April 03, 2014, 09:09:04 pm »

With what and how?
I think I'm getting a handle on it now, but just organizing this many characters in a way that let me start effectively selecting from them was a challenge. We've got twenty one applicants, several of whom have multiple submissions. O_o
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HmH

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #65 on: April 03, 2014, 10:08:18 pm »

Based on my experience with large amounts of data, I'd recommend boiling sheets down into a shorter "username/skills/specialization and possible applications/(comment on roleplaying aspects)" format. Example:
Quote
HmH/Restor-Know(Wound)-Alchemy/hi spec - strictly healing, no offense?/(dark past, graphomania - blech; player is a munchkin, pesters with questions)
HmH/Blunt-Destr-Ayum/mid spec - high offense, weak support/(see above)

Chink/Destr-Meta-Conj/low spec? - destr main, meta support; possibly anti-magic, why conj??/(intentionally disgusting - might cause conflict, think Eric from Outcast Power)

Dermonster/Destr-Fire-Lightning/hi spec - kill 'em all/(Derm, 'nuff said)
Then you can choose the party layout you'd like without getting bogged down in all the details.

That said, if you have a handle on it, you're probably already using some other system to organize submissions, so my proposition is most likely superfluous.
« Last Edit: April 03, 2014, 10:19:32 pm by HmH »
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IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #66 on: April 03, 2014, 10:33:25 pm »

I did play around with that sort of thing, but eventually went with

CharName (PlayName)
Main Skill
Secondary Skill, Secondary Skill
-Concept Summary-

but in an image format. That also allowed me to make a few other modifications, like putting colored boxes around some of the especially likely candidates and listing their color-coded roles to the side (Tank/Support/etc, which proved mostly useless because everyone's potentially everything and Tank/Bruiser and Support/Utility almost always overlap because I wasn't strict enough in interpreting them).

Of course, I still find that I have to reference the actual sheets for tough decisions, and this level only works because I'm familiar enough with everyone to remember vaguely what they are, so maybe it's a sparser method than would have been preferable.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HmH

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #67 on: April 04, 2014, 08:11:07 am »

Alright then, I assume installing a new sorting system in place of the old will be more harm than help now that you have useful data. So how can we help?

Also, more questions:
1) This game is clearly stated to be based on action 'tiers' (Novice, Expert, Adept...) as a primary way to determine the magnitude of an action, so this is less of a question and more of a theory in need of confirmation.
When Supporting Skill(SS) is used, it is implied that the level of SS is used to determine the rank of the effect it has on the end product. Outlandish example: Novice Necromancy supporting an Apprentice Craft[Scientific Equipment] skill in an action "Combine Steel Box, Random Number God's Holy Symbol and Can of Deadly Neurotoxin into Shrodinger's Experiment" will literally make the first cat to die in the box(Apprentice Craft should be good enough to create a box-sized mechanized deathtrap) alive and dead at the same time(Novice Necromancy revives small animals).

So if the effects from, say, three schools(+1 Alchemy as base skill, +2 Restoration and +1 Knowledge[Wounds] as SS) overlap(e.g. brewing a wound-healing salve with my Knowledge[Wound Treatment] and Restoration letting me know what ingredients will make it more potent), does the end result have a magnitude equal to the spell with the base action's tier(for instance, Novice for -1) plus three(+2 and +1) tiers from the supporting skills, for a grand total of an Expert-level healing salve?

2) When supporting skills are used, are they rolled for? If the supporting skill fails its roll, does the entire action fail or does it just proceed without the additional effects from that particular skill?

3) If someone takes a risky and potentially binding action in order to convert to a god(personalized example: Medical Impostor goes to the Temple of Oro, confesses his wrongdoings to a priest and states his willingness to atone), do they gain experience in Divine[insert_deity]? Would the example above(betting my life and freedom on the priest's forgiving disposition, not to mention an obligation to use my powers in a specific way) grant enough experience to go from Dabbling to Novice?
« Last Edit: April 04, 2014, 12:57:07 pm by HmH »
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IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #68 on: April 04, 2014, 07:55:53 pm »

Alright then, I assume installing a new sorting system in place of the old will be more harm than help now that you have useful data. So how can we help?
I'm currently working on starting items, which is a hard thing to assist with. If you're absolutely desperate to help, I suppose inspiration has a non-zero chance of being helpful. Nothing too specific; "Hey how about you give me a phaser" isn't likely to happen, whereas "Hey remember Star Trek" or "Picard was a shit captain, he seduced like zero aliens" has some theoretical chance to hit the right domino.

1) This game is clearly stated to be based on action 'tiers' (Novice, Expert, Adept...) as a primary way to determine the magnitude of an action, so this is less of a question and more of a theory in need of confirmation.
When Supporting Skill(SS) is used, it is implied that the level of SS is used to determine the rank of the effect it has on the end product. Outlandish example: Novice Necromancy supporting an Apprentice Craft[Scientific Equipment] skill in an action "Combine Steel Box, Random Number God's Holy Symbol and Can of Deadly Neurotoxin into Shrodinger's Experiment" will literally make the first cat to die in the box(Apprentice Craft should be good enough to create a box-sized mechanized deathtrap) alive and dead at the same time(Novice Necromancy revives small animals).

So if the effects from, say, three schools(+1 Alchemy as base skill, +2 Restoration and +1 Knowledge[Wounds] as SS) overlap(e.g. brewing a wound-healing salve with my Knowledge[Wound Treatment] and Restoration letting me know what ingredients will make it more potent), does the end result have a magnitude equal to the spell with the base action's tier(for instance, Novice for -1) plus three(+2 and +1) tiers from the supporting skills, for a grand total of an Expert-level healing salve?
The effects of that many supporting schools would be difficult to determine ahead of time. It wouldn't function on straight math like that. The exact effects would be dependent on a lot of things, like the breadth of the supporting schools, what exactly there's room to improve, and so on.

2) When supporting skills are used, are they rolled for? If the supporting skill fails its roll, does the entire action fail or does it just proceed without the additional effects from that particular skill?
They are not. Supporting skills are passive additions to the capabilities of the "actual" skill being used.

3) If someone takes a risky and potentially binding action in order to convert to a god(personalized example: Medical Impostor goes to the Temple of Oro, confesses his wrongdoings to a priest and states his willingness to atone), do they gain experience in Divine[insert_deity]? Would the example above(betting my life and freedom on the priest's forgiving disposition, not to mention an obligation to use my powers in a specific way) grant enough experience to go from Dabbling to Novice?
Peculiar example. Asking for atonement isn't directly related to channeling that god's power, so by default no. Remember that worshiping a god is different from being a channeling priest of them. Potentially it could grant Knowledge experience or similar, I suppose, and Dabbling to Novice in one go is possible.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Chink

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #69 on: April 04, 2014, 08:35:40 pm »

Alright then, I assume installing a new sorting system in place of the old will be more harm than help now that you have useful data. So how can we help?
I'm currently working on starting items, which is a hard thing to assist with. If you're absolutely desperate to help, I suppose inspiration has a non-zero chance of being helpful. Nothing too specific; "Hey how about you give me a phaser" isn't likely to happen, whereas "Hey remember Star Trek" or "Picard was a shit captain, he seduced like zero aliens" has some theoretical chance to hit the right domino.
If you're working on starting items, does that mean you're already done with character selections?
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IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #70 on: April 04, 2014, 08:46:28 pm »

If you're working on starting items, does that mean you're already done with character selections?
Indeed. :3
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Chink

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #71 on: April 04, 2014, 08:53:36 pm »

If you're working on starting items, does that mean you're already done with character selections?
Indeed. :3
Hmm. Any chance you could give us some sort of hint as to who got in, and save us the trouble of waiting?
« Last Edit: April 04, 2014, 08:56:17 pm by Chink »
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IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #72 on: April 04, 2014, 09:04:58 pm »

Indeed. :3
Hmm. Any chance you could give us some sort of hint as to who got in, and save us the trouble of waiting?
I'd like to do that for the people who didn't get in, but I'd rather avoid it for the people who did, since then they have to wait around in limbo while I assemble everything.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Pancaek

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #73 on: April 04, 2014, 09:08:08 pm »

If you're working on starting items, does that mean you're already done with character selections?
Indeed. :3
Hmm. Any chance you could give us some sort of hint as to who got in, and save us the trouble of waiting?
for the love of whatever, this. the suspense is killing me. Even though on a certain level I know my chances of being chosen are close to nothing, I still can't stop fussing about it.
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Nirur Torir

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #74 on: April 04, 2014, 09:21:39 pm »

We're already all waiting around in limbo while you assemble everything.
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