Separate Paths, TURN 7:
Khabi
Description: Khabi was a former stronghold for Kada Raiki a decade ago, but fell to Oshin Toko during the start of the Sulphur Campaign.
The local populace holds great disdain for Oshin, and have attempted to rebel against him to no avail. Oshin has since doubled his military presence at this militarily significant
settlement- it is quite close to some valuable sulphur deposits. There is open mistreatment by the occupiers towards the local people, who in turn strike back in whatever way they can.
The presence of local bandits, many of whom were once local inhabitants, has only added to the tension.
Prosperity: (2) Dirt: Nothing for sale, nobody has what they need (if that). Unskilled labour is cheap.
Population: (4)Growing: More people than buildings.
Defences: (6)Battalion: There is a major military presence here, and the stead has maintained defenses.
Resource: This stead has easy access to sulphur, however, Oshin has maintained strict control over this resource.
Trade: Oshin has taken control over this towns trade, and they receive the basic necessities and commodities in return for valuable Sulphur shipments.
Skirt around the skirmish and find some armor or weapon shops.
[6] You find a weapon shop... in the process of being looted.
Looter 1 Health:25 Armour:10 Revolver Ammo:12
Looter 2 Health:25 Armour:10 Man Hwacha Ammo:2 clips of 12 rockets.
Bandit 1 Health:30 Armour:20 Rifle Ammo:40 Nin-to
-------------------------------------------------------------------------------------------------------------------------------------------------------"Whooo boy! Now that was one hell of a bang! Lucky thing it didn't set off my gunpowder stash when it happened. Speakin' of which, that gives me an idea..."
Willard springs to his feet and dives behind the bar, smashing anything that might produce a jagged edge and putting the shards into whatever sort of pot or container he can find, along with a fair amount of demolition powder.
[4] You gather up shards of glass in a barrel, which you fill with explosive.
Joe attempts to synthesize health from testosterone.
[2+1] You are unconscious. For now...
One shot in original guard 1, one shot in original guard 2, three remaining shots in original guard 3.
[1] Your gun blows up, dealing 6 damage and leaving behind a mangled mess of metal!
Grab a couple of the grenades, retry making a water gun.
[3] You can't seem to find any water- must be in one of the buildings. [5] You grab the whole bucket.
[6] The Villagers fire at the Guards, killing two! This prompts the Grenadier to launch a green flare... the villagers look at each other in fear!
[6] The Guards are unprepared by the amount of panicked fire sent their way- the Green Flare is feared, and rightly so... but to this extent?! They grab Sean and Joe, stuff them in a cart and send the last of the original guards off with them.
------------------------------------------------------------------------------------------------------------------------------------------------------- You wake up to the sound of voices and steel against stone. You are sore, and tied up, but you
"We pulled these two out the mess, maybe we can get some answers from them."
"Good. We must know who is leading the Kada 'Revival'. Revival... the common folk have no idea, do they! Kada has been forced out of the Unstable Regions of this continent, he's not coming back."
Ah, Oshin soldiers. Well, that explains some things. But what's that digging into your sid-
It's
HIM!
Villager 1 Health:5 Armour:Useless Knife Revolver Ammo:3
Villager 4 Health:15 Armour:Useless Quarterstaff[Bludgeon]
Villager 5 Health:4 Armour:Useless Pick[Stab, Bludgeon] Revolver Ammo:4
Villager 6 Health:15 Armour:5 Revolver Ammo:4
Villager 7 Health:13 Armour:5 Pick Bottle of Sake Revolver Ammo:4
Deceased
Oshin Guard Captain Health:30 Armour 20 Rifle Ammo:20 Revolver Ammo:12 Deceased Oshin Guard 1 Health:2 Armour:3 Katana DeceasedOshin Guard 2 Health:3 Armour:2 Rifle Ammo:17 DeceasedOshin Guard 3 Health:15 Armour:5 Ballistic
Naginata Ammo:4
Reinforcements:
Oshin Guard Captain 2 Health:40 Armour:15 Rifle Ammo:17 Masakari(Axe)
Oshin Guard 4 Health:30 Armour:15 Ballistic
Naginata Ammo:3
Oshin Bombardier Health:15 Armour:35 Ceramic Grenades(11) Revolver:12 Signal Flare
Oshin Guard 5 Health:30 Armour:14 Ballistic
Naginata Ammo:5 Revolver Ammo:10
Name: Creed
Health:39
Impaired GraspArmour:5
Age: 32
Wealth: 500 Wadōkaichin
Description: Creed is a sniper in the army of the Unstable Regions, famous for downing 5 men at a distance of 300 meters. Whether that's true or just hyperbole, Creed'll never say. He has no last name, and has no need of one. He never had a family. And he never misses.
Abilities:
Deadeye-More likely to hit on targets.
One With His Surroundings-Better Stealth, less likely to be detected.
Cold Eyes-Has a chance of causing the target to hesitate, missing an action. Can only be used SUCCESSFULLY once every 5 turns, and is only successful on a five.
Arms: KA-BAR style knife, balanced for throwing. Throwing knife.
5-Round Bolt Action Scoped Rifle (She's called Betsy, bozo.)[Rifled, more accurate but less of an impact.]
Ammo; Four Clips (Five rounds each), 1 Clip (Four rounds)
Armor: Light, with a pattern designed to blend with the background.
Character Sheet
Name: Sean
Health:28
Armour:19
Wealth: 500 Wadōkaichin
Age: 19
Description: Thin, wiry build. Face covered in short stubble, both beard and head. Ritualistic scarring up both arms and a tattooed sigil depicting a crossed tanto/wakizashi and pistol.
Abilities/Skills: Honed Reflexes-Modifier on quick reactions and close quarters.
Ronin-As a former Samurai, you aren't slowed down as much by armour. +1 on actions which require speed and mobility.
Arms: wakizashi, pistol/revolver [Smoothbore, less accurate but has a bigger punch.]
Armour: Medium
Character Sheet
Name: The Immortal Joe Bridger
Health:8
Armour:10
Wealth: 500 Wadōkaichin
Age: 86
Description: A muscled old man in a wifebeater and a pink bathrobe-like kimono. He has an amazing wizard beard. His very presence glows with the epitome of MANLINESS. Others are merely men, but he is a MAN! Side affects of being a MAN may include action movie poses, impeded Austrian accents, and excessive sweat. Do not try to be a MAN while pregnant or nursing. Consult your MANACOLOGIST to see how being a MAN might affect you.
Abilities/Skills:
Take it like a MAN!-Joe's incredible resolve allows him to shrug off wounds which would kill or maim lesser men. He is therefore rather resistant to damage, even without armor.
CHAAARGE!-Working himself into a rage, Joe can MANCHARGE blindly forward at fast speeds, knocking aside whatever gets in his way.
MANSTRENGTH!-Joe's MANLINESS gives him incredible strength. This is mostly used to lift things or punch really hard.
Arms: Heavy Explosive Jars, Heavy Dragonheart Rifle with various ammo[Smoothbore,less accurate but packs a punch], Iron Fists with flint and steel impact activated explosive charges.
Armour: MANLY JUGGERNAUT PLATING! (Ultra Heavy)
Name: Alexander McDougall
Health:50
Armour:30
Age: 25
Wealth: 1500 Wadōkaichin
Description: Father and mother were sulphur miners, killed in an earthquake. Left parentless and penniless, he turned to a life of crime and mercenary work to support himself. Eventually paid off his dues, and he now stands a free man with a new identity, but he has the shadow of his old life behind him.
Abilities/Skills:
Experienced-Knows how to handle crazy situations, as he's been in plenty of them. He also knows how to handle his way around weapons, and has a stack of black market connections.
More likely to make unsavoury connections, but at the cost of being wanted by people in high places. Watch out for attentive militias!
Berserker-In a rage, his endurance and strength is inhuman, allowing him to send his favoured hammer flying into his enemies quickly and mercilessly. Will fall back to this mode if an innocent woman or a friend is under attack. +1 to all rolls for three turns, two turns to recharge.
Pickpocket-His life of destitution and criminal tendencies has given him the experience to pick the pockets of random passers by.
Arms: Shoulder mounted clockwork machine gun (SMCM) with a shitton of ammo, trusty explosive sledgehammer, electrical chakra powder charges (think powder charges that start off an arc of electricity).
Armour: Ultra heavy (is this comparable to like wearing a massive armor suit?)(Think inch thick slabs. Since their armour is based around RL ceramic armour, it isn't as heavy as you'd think)
Name:Claus D'Aurum
Health:33
Armour:9
Age: 48
Wealth: 500 Wadōkaichin
Description: A rather twitchy clocksmith. Likes fiddling around with complex things.
Abilities/Skills:
Clocksmithing-Bonus to creating and maintaining complex, mechanical devices, especially clocks.
Kitbash-Great increase to item creation speed for a while, enough to make it practical in combat.
Sharpened Vision-Hours looking at tiny gears must have paid off. Bonus to perception, including aiming ranged weapons.
Arms: Combat Wrench,
Clockwork Rifle,
Throwable Powder ChargeArmour: Light
Character Sheet
Name: Willard Barnim Wollin
Age: 25
Health:46
Armour:9
Wealth: 500 Wadōkaichin
Description: Willard's a fit and wiry young man brown hair and eyes, whose most defining features are his missing left hand and his ever so slightly crooked smile, which he seems to have on his face no matter what the situation may be.
Abilities/Skills:
Optimism: Willard can count the number of times he's ever gotten really upset on one hand. Hell, he can do it on his missing left hand. He's so goddamned upbeat that he can even ignore crippling injuries for a short period of time, although in the long run they hurt him just as badly as they would anyone else. Is less likely to experience shellshock, and can ignore otherwise crippling injuries for a time.
Silver Tongue: When you've only got one hand, reloading's a real pain in the ass. Fortunately, Willard's learned that a clever lie and a smile can be just as good as a gun at times, and even when someone's beyond negotiating with, he can swear at them for as long as it takes for him to load another bullet and settle things by force.
Arms: A sawed-off shotgun [Smoothbore] Ammo:14
Sack of dynamite Refined Demolition Gunpowder for when things get tough.
Armour: Light
((If you see anything off feel free to point it out. Thanks.))