PROLOUGE, TURN 4:
Khabi
Description: Khabi was a former stronghold for Kada Raiki a decade ago, but fell to Oshin Toko during the start of the Sulphur Campaign.
The local populace holds great disdain for Oshin, and have attempted to rebel against him to no avail. Oshin has since doubled his military presence at this militarily significant
settlement- it is quite close to some valuable sulphur deposits. There is open mistreatment by the occupiers towards the local people, who in turn strike back in whatever way they can.
The presence of local bandits, many of whom were once local inhabitants, has only added to the tension.
Prosperity: (2) Dirt: Nothing for sale, nobody has what they need (if that). Unskilled labour is cheap.
Population: (4)Growing: More people than buildings.
Defences: (6)Battalion: There is a major military presence here, and the stead has maintained defenses.
Resource: This stead has easy access to sulphur, however, Oshin has maintained strict control over this resource.
Trade: Oshin has taken control over this towns trade, and they receive the basic necessities and commodities in return for valuable Sulphur shipments.
RRRRAAAAAGHHHHH! BEARHUG SEAN!
Goddamn I'm in a mess. Gotta get out of here.
Get the hell out of there. See if I can't contact one of my old friends.
[6] You escape and meet with a old contact... who is a little pissed off with you. They will agree to heal you if you give them
all your weapons- a major loss, but not as bad as the loss of your life. Do you accept?
Put another magazine in the original guards as I run: one each in the ones with 5 health, and the remaining 3 in the one with 20 health.
((I'm going to ignore the fact that I forgot to change your ammo for two turns. *Facepalm*))
[3] You prepare to fire... and have to dodge Joe when his charge misses Sean. That guy is starting to get irritating.
Kitbash a music box and calm down the panicking civilians with it.
[6] You kitbash a music box... which plays Oshin Regimental Music. The civilians are even more panicked!
((You just had to get a six, didn't you? You have no idea what you've possibly done to the next turn.))
KEEP ON BLASTING JOE UNTIL OUT OF AMMO. THEN STABBY STABBY.
[2] You lose your chance to shoot and stab when you are forced to dodge his bearhug charge.
((No need to edit my turn back in time. I forgot to post, so I'll take the fall.))
"If at first you don't succeed, try, try again."
Reload again.
[5] You get it reloaded this time around! You din't have to test that 'third times a charm' thing after all.
[5] The villagers force the guards to keep down, and mage to inflict a total of 15 damage!
[3] The guards are unable to return fire!
[2] You miss and run into a wall! -1 Armour!
Villager 1 Health:10 Armour:5 Knife Revolver Ammo:3
Villager 4 Health:20 Armour:5 Quarterstaff
Villager 5 Health:7 Armour:2 Pick Revolver Ammo:4
Villager 6 Health:20 Armour:5 Revolver Ammo:4
Villager 7 Health:20 Armour:5 Pick Bottle of Sake Revolver Ammo:4
Deceased
Oshin Guard Captain Health:30 Armour 20 Rifle Ammo:20 Revolver Ammo:12 Deceased Oshin Guard 1 Health:5 Armour:5 Katana
Oshin Guard 2 Health:3 Armour:7 Rifle Ammo:17
Oshin Guard 3 Health:20 Armour:5 Ballistic
Naginata Ammo:4
Reinforcements:
Oshin Guard Captain 2 Health:40 Armour:20 Rifle Ammo:20 Masakari(Axe)
Oshin Guard 4 Health:30 Armour:20 Ballistic
Naginata Ammo:5
Oshin Bombardier Health:20 Armour:40 Ceramic Grenades(12) Revolver:12 Signal Flare
Oshin Guard 5 Health:30 Armour:20 Ballistic
Naginata Ammo:5 Revolver Ammo:12
Name: Creed
Health:45
Armour:10
Age: 32
Description: Creed is a sniper in the army of the Unstable Regions, famous for downing 5 men at a distance of 300 meters. Whether that's true or just hyperbole, Creed'll never say. He has no last name, and has no need of one. He never had a family. And he never misses.
Abilities:
Deadeye-More likely to hit on targets.
One With His Surroundings-Better Stealth, less likely to be detected.
Cold Eyes-Has a chance of causing the target to hesitate, missing an action. Can only be used SUCCESSFULLY once every 5 turns, and is only successful on a five.
Arms: KA-BAR style knife, balanced for throwing. Throwing knife.
5-Round Bolt Action Scoped Rifle (She's called Betsy, bozo.)[Rifled, more accurate but less of an impact.]
Ammo; Four Clips (Five rounds each), 1 Clip (Four rounds)
Armor: Light, with a pattern designed to blend with the background.
Character Sheet
Name: Sean
Health:37
Armour:20
Age: 19
Description: Thin, wiry build. Face covered in short stubble, both beard and head. Ritualistic scarring up both arms and a tattooed sigil depicting a crossed tanto/wakizashi and pistol.
Abilities/Skills: Honed Reflexes-Modifier on quick reactions and close quarters.
Ronin-As a former Samurai, you aren't slowed down as much by armour. +1 on actions which require speed and mobility.
Arms: wakizashi, pistol/revolver [Smoothbore, less accurate but has a bigger punch.]
Armour: Medium
Character Sheet
Name: The Immortal Joe Bridger
Health:17
Armour:26
Age: 86
Description: A muscled old man in a wifebeater and a pink bathrobe-like kimono. He has an amazing wizard beard. His very presence glows with the epitome of MANLINESS. Others are merely men, but he is a MAN! Side affects of being a MAN may include action movie poses, impeded Austrian accents, and excessive sweat. Do not try to be a MAN while pregnant or nursing. Consult your MANACOLOGIST to see how being a MAN might affect you.
Abilities/Skills:
Take it like a MAN!-Joe's incredible resolve allows him to shrug off wounds which would kill or maim lesser men. He is therefore rather resistant to damage, even without armor.
CHAAARGE!-Working himself into a rage, Joe can MANCHARGE blindly forward at fast speeds, knocking aside whatever gets in his way.
MANSTRENGTH!-Joe's MANLINESS gives him incredible strength. This is mostly used to lift things or punch really hard.
Arms: Heavy Explosive Jars, Heavy Dragonheart Rifle with various ammo[Smoothbore,less accurate but packs a punch], Iron Fists with flint and steel impact activated explosive charges.
Armour: MANLY JUGGERNAUT PLATING! (Ultra Heavy)
Name: Alexander McDougall
Health:20
Armour:30
Age: 25
Description: Father and mother were sulphur miners, killed in an earthquake. Left parentless and penniless, he turned to a life of crime and mercenary work to support himself. Eventually paid off his dues, and he now stands a free man with a new identity, but he has the shadow of his old life behind him.
Abilities/Skills:
Experienced-Knows how to handle crazy situations, as he's been in plenty of them. He also knows how to handle his way around weapons, and has a stack of black market connections.
More likely to make unsavoury connections, but at the cost of being wanted by people in high places. Watch out for attentive militias!
Berserker-In a rage, his endurance and strength is inhuman, allowing him to send his favoured hammer flying into his enemies quickly and mercilessly. Will fall back to this mode if an innocent woman or a friend is under attack. +1 to all rolls for three turns, two turns to recharge.
3/3 turns, the rage boils over! 20/2 turns until you can bring forth your rightious anger!
Pickpocket-His life of destitution and criminal tendencies has given him the experience to pick the pockets of random passers by.
Arms: Shoulder mounted clockwork machine gun (SMCM) with a shitton of ammo, trusty explosive sledgehammer, electrical chakra powder charges (think powder charges that start off an arc of electricity).
Armour: Ultra heavy (is this comparable to like wearing a massive armor suit?)(Think inch thick slabs. Since their armour is based around RL ceramic armour, it isn't as heavy as you'd think)
Name:Claus D'Aurum
Health:38
Armour:9
Age: 48
Description: A rather twitchy clocksmith. Likes fiddling around with complex things.
Abilities/Skills:
Clocksmithing-Bonus to creating and maintaining complex, mechanical devices, especially clocks.
Kitbash-Great increase to item creation speed for a while, enough to make it practical in combat.
Sharpened Vision-Hours looking at tiny gears must have paid off. Bonus to perception, including aiming ranged weapons.
Arms: Combat Wrench,
Clockwork Rifle,
Throwable Powder ChargeArmour: Light
Character Sheet
Name: Willard Barnim Wollin
Age: 26
Health:50
Armour:10
Description: Willard's a fit and wiry young man brown hair and eyes, whose most defining features are his missing left hand and his ever so slightly crooked smile, which he seems to have on his face no matter what the situation may be.
Abilities/Skills:
Optimism: Willard can count the number of times he's ever gotten really upset on one hand. Hell, he can do it on his missing left hand. He's so goddamned upbeat that he can even ignore crippling injuries for a short period of time, although in the long run they hurt him just as badly as they would anyone else. Is less likely to experience shellshock, and can ignore otherwise crippling injuries for a time.
Silver Tongue: When you've only got one hand, reloading's a real pain in the ass. Fortunately, Willard's learned that a clever lie and a smile can be just as good as a gun at times, and even when someone's beyond negotiating with, he can swear at them for as long as it takes for him to load another bullet and settle things by force.
Arms: A sawed-off shotgun [Smoothbore] Ammo:14
Sack of dynamite Refined Demolition Gunpowder for when things get tough.
Armour: Light
((If you see anything off feel free to point it out. Thanks.))