CyberRogue
Hello everyone, I'm a new-ish poster (though a long time lurker) and I just wanted to post about my first serious gaming project which is a Cyberpunk Rogue-like/Simulator.
Although I've put roguelike, it aims to be about 70% simulation and 30% combat, with a heavy emphasis on role-playing, survival and procedurally generated content.
It's still currently in early alpha and we've(it's a joint effort) not released any versions of it yet, but I'm looking for community input, all of which will be seriously considered. We're going for a Gibson style cyberpunk, near-future (2034), with a lot of unchecked technological advances causing trouble. It's aiming to be harsh and gritty, with zero magic or sci-fi robots.
What we've got so far...
-It's a pretty simple RL in terms of combat, stats, items and dungeon delving, this will change dramatically, but we wanted a solid basis to build on. We want combat to be rare, tactical and extremely deadly.
-Hunger, Rent and Rest all need to be dealt with.
-Procedurally generated corporations with history (see below) which you have to be loyal to in order to use their services/items.
-NPCs with schedules (ala skyrim). All NPCs will also be chatbots, so you can have a proper (if limited) conversation with them.
Some VERY WIP pictures below:Standing around the Artiste bar:
Procedural generation of corporations with some basic background info - far too simplistic currently:
Basically, I'm looking for community thoughts/assistance on how we can make this a great cyberpunk simulation, especially in terms of smaller, 'day-to-day' things which will help make it immersive.
A few requests:
-If anyone knows the creator of the Bisasam tileset, we'd like to give credit!
-Any help in doing more tiles/graphics (of any kind) would be greatly appreciated!
-Help designing historical frameworks for corporations/entities.