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Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 229555 times)

Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #135 on: December 18, 2015, 07:04:08 pm »

Quote
@Mike

I'm sure others have done so many times before but thank you and everyone else who's helped keep your mod up to date, it made DF accessible to me and personally I think it's the best looking tileset out there.

Seconded!  :)  Best one out there!
Here's a humans.png for you guys
Spoiler (click to show/hide)
and the original for comparison
Spoiler (click to show/hide)
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soaringdragon42

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #136 on: December 18, 2015, 09:32:22 pm »

This has always been my favorite graphics set.  Now I don't know if it's still kept updated or not ... and if the original author still has plans, than pay me no mind.  However seeing as we for the first time can have multicultural forts i started setting up an extension to the original tileset.  if you guys like I'll post the rest as i finish them .. so for now here you go
new elves.png
Spoiler (click to show/hide)
for comparison here is the the original
Spoiler (click to show/hide)
I think you could just download the image direct from the websight with a "Save Image As..." if not just let me know and i will add a download link.

Take a look ... tell me what you guys think ... should i finish?

These are awesome, Tallcastle, thank you. Are you going to do a goblin set too?
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Fist_Of_Armok

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #137 on: December 18, 2015, 10:58:13 pm »

Ohhh man. I haven't played since 40d and I'm ready to get back on the horse, but I've forgotten all my modding knowledge.

Can someone put together a 42.03 pack for me, please?
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #138 on: December 19, 2015, 12:19:02 am »

Goblin nobles are done.

Wrapping up some craftsgoblin images as we speak. 

Anyone get any petitions from kobolds? 
What are the most common animal people that petition for citizenship?
Any requests? 

I'm more than a little ADD so may as well take advantage of my interest while it's there.
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LeoCean

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #139 on: December 19, 2015, 12:28:21 pm »

Have you confirmed that they actually change sprites when they get new jobs? The other races that join the fort? Mainly ones that aren't human/elf/goblin/kobold.
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #140 on: December 19, 2015, 06:03:35 pm »

no. these are just images ... for all i know they may even be slightly off a pixel left or right.  As far as i am concerned, I'm with Mayday,
Tallcastle (and everyone) - feel free to apply and release any modifications at this point.
and if I make anything, then it belongs to the community.  feel free to change or fix it at your leisure.
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #141 on: December 19, 2015, 06:09:14 pm »

Have you confirmed that they actually change sprites when they get new jobs? The other races that join the fort? Mainly ones that aren't human/elf/goblin/kobold.
Haven't played 0.42 yet.  (waiting for the run of bug fixes to finish) Don't see any reason it shouldn't work, may not thoe.  Perhaps someone out there can do some !!Science!! and find out.
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Mike Mayday

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #142 on: December 19, 2015, 06:11:20 pm »

@Mike

I'm sure others have done so many times before but thank you and everyone else who's helped keep your mod up to date, it made DF accessible to me and personally I think it's the best looking tileset out there.

*salute*
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<3

Habbadax

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #143 on: December 19, 2015, 08:34:02 pm »

no. these are just images ... for all i know they may even be slightly off a pixel left or right.  As far as i am concerned, I'm with Mayday,
Tallcastle (and everyone) - feel free to apply and release any modifications at this point.
and if I make anything, then it belongs to the community.  feel free to change or fix it at your leisure.

I've been doing exactly that, after a little bit of placement and spacing cleanup, I've taken a whack at repurposing some raws for your tiles

So far it seems to be working, though there's probably still a bunch of tile assignments that need changing and tweaking

I've got a working version here, if anyone wants to help find anywhere I screwed up and make some suggestions
« Last Edit: December 26, 2015, 06:04:07 pm by Habbadax »
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #144 on: December 26, 2015, 10:24:40 am »

Here you guys go.  Sorry it took so long.  gimp killed the file while i was working on it and had to start from scratch.

the new goblins.png
Spoiler (click to show/hide)
the original for comparison
Spoiler (click to show/hide)

now for some animal people.
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Habbadax

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #145 on: December 26, 2015, 07:00:34 pm »

And now they're implemented and uploaded on DFFD here
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #146 on: December 28, 2015, 12:13:11 pm »

here are some extended graphics for the tribal animal people you find underground (plus one for Plump Helmet Men because ... why not) there is still space for one more if anybody can think of one i missed
animaltribal.png
Spoiler (click to show/hide)
Going to experiment for a while. However if anyone has a request or suggestion, fire it off on this thread and i'll take a crack at it.
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Groeneappel

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #147 on: December 29, 2015, 12:00:48 pm »

And now they're implemented and uploaded on DFFD here

I'm getting 'missing creature definition: Tigerman' uppon trying to load my save.
Might just be my incompetence though, I replaced the raws folder inside the region folder (removed the old one) and tried loading it. But i'm not sure if I have to do more than that.
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Habbadax

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #148 on: December 30, 2015, 01:19:32 am »

And now they're implemented and uploaded on DFFD here

I'm getting 'missing creature definition: Tigerman' uppon trying to load my save.
Might just be my incompetence though, I replaced the raws folder inside the region folder (removed the old one) and tried loading it. But i'm not sure if I have to do more than that.

What version was the save from? 'Cause I know there were some additions to the raws between .03 and .04 which might cause some incompatibilities

If it was .04 then that's probably a fuckup on me and I'll look into it
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Groeneappel

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #149 on: December 30, 2015, 07:27:01 am »

And now they're implemented and uploaded on DFFD here

I'm getting 'missing creature definition: Tigerman' uppon trying to load my save.
Might just be my incompetence though, I replaced the raws folder inside the region folder (removed the old one) and tried loading it. But i'm not sure if I have to do more than that.

What version was the save from? 'Cause I know there were some additions to the raws between .03 and .04 which might cause some incompatibilities

If it was .04 then that's probably a fuckup on me and I'll look into it

Yes, the save is from .03. So I guess there are some incompatibilities.
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