You toss a grenade into the trench, killing one of the three infantrymen inside. Your Hawks begin to unload into the artillerymen, killing all three crewmen on the first gun and forcing the others off of theirs, so that they could use their rifles. An enemy in the trench peeks over the side, so you set your sights on him. You fire one round, and it hits him in the chest. He falls back into the trench. A Hawk whips a grenade at the final enemy in the trench sending him flying out of it.
Two of the six remaining artillerymen begin to run to nearby rocks, so you take aim at the one in front. The first shot misses, but the second shot hits him right in the neck. He falls to the ground and begins to twitch. The other one looks down and turns to fire a few shots off at you, but you turn your gun to full auto on him. Five shots hit the ground around him before one of them finds it's way to his stomach, and then another hits him in the shoulder. He falls to the ground, too heavily wounded to fight anymore.
Your Hawks have reduced the artillerymen's numbers to only two, which use the final gun as cover. One of them turns around the corner of the gun to fire, but is pegged twice by one of the Hawks. You hear the final one shouting something in some foreign language, and he comes out from the cover with his hands up. You presume that he dropped his weapon. He is walking towards you with his hands up, speaking in a the foreign language.
Worn/Wielded Items:
-Head: Power Helmet
-Body: Power Armor
-Legs: Power Armor
-Feet: Power Boots
-Hands: PAG-11 Laser Rifle [60% hit chance (99% max), high damage, medium range]
Inventory:
-PC3 Fragmentation Grenade
Health:
-Healthy
-Not bleeding
Location:
-Artillery Emplacement, Outskirts of Reyvajik stronghold, Tallyrik, Melora Sector
Time
-Year 3250, September 16th
2 : Constitution (Hit Points)
2 : Strength (Melee/Unarmed damage, intimidation, etc.)
0 : Awareness (More information for situations)
2 : Dexterity (Accuracy boosts, ground maneuvering, etc.)
0 : Intelligence (Mapping, path-finding, observation, etc.)
0 : Charisma (Situations that use social skills other than intimidation)
Joey Baltz - Lost Friend - Engineer, friendly survivor
Hawk Infantryman aboard the Crane (A-Class Heavy Transport)
[color=blue=2 Hawk Elite Infantry[/color]