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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 439868 times)

jaardichten

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #585 on: February 03, 2016, 07:16:06 am »

Here is Phoebus 24px for 40.24:
http://dffd.bay12games.com/file.php?id=11711
Is this the version you need?
Oh sorry, no, I need the newest for Phoebus/DF42.05
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Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #586 on: February 03, 2016, 02:40:53 pm »

Ok try this one and let me know:

Phoebus 24x24 for 42.05
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jaardichten

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #587 on: February 03, 2016, 11:26:47 pm »

Ok try this one and let me know:

Phoebus 24x24 for 42.05
Those are perfect in size. This, TWBT and Shizzle_1280x500 are the perfect combination for a Lenovo W500 Notebook/my eyes. That algorithm is way better than doing ingame zooming.

With TWBT and using another font, which Phoebus tileset is recommended? The Symbol one?

I've seen a few binaries for that algorithm, which one do you use... so coupled with a cmd script with a for loop it's no problem for me to batch encode and DIY... is any altering of text files necessary? OK I've seen the manifest file, but maybe there's more and technical reasons....
« Last Edit: February 03, 2016, 11:43:47 pm by jaardichten »
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Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #588 on: February 04, 2016, 01:56:53 am »

Those are perfect in size. This, TWBT and Shizzle_1280x500 are the perfect combination for a Lenovo W500 Notebook/my eyes. That algorithm is way better than doing ingame zooming.

I'm glad to hear it!

With TWBT and using another font, which Phoebus tileset is recommended? The Symbol one?

It's a matter of personal choice.  The symbol one is indeed my favorite.


I've seen a few binaries for that algorithm, which one do you use... so coupled with a cmd script with a for loop it's no problem for me to batch encode and DIY... is any altering of text files necessary? OK I've seen the manifest file, but maybe there's more and technical reasons....

I actually used this one.  It's really the best and it has pre-compiled binaries:

https://github.com/tanakamura/waifu2x-converter-cpp

Of course, the best result is achieved if you dissasemble first all pngs into individual tiles.  I intend to upload a matlab application to do it.  Keep an eye on the forums and I'll drop a line here when I do.
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #589 on: February 04, 2016, 04:59:46 am »

Of course, the best result is achieved if you dissasemble first all pngs into individual tiles.  I intend to upload a matlab application to do it.  Keep an eye on the forums and I'll drop a line here when I do.
I look forward to it. I'd asked a while back if there was a list of all the images required for a tileset, but a folder (or folders) with individual files sorted would work just as well. :)
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Aydjile

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #590 on: February 04, 2016, 10:56:08 am »

how come there is no phoebus tileset assembler included?  :-[
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Reality exists is only in our imagination.

Мой канал о жизни крепостей из Дварф Фортресс - https://www.youtube.com/user/Aydjile

Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #591 on: February 04, 2016, 01:05:40 pm »

I look forward to it. I'd asked a while back if there was a list of all the images required for a tileset, but a folder (or folders) with individual files sorted would work just as well. :)

how come there is no phoebus tileset assembler included?  :-[

I'm also in the process of defining a universal standard with templates for all creatures and everything so that we truly take advantage of artists's talent without people having to worry about text files, raws, and placement.  The upscaler application will be released with the standard.  Keep an eye open for it
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #592 on: February 04, 2016, 05:05:32 pm »

Keep an eye open for it
:o I'll keep two!
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Aydjile

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #593 on: February 04, 2016, 07:36:18 pm »

Keep an eye open for it

thank you, i will!
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Reality exists is only in our imagination.

Мой канал о жизни крепостей из Дварф Фортресс - https://www.youtube.com/user/Aydjile

jaardichten

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #594 on: February 06, 2016, 03:20:00 am »

Keep an eye open for it
:o I'll keep two!
Three-eyed raven is watching you as well.
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Lohakar

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #595 on: February 08, 2016, 06:29:19 am »

I returned to DF after some time. It is more fun now with Temples, Tavers etc.

If I omitt such things like a backpack made from ONE chicken hide :-),
I would like to point to picture of the real wheelbarrow:
and what we have here: .

Is it possible to remake it, please?
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Boltgun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #596 on: February 08, 2016, 08:27:20 am »

I returned to DF after some time. It is more fun now with Temples, Tavers etc.

If I omitt such things like a backpack made from ONE chicken hide :-),
I would like to point to picture of the real wheelbarrow:
and what we have here: .

Is it possible to remake it, please?

Wheelbarrow should look like a minecart (they have the same tile). What you have usually happens when you change graphic sets after generating a new world.
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Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #597 on: February 09, 2016, 02:58:52 am »

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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #598 on: February 09, 2016, 04:50:29 am »

Keep an eye open for it
:o I'll keep two!
Three-eyed raven is watching you as well.

Ok! the tools are up!

"Unfortunately these tools work only for Windows 64-bit"
*dies* NOooo... :(
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Boltgun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #599 on: February 09, 2016, 08:44:43 am »

Is there a source file for the TWBT overrides in gimp format? I could not find them in the pouch of secrets.

I am trying to add the workshop overrides to Obsidian's set but as those use the Phoebus groud tiles, it does not look very good. If there is a file where the ground is on a separate layer that would help a lot.
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