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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 440291 times)

sal880612m

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #150 on: July 17, 2014, 05:22:10 pm »

I like the second least. I can't really tell the difference between the last two.
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Raul

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #151 on: July 17, 2014, 05:23:34 pm »

I like the second least. I can't really tell the difference between the last two.
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #152 on: July 17, 2014, 05:57:21 pm »


I like the second least. I can't really tell the difference between the last two.
"A" has the palm leaves shifted down two pixels. "B" has the palm leaves at the same location as the lone palm tree.
I think "B" has a better contrast. I'll also try a version with a darker background forest.
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PeridexisErrant

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #153 on: July 17, 2014, 05:59:44 pm »

Jungle Tile vs Palm
vs
Palm+Forest A vs Palm+Forest B
Spoiler (click to show/hide)

I like the first map more.  Looking forward to the tiles!
I can't contextually figure out which first map you are referring to.
Um, looking back I'm not sure either  :o  Of the four quoted:  'P' is my favourite. 

'J' doesn't distinguish much between the three kinds of green texture, so I wouldn't know that there are swamps or different forests at a glance.  In the palm options, the added background makes it unclear that it's a palm tree; I prefer the 'P'-style palms.  The pine trees are OK on the background, but it would be good to increase the contrast or define the edge a bit more. 

The new saplings look great!
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Chimerat

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #154 on: July 17, 2014, 06:33:20 pm »

I'm working on a 'new' Sapling tile!
Very nice! (Just to be sure, those are trees you can't cut down, smaller trees you can cut down, or are they some new type of plan completely? [Sorry, I haven't really had time to play with DF2014 just yet. I will have the weekend off, though! :D])
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #155 on: July 17, 2014, 07:17:42 pm »

Spoiler: Sapling Adjusted (click to show/hide)
Spoiler: Sapling on World Map (click to show/hide)
« Last Edit: July 17, 2014, 07:19:46 pm by Phoebus »
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sal880612m

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #156 on: July 17, 2014, 07:20:07 pm »

looks good  :)
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King Mir

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #157 on: July 17, 2014, 07:22:36 pm »

I like "A" the best. But if you end up using P, then I'd say leave the pine tile how it was.

I like the jungle tile in J on principle, but it's not obvious that it's supposed to be jungle.

And I like the sapping a lot.
« Last Edit: July 17, 2014, 07:30:46 pm by King Mir »
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PeridexisErrant

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #158 on: July 17, 2014, 07:47:43 pm »

Sapling adjusted, on world map, tropical forest with contrast
I love all of these. 
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fricy

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #159 on: July 18, 2014, 04:51:21 am »

I prefer this to J/P.

chronicpayne

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #160 on: July 18, 2014, 07:20:11 am »


I like the second least. I can't really tell the difference between the last two.
"A" has the palm leaves shifted down two pixels. "B" has the palm leaves at the same location as the lone palm tree.
I think "B" has a better contrast. I'll also try a version with a darker background forest.

Palm+Forest B / final look is really nice.
Excited to see this coming along.
« Last Edit: July 18, 2014, 07:22:46 am by chronicpayne »
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #161 on: July 18, 2014, 02:29:37 pm »

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as-der-reiter

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #162 on: July 18, 2014, 03:36:10 pm »

Awesome!

sal880612m

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #163 on: July 18, 2014, 03:42:17 pm »

Keeps getting better. Part of me wants to see a comparison between the first v0.40 release and what you finally end up with when your done.
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #164 on: July 18, 2014, 04:56:16 pm »

I made a simpler flower pattern for trees.
I've generated four sample with dark/bright and sparse/dense.
The distribution of flowers in tiles must be improved, but I'd like to get some external view before I move forward.

Is this new pattern preferable to the old? If so, which is your favorite pattern along the Darker/Dark/Mid/Bright and Sparser/Sparse/Mid/Dense/Denser axis?
Your opinion of the brightness and density of the old pattern would also be helpful.

Spoiler: Dark Sparse (click to show/hide)
Spoiler: Bright Sparse (click to show/hide)
Spoiler: Dark Dense (click to show/hide)
Spoiler: Bright Dense (click to show/hide)
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