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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 440274 times)

Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #105 on: July 15, 2014, 09:36:40 am »

I'd be nice if branches and twigs had a slightly different tile.
Yes it would, but I'm terrible at making organic tiles. I'll have to steal some leaf tiles from other tilesets. *scurries away*
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #106 on: July 15, 2014, 09:57:48 am »

Spoiler (click to show/hide)
I 'created' a new twig tile. I'm not sure it looks quite right.
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salithus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #107 on: July 15, 2014, 10:39:54 am »

Spoiler (click to show/hide)
I 'created' a new twig tile. I'm not sure it looks quite right.
looks like you got a whole lot of malachite in those trees :ohdear:
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #108 on: July 15, 2014, 11:57:30 am »

Spoiler (click to show/hide)
I 'created' a new twig tile. I'm not sure it looks quite right.
looks like you got a whole lot of malachite in those trees :ohdear:
Pine trees are now copper trees! You can't stop progress!
We need a custom reaction to extract copper from pine needles!
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salithus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #109 on: July 15, 2014, 12:04:40 pm »

ahahahaha that would be amazing
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King Mir

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #110 on: July 15, 2014, 01:09:43 pm »

The two other updates I'd suggest is 1) Find a better tile for the tops of mushroom caps and 2) Make spades look like leaves not trees.

Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #111 on: July 15, 2014, 01:59:35 pm »

The two other updates I'd suggest is 1) Find a better tile for the tops of mushroom caps and 2) Make spades look like leaves not trees.
I've not really played DF2014 yet, so I don't even know what underground mushroom trees look like... but I think I understand what you mean. Above ground trees have similar problems.
Do you mean the tool 'spade' or the tile 'spade'?
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sal880612m

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #112 on: July 15, 2014, 02:03:53 pm »

With the new trees and plant varieties all the old tree tiles are either now shrubs or also being used for shrubs/plants.
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King Mir

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #113 on: July 15, 2014, 05:35:38 pm »

The two other updates I'd suggest is 1) Find a better tile for the tops of mushroom caps and 2) Make spades look like leaves not trees.
I've not really played DF2014 yet, so I don't even know what underground mushroom trees look like... but I think I understand what you mean. Above ground trees have similar problems.
Do you mean the tool 'spade' or the tile 'spade'?
Spoiler: Underground Trees (click to show/hide)
They look good over all, except the + like tile that makes up the middle of the caps for capped mushrooms. It looks weirder when there's not enough room for a full cap, so it's just a mass of + tiles. Tunnel tube (the one without branches) looks really cool.

By spade I meant the spade tile. It must be used for something in the spring, because I can't find it in my summer fort now. Maybe it was a shrub with flowers on it.  So that needs to be changed to not like a tree or the raws need to be purged of references to the tile.
EDIT: The wiki suggests it was actually the clubs tile meant to show flower blossoms.

Also, now that trees are big, the sapping tiles can be made to look bigger possibly.
« Last Edit: July 15, 2014, 05:40:29 pm by King Mir »
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nenjin

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #114 on: July 15, 2014, 05:38:03 pm »

With the new trees and plant varieties all the old tree tiles are either now shrubs or also being used for shrubs/plants.

Not quite. I've seen a couple tree tiles that are still functioning as some stage of tree growth. I know this because they block movement.
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King Mir

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #115 on: July 15, 2014, 05:42:53 pm »

With the new trees and plant varieties all the old tree tiles are either now shrubs or also being used for shrubs/plants.

Not quite. I've seen a couple tree tiles that are still functioning as some stage of tree growth. I know this because they block movement.
I think we're probably both thinking of flowers.

sal880612m

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #116 on: July 15, 2014, 06:07:11 pm »

I kinda meant that with what used to be the tree tile in the new release act more like shrubs in the last version in that they are harvest-able through herbalism; So, either trees have migrated away from being used to display anything to do with trees or are now also being used to depict some varieties of flora. I only played around with 40.01 for a bit so I have no idea how tree growth works at this point.
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

King Mir

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #117 on: July 15, 2014, 07:04:36 pm »

I'd be nice if branches and twigs had a slightly different tile.
Yes it would, but I'm terrible at making organic tiles. I'll have to steal some leaf tiles from other tilesets. *scurries away*
In that case you might also consider stealing someone's minecraft textures.

Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #118 on: July 15, 2014, 08:43:29 pm »

Club and Spade are used by many plants for flowers and stuff like that.
It's not hard-coded, but I've not touched them yet.

The tree tiles are still being used on the map.

Anyway, I'm out of tile right now, so unless I move to TwbT, I won't be able to do much.
It's a one way jump, if I move to TwbT, then the tileset will be TwbT only. Or I'll have to support two independent tilesets.

I'd be nice if branches and twigs had a slightly different tile.
Yes it would, but I'm terrible at making organic tiles. I'll have to steal some leaf tiles from other tilesets. *scurries away*
In that case you might also consider stealing someone's minecraft textures.
Look what you've done!
Spoiler (click to show/hide)
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #119 on: July 15, 2014, 08:54:13 pm »

Map tree tiles are not hardcoded. The tile number for each tree is now being used to represent them on the map.
There's 4 deciduous trees (including willow and palm), 2 Coniferous, 2 Mushroom Trees, A cactus, and the dead tree.
That could be reduced.
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