I'm a horrible person for delaying this much. No excuse is proper for a game that takes 5 minutes at most to update.
Initiatives:
BFEL: 6
Paladin: 4
Yoink: 2, 7
Toaster: 2, 5
Harry: 2, 2
BFEL: Sneak up on darkpaladin, steal his pistol and shoot him with it.
The thieving attempt fails. (I did roll for this, but the rolls are hidden.) You settle for stabbing instead, for 3 damage.
Paladin: Shoot hand yoink uses to swing their sword.
Had you rolled higher, I would have allowed this. As is its just a standard hit for 7 damage.
Yoink: If harry suceeds, swing sword at darkpaladin for massive damage. Otherwise help steal paladins pistol.
(Assumed you wanted to allow them to pick you up, so lowered the roll required.)
Toaster: Shoot yoink while he's held down.
A good hit for 4 damage.
Harry: Grab yoink and hit darkpaladin with them.
You manage to pick up Yoink, and deliver a mighty swing!
The attack deals a whopping 7 damage, normally impossible for a D6.
(Used Harry's larger strength die to determine the hit. Had he missed, it'd deal yoink damage by contact with ground instead.)
HP: 36
Str: D10
Agi: D6
End: D12
Weapon: Throwing Mugs. D4, uses agility.
Armor: Leather. 50% chance to reduce damage taken by 1.
Initiative: D4.
HP: 18/30
Str: D6
Agi: D12
End: D4
Weapon: Pistol. D10, Uses agility.
Armor: Leather. 50% chance of reducing damage taken by 1.
Initiative: D12
HP: 7/12
Str: D8
Agi: D4
End: D6
Weapon: Knife. d4, uses strength.
Armor: Ordinary Clothing. No bonuses.
Initiative: D6
HP: 23/24
Str: D12
Agi: D10
End: D10
Weapon: Crossbow. D8, uses agility.
Armor: Metal. Always reduces damage taken by 1.
Initiative: D10
HP: 8/18
Str: D4
Agi: D8
End: D8
Sword: D6, uses strength.
Armor: Power Armor. Always reduces damage damage by 2.
Initiative: D8