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Author Topic: Demongate: Wrapping up the Loose Ends.  (Read 698008 times)

Deus Asmoth

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Re: Demongate: Legs are for Cowards.
« Reply #2025 on: September 11, 2014, 12:44:18 pm »

First post is (finally) up to date again. Are we the last 34.11 game still running besides the Museum?
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4maskwolf

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Re: Demongate: Legs are for Cowards.
« Reply #2026 on: September 11, 2014, 01:41:02 pm »

First post is (finally) up to date again. Are we the last 34.11 game still running besides the Museum?
It's quite possible.  We are just awesome like that.

MDFification

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Re: Demongate: Legs are for Cowards.
« Reply #2027 on: September 11, 2014, 02:50:50 pm »

First post is (finally) up to date again. Are we the last 34.11 game still running besides the Museum?

I think Murdermachines still refuses to die, but nobody knows what's going on there. That thread is impenetrable. For srs. But Moltenchannels finally died yesterday.

How will Demongate die, I wonder? Last game we could have kept going indefinately if it weren't for silly things like turning the entire fort to vampirism, locking all non-named characters in a room then burning them to death, and leaving the survivors on militia duty until they tantrumed (in uniform) etc. And we never did manage to beat the HFS...
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Deus Asmoth

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Re: Demongate: Legs are for Cowards.
« Reply #2028 on: September 11, 2014, 03:12:51 pm »

I imagine Demongate will never actually die, the time between Overseer posts will just continue getting longer and longer until eventually people will live their lives never knowing what will happen on Granite the twenty second.
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4maskwolf

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Re: Demongate: Legs are for Cowards.
« Reply #2029 on: September 11, 2014, 06:22:43 pm »

I imagine Demongate will never actually die, the time between Overseer posts will just continue getting longer and longer until eventually people will live their lives never knowing what will happen on Granite the twenty second.
I have a plan, actually, for a story death, and I'll pm you all the details in a bit.

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Re: Demongate: Legs are for Cowards.
« Reply #2030 on: September 11, 2014, 09:14:37 pm »

Demongate shall die when Gnorm grows tired of killing overseers and moves on to players. You cannot convince me otherwise.
Looking forward to it, 4mask.
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4maskwolf

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Re: Demongate: Legs are for Cowards.
« Reply #2031 on: September 11, 2014, 11:12:21 pm »

Demongate shall die when Gnorm grows tired of killing overseers and moves on to players. You cannot convince me otherwise.
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Gnorm

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Re: Demongate: Legs are for Cowards.
« Reply #2032 on: September 12, 2014, 12:48:18 am »

I imagine Demongate will never actually die, the time between Overseer posts will just continue getting longer and longer until eventually people will live their lives never knowing what will happen on Granite the twenty second.
I have a plan, actually, for a story death, and I'll pm you all the details in a bit.
Hold it right there! Don't think that you can just march in here and throw my planned ending off track. It seems as if I will have to out-write you.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

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Re: Demongate: Legs are for Cowards.
« Reply #2033 on: September 12, 2014, 11:28:41 am »

Well, the Museum has migrated. We are now likely the last running 34.11 succession fort.
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Deus Asmoth

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Re: Demongate: Legs are for Cowards.
« Reply #2034 on: September 12, 2014, 11:53:36 am »

If no one has any plans for unleashing hell any time soon, I was going to do a story bit with them during my next turn. I'll also try to figure out where our queen is, because if she's gone forever the Bloodkin probably got her.

Also, I don't think it's Wednesday anymore, Rhaken.
« Last Edit: September 12, 2014, 02:13:04 pm by Deus Asmoth »
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TheFlame52

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Re: Demongate: Legs are for Cowards.
« Reply #2035 on: September 12, 2014, 03:48:57 pm »

Well, the Museum has migrated. We are now likely the last running 34.11 succession fort.
No, Murdermachines is still trudging along. But I am willing to keep them both alive, because they are awesome.

Deus Asmoth

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Re: Demongate: Legs are for Cowards.
« Reply #2036 on: September 12, 2014, 06:21:21 pm »

So, there's definitely nothing stopping the queen from arriving on our land, and after checking the Legends, there's no record of Datan Leafyquakes ever arriving at Demongate. I fear our queen was kidnapped while on her journey.
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danmanthedog

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Re: Demongate: Legs are for Cowards.
« Reply #2037 on: September 13, 2014, 04:11:24 pm »

So, there's definitely nothing stopping the queen from arriving on our land, and after checking the Legends, there's no record of Datan Leafyquakes ever arriving at Demongate. I fear our queen was kidnapped while on her journey.
Damm and even all that work for her tower
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Re: Demongate: Legs are for Cowards.
« Reply #2038 on: September 13, 2014, 04:25:10 pm »

>tfw no Duke
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Gnorm

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Re: Demongate: Legs are for Cowards.
« Reply #2039 on: September 13, 2014, 04:49:48 pm »

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And we were this close to yet another victim of Gnorm, the Overseer Killer.
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