Overseer's Log
Since it looks like there is nobody in the first cavern, I lock the door again. I also order the melting of all the sub-par discs I've made.
I ordered some iron and steel from the liaison. He told us some stuff he wanted and left. We don't really need to trade with anyone, anymore.
We're pretty self-sufficient. I forbid the soap so the crippled brewer would stop trying to clean himself with it and take a normal bath. I also ordered some still made of soap to be deconstructed. That soap could be put to good use.
Part of the stream froze, so it is slowly draining out to the north. However, we can only get that merchant's body if the river freezes. Don't ask. Also we are a duchy now.
Those dwarves that are rotting are looking pretty faint. I think they might die of infection in a few weeks.
An the stream freezes! I tell the miners to dig out where the merchant's body is so we can bury him. However, for some strange reason, nobody will dig down through the ice. They won't build a staircase. They won't channel. They won't dig out a staircase. For fuck's sake people!
A wild horse wandered onto our traps. That reminds me to replace them. I have the first 4 traps deconstructed so they can be replaced.
After I forbid all the soap in the fort, the crippled brewer finally cleaned himself with no soap. I unforbid it and now he can brew drinks. Also we have a lot of milk and lye. Let there be soap and cheese!
It seems the child and the siege operator are still fine, however.
It is done. There are now four new traps, each filled with five of my best serrated discs. I hope to replace more in the future. I also designated a stockpile for mechanisms in a relatively unused room. In the process I removed mechanisms from the general furniture stockpile.
Unib is now a legendary weaponsmith. Cool.
Now that Vlad is a duke, he needs more furniture. I order him some made out of silver. Everyone loves silver.
I figured out why I couldn't dig out the ice. It was under a bridge. So I had the miners dig from another place over to the merchant's corpse.
But before the minder can dig all the way over there, the ice melts! The miner makes it out alive, but we'll have to wait another year to take care of that ghost.
I order the new furniture built in Vlad's office. I also noticed we don't really need many glass or clay products, so I order one magma kiln replaced with a magma glass furnace and all the magma glass furnaces replaced with magma smelters. The smelters are told to melt stuff and make steel and adamantine.
Three kobold thieves are discovered in rapid succession in the barracks. One of the is torn apart by a swordsmaster, one by a bunch of dwarves, and one by Sir Brenzen.
THEN A FUCKING ROC COMES, GREAT. Can't this wait another week when I'm not overseer? I order the military to go and kill it. It's no contest. The thing falls uner a hail of bolts and the entire military hacks away at its unconscious body until it dies. The final blow is landed by Sibrek the drug dealer.
Come on, again, really? We tried to get yoru corpse, give us a break. Look, I'll put a note on your body so we can dig it out next winter.
Then a snatcher is discovered out by where the roc's corpse was. It is filled with bolts from all the crossbwodwarves just randomly hanging
around. Meanwhile, goblins ambush the dwarven caravan which is still packing up. They are torn apart by the caravan guards. Then the fleeing merchants are ambushed by yet more goblins. The goblins are all killed, but a merchant is severely wounded. I order the corpses dumped and weapons melted, but there are at least a couple more ambushes left.
Lolor the craftsdwarf gets a secretive mood. He is already a legendary bone carver. But oh, no, he's not making his ultimate masterpiece out of horse bone. I forbid all the bone in the fort except for a special pile.
The stream unfreezes all the way and begins to refill. I also noticed that the military is unhappy because they saw all the miltary members die right in front of them.
It's spring now. Good luck, next overseer!
((OOC: Something funny I noticed. Of the six rotting dwarves, all of them have red disease resistance. They are probably the only dwarves
afflicted because everyone else resisted it. And Rhaken, Gnora doesn't have an office, so I'll just stick it in a room in that area. Also I accidentally played for 4 extra days because of all the stuff that was happening.))
To Do
- Finish replacing all the traps
- Melt everything
- Make some adamantine gear
- Keep making more steel
- Dig the merchant's corpse out of the river
- Get ready for some more ambushes
- Wait for the dwarven caravan to pack up
- Get some more stone, we don't have any mechanism-safe stone
Save:
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