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Author Topic: Banter Thread  (Read 386891 times)

origamiscienceguy

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2040 on: May 22, 2017, 07:35:21 pm »

How about we make future beginners games have only one available extention per day, and really stress at the beginning how important it is for players to stay the whole thing throgh.
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Lenglon

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2041 on: May 22, 2017, 07:56:59 pm »

Or: quit the BM tradition, at least until you have enough players that need one to fill a game.
One or two new people in a non-bm isn't a problem, and BMs right now just drive people away because they suck to play in.
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FallacyofUrist

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2042 on: May 22, 2017, 08:06:38 pm »

Revise the BM format, maybe? Create fairly basic setups that are still interesting and possibly secret, send them to Meph or some other experienced player for review? Like the one with the Trackers and Watchers I proposed earlier?
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hector13

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2043 on: May 22, 2017, 10:01:38 pm »

I think Lenglon has the right idea, having one or two new players in a game isn't really all that great since they inevitably get killed early on as a result of not being able to provide content to the standard of more experienced players, which is frustrating for everyone.

Better to wait 'til we have enough newer players expressing an interest before having a BM.
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webadict

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2044 on: May 22, 2017, 10:09:51 pm »

I am willing to bet that we have games that can fill, but they aren't being played or hosted right now. TolyK is right, in that we have games that just don't have enough demand, which he is also right that it totally sucks for those mods that they don't have the demand. But... We generate activity by having games that people love to play. That's really all there is to it.

If I opened up sign-ups for BYOR 0, I will probably have filled out sign-ups in less than a week. The only reason I don't open it is because I also feel like I'd be treading on other mod's toes who have also been waiting for months to run a game, only to be totally snuffed because I'm webadict. Honestly, the only thing I care about is running some games right now. I would like to play again, but I am not a good player anymore. Plus, I love to be super snarky and want more of that in games.

Like, if you want to run a game with me, let me know. I'm willing to generate content for a game, but I do have a certain modding style that may not mix well with some others. Plus, it's harder to understand some of the caveats of other player's games, so games without well-defined rules make it harder to co-mod.

Regardless, my main point is that TolyK is 100% right. If you want activity, I will give you activity. But, it comes at a cost of process and order. We will lose what we have now. And maybe that's not a bad thing, since we're really suffering because of it. And if we die, then we died to bureaucracy.

Anarchy or death?

I think Lenglon has the right idea, having one or two new players in a game isn't really all that great since they inevitably get killed early on as a result of not being able to provide content to the standard of more experienced players, which is frustrating for everyone.

Better to wait 'til we have enough newer players expressing an interest before having a BM.
That's what we did now. It results in a newbie waiting months on end for a game to start and losing interest. Sure, this is certainly a bad time, but maybe we need some relaxing on the BMs. Or maybe... Maybe we need some revamping? Like... Why do we bother trying to balance a BM? Why can't we run a BYORBM? Sure, it makes learning harder, but maybe we focus on the wrong part about the game to teach. We focus on mechanics and tells and daygame, but maybe we should really focus on the parts that give us players: The fun. Maybe some beginner players would enjoy a game where everyone has a role, but there aren't any. A Paranormal BM! Full of only newbies! That's a fun game! A Vote Mafia BM! A KYOSN BM. Why do we cordon off a section of our playerbase like that?

Why the heck don't we step up our game, you know? I would gladly run a BYORBM. Sometimes, you love playing that wacky stuff, but why bothering creating a barrier arbitrarily?
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hector13

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2045 on: May 22, 2017, 10:24:00 pm »

A fair point, certainly, but there's more than one way to enjoy a mafia game. I personally quite like puzzling things out without a PR, so role madness games are less appealing to me. I suspect I might be in the minority for that though heh.

Newer players need to learn how the day game works somehow, and there are times when I think we are really hard on newer players in non-BM games, which must turn people off joining those kinds of games. A problem when those are the only games that are running since, like you say, BMs can take months to fill up.
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webadict

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2046 on: May 22, 2017, 10:33:40 pm »

A fair point, certainly, but there's more than one way to enjoy a mafia game. I personally quite like puzzling things out without a PR, so role madness games are less appealing to me. I suspect I might be in the minority for that though heh.

Newer players need to learn how the day game works somehow, and there are times when I think we are really hard on newer players in non-BM games, which must turn people off joining those kinds of games. A problem when those are the only games that are running since, like you say, BMs can take months to fill up.
True. There's a couple different ways to enjoy. And that's totally fair. But, we don't have to arbitrarily limit ourselves to a specific BM style.
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Mephansteras

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2047 on: May 22, 2017, 10:55:41 pm »

It's a fair point indeed. Couldn't hurt to try out some non-standard BM setups. And we certainly need something to kick up activity around here.
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TolyK

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2048 on: May 23, 2017, 12:37:50 pm »

I'm glad that kicked up some discussion! The status quo is unfortunately not tenable, it seems.

Regarging new players, I actually agree a fuckton that what drives people to Mafia is !!fun!!, and vanilla(-ish) games generate not that much of it (other than the MAFIA BASE, which is obviously important, but can be nuanced and hard for people to learn).



Let's imagine that these simplified skills are the ones used for playing mafia games:

- Basic mechanic knowledge (ALL): If you don't know these rules, you can't play. This includes day/night cycles, voting, lynching, and alignments.
- Basic role knowledge (ALL): If you don't know these rules, you can't effectively play, since you don't know all action possibilities. This includes vanilla town/mafia, kills, cops, protects.
- Intermediate role knowledge (non-Vanilla): This is required to play non-vanilla games. In most games,
- Psychological "knowledge" (ALL): This is recommended knowledge for all mafia games, to varying degrees. These are scumtells (or "untruthfulness" signals), whether explicit or as "spider sense", and other tropes of the genre. Note that it's entirely possible to play the game with a lack of this, and rely on logic/gut feeling/luck, and still do OK.
- Closed setup knowledge (CLOSED + BYOR): Included in this: how to scumhunt in high-uncertaintly games, how to choose what night actions to use based on day info.
- Advanced mechanics (CLOSED + BYOR): This is almost required for BYOR-style games. A lot of roles explicitly say what they do, but in this context the term "mechanics" means understanding what possible roles there can be, also depending on your own role.
- BYOR knowledge (BYOR): This is useful for BYOR-style games, where generally roles correspond to whatever names/things are sent in. In addition to closed setup knowledge, it ESPECIALLY includes how to bullshit your role and how to spot that from others.
- Advanced knowledge: Knowledge of prior games that have been played, players' playstyles, and anything else not covered before.

In short, you really need basic mechanics and roles down, and everything else you can figure out by reading the OP or asking mods/other players.



Now, let's look from the point of view of where FUN/enjoyment comes from a mafia game:

- Base fun: You're playing a game, talking with people, it's a social activity which is generally a plus. :P
- Challenge: Making choices under uncertainty is hard, and testing one's skill in a low-stress environment is generally enjoyable.
- Accomplishment: Winning a game, and to a smaller degree guessing one's alignment correctly, gives a sense of validation, which is enjoyable.
- Spectacle: Whenever something crazy or unusual happens, and it's not too confusing, the "Huh?"/"Cool!" is fun.
- Plot/Flavor: Usually this far from the biggest focus in the game, but a reasonable quantity of good flavor can make a good game great. Reading and acting in a piece is fun.
- <I'm probably missing something obvious>

A lot of these don't actually depend on the player's skill, just their understanding of what's going on. On the other hand, almost all of these depend on the speed of the game's progression (up to a certain point): you get more FUN/week if the game goes through a cycle a week, for example, than a cycle per month.



So, to sum up my and others' thoughts on the matter (I'll be including some points already mentioned earlier in the thread):
- BM's, and vanilla games in general, are boring for most people, so there is little will to play them.
- People enjoy different things to different degrees in mafia games, so there needs to be some diversity.
- Newcomers really need to learn the basic mechanics and roles, but then they can figure out things on their own, as long as those things are documented or commented on. Without the basics, no fun, but after that the requirements are "can get up to speed on the current game's quirks" and are much more soft.
- BM's don't have to be vanilla, just more "explained" and explicit than other games. Or are BM's unneeded tradition?
- Many people want to mod games (it's the most engaging part :P), but the games can't all possibly be filled up. Being courteous and following the queue seems to be making a market-failure situation.
- On the other hand, having only a few people mod games all the time is "unfair", so having a rotation of some sort seems to make sense still.


Suggestions (some conflicting) about what we could do:
> Remove BM's and let new players join games as-is [as suggested by Lenglon]
> Change BM format:
  - looser, less certainty, more roles; maybe BYOR (Pros: more fun, more activity, more incentive for older players to join; Cons: harder to wrap head around, requires more setup as a mod) [as suggested by FoU, Wuba]
  - make BM's smaller (!): since they just need to learn mechanics, you could have a 1-mafia game to serve as an introduction to Basic Mechanics and some of our etiquette (voting, FOS, some scumtells, etc). These can be really short, and require fewer players, and are less of a commitment for older players/ICs.
  - <Any other ideas?>

> Change how the game queue works:
  - Keep as time-based queue, but ask/incentivize people who don't fill their games fast enough to go to the back of the queue. [Problem: Games in sign-ups that don't fill create a "graveyard" and also delay other game starts.]
  - Run as priority queue, where the most-demanded games (by vote? by general noise levels? idk) are run first. [Problem: Popular mods get to run their games first. Problem: crazier games (which are generally more popular) will be run much more often, leaving the "minority" that likes vanilla ones behind.]
  - <Any other  ideas?>
> Change how games are run in real-world-time:
  - Replace, then Modkill to a set deadline of posting activity. If you can't play the game, and nobody can join soon, then it's a blank spot nobody can fill. * [Problem: Generally, town players are the ones who lose activity, so modkilling usually favors scum while gaining little info for town]
  - Limit extensions, so games can't go on forever. A close idea is making longer, non-extendable phases, such as 1 cycle per week. Example: days = [Tuesday:Saturday], nights = [Sunday:Monday]. [Problem: Some people can only do weekends for big readthroughs/posts, some can only do weekdays for big readthroughs/posts, etc.]
  - <Any other ideas?>


* This includes just general unwillingness to play as well as IRL things that come up - if you have finals/an injury or illness/real life things that overshadow internet forum games, then you should focus on those things and not worry about the game [Reasoning: if you don't have the time keep up with the game, then you probably are doing poorly in the real life things, and so you should really REALLY spend more time on it/stop procrastinating/whatever.] From the perspective of all other players, not knowing whether to keep your spot in mind or not is annoying.
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TheDarkStar

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2049 on: May 23, 2017, 01:42:53 pm »

That's a pretty good summary. I'll leave my comments section by section:

Skills needed
Lots of players come in with some mechanical knowledge. We get people with either RL mafia experience or experience with something like Town of Salem.
Basic role knowledge is usually explained a bit in the role PM, but maybe descriptions of stuff could be added to the beginning of BMs/as a sticky at the top of the forum.



fun/FUN/!!!FUN!!!
In regards to base fun, sometimes I feel that we're missing this. If lots of people are inactive, it's not as fun to interact with people. Different people enjoy different things, but I enjoy playing with active, analytical people. It also helps when people disagree with me/someone is wrong on the internet because that encourages me to be active to prove them wrong.

How well do we make sure that games aren't high-stress? Some pressure is good (limited day length makes sure the game keeps going, for example) but sometimes players will do things like attack someone's character that, which doesn't add to the game but it does make someone much more annoyed/unhappy/inclined to stop playing.



Thoughts on BMs
Yeah, BMs are boring. Here's why I think they're boring: People's options are limited and a lot of older players have played a lot of BMs/BM-like games, so those older players have probably seen everything in a BM already. They become less active, and as a result new players become less active because not as much is going on.
IIRC, my first game was a Paranormal. I didn't ever play a BM as a complete newbie (although I played one pretty early on) and I figured out how things work without too much trouble.



Suggestions
I vote for removing BMs, but if that doesn't work than I vote for making more interesting BMs.
I'm still thinking about how games could be better queued
I've already expressed my thoughts on day lengths/modkilling inactive players.
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hector13

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2050 on: May 23, 2017, 02:04:04 pm »

I like the idea of smaller BMs, that would hopefully make filling them a bit easier.

If we do get rid of BMs, perhaps we can list simpler, non-bastard games in the queue as noob friendly?
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Mephansteras

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2051 on: May 23, 2017, 02:21:58 pm »

I've had a few people come through with their first game as a Paranormal. It seems to work pretty well, since it has a lot of power roles but aside from the aliens very few truly difficult to understand roles.

I could see a BM Paranormal set up going well. Just don't include any 3rd party roles and leave the rest as is (Well, probably no dopp roles with extra kills other than maybe war vet). Gives people a good bit of role power to play with, still requires learning the day game, and excludes the more swingy aspects of the setup.
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Lenglon

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2052 on: May 23, 2017, 03:51:25 pm »

My first game was a replace into LYLO in a BM.

My 2nd game was a bastard mod (toony's)

I had no issues.
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TolyK

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2053 on: May 23, 2017, 04:06:35 pm »

Folks: We're having a vote in THIS thread: http://www.bay12forums.com/smf/index.php?topic=45016.msg7463149#msg7463149

... regarding who can run which games now, and who wants to play which games now. Please show up there! :D
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doll

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Re: Banter Thread (Everyone needs replacements!)
« Reply #2054 on: May 28, 2017, 02:25:24 am »

So my business related timesink fell through and I've got an available period where I'm not studying (formally).
Unfortunately, that means my time can't be used quite how I wanted it to be.
Fortunately, that means I have time for a game or two of mafia.
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