You know, I've been thinking, and I had a question to ask:
In many games with a lot of roles and role-powers, I've heard people say they don't expect much scumhunting in the game due to the night powers. I was wondering what you think a good balance of night power level is in order to promote scumhunting, and how much use you think insight-based scumhunting is.
Here's my two cents on the issue, but I'm relatively newish so take this with a grain of salt. In all of the games I've played in (15?), I only can recall seeing one use of truly conversation and voting based insight that actually found a scum: TheDarkStar in BM XLV, who, D2, figured out I was scum by my actions. Off the top of my head, I can't recall any other examples of this from any other game I've played.
What is far more common, I've noticed, is night power logic, and I can provide a couple of examples of this. Choose your own mafia: fortune teller results allowed town to find the converter D2. Supernatural 7: a series of interlocking claims and inspection results narrowed down the scumteam to a few potential people, who were summarily lynched. These two are two that I've played in, I'm sure there are many, many more out there.
Which leads to my other question: is there a happy medium? Where insight based scumhunting still has it's place, but people also have cool powers to play with and things to do with them?
I'd say that, of all the games I've played in, the game that I think was the closest to this medium was Supernatural mafia: everyone had a role that could do things, and in the end of the game that was really what won it, but the roles didn't have so many abilities and so much power that they completely eclipsed the day game entirely.