Kyle JohnsonHP: 70/100
Corruption Level: Low
Armor: 1 (+1 from Weapons)
Status: Normal
Strength: 3 (+2 from Weapons)
Agility: 1
Intelligence: 3 (+1 from Weapons)
Spirit: 0
Charisma: 1
SkillsWind Mastery - Passive. All skills and actions related to the element of Wind gain a +6 roll bonus.
Tinker - Roll (1-20 + Intelligence) * Intelligence: Tinker with a mechanical device.
Tornado Spin - Roll (1-20 + Intelligence) * (Strength+Agility): Create a tornado that entraps enemies and deals damage over time. May destroy nearby objects and terrain.
Dovetalk - Roll (1-20 + Intelligence) * Charisma: Charm or command a bird creature.
InventoryRusty Shortsword (Equipped: Weapon-1H) - A worn out sword that grants the wearer +1 Strength.
Seiryuto (Equipped: Weapon-1H) - A stone blade with a wooden handle. Grants the wearer +1 Strength, +1 Intelligence, +1 Armor.
Device Manual - Teaches the user "Tinker".
PetsDove: 30/30 HP, 0 Strength, 2 Agility, 0 Intelligence, 0 Spirit, 0 Charisma
Animate Object - Roll (1-20 + Intelligence) * Agility: Animate a simple object.
Joan WilliamHP: 75/110 (+10)
Corruption Level: Low
Status: Earthy Aura
Strength: 2
Agility: 1
Intelligence: 0
Spirit: 3 (+1 from Earthy Aura, +2 from Alexander's Divine Aura)
Charisma: 2
SkillsSeer Sight - Roll 1-66 + Intelligence: Sense surroundings for anything odd or out of place and time.
Critical Strike - Passive. Combat rolls have a 25% chance to deal 2.0x damage.
InventoryTrain Shovel - A glowing metal shovel. When used, it emits smoke, and grants a +3 bonus to roll. It also levels up each time its user defeats a monster.
Apple Seed - Looks like the seed of an apple tree that may be planted.
Dwarven Goggles (Equipped: Face) - Clears any imperfections from the wearer's vision.
Mineguard Gauntlets (Equipped: Hands) - Grants +1 Strength when using items as weapons.
Small Drop of Oil - Looks like thick fuel.
Manly McManmanHP: 100/100
Corruption Level: Low
Status: Honeyfeet
Strength: 0
Agility: -1 (-1 from Honeyfeet)
Intelligence: 3
Spirit: 3 (+1 from Aspect of the Psychic)
Charisma: 0
SkillsAdvanced Meditation - Passive. Grants +4 to all custom Spirit rolls.
Aspect of the Psychic - Passive. Grants +1 Spirit, and 50% chance to resist psychic attacks.
Illuminate - Roll (1-20 + Intelligence) * Spirit: Project light from spirit.
Summon Entity - Roll (1-20 + Intelligence) * Spirit: Summon an existing entity to the caster's location.
Possession - Roll (1-20 + Intelligence) * Spirit: Possess another being with one's spirit. If another player is possessed, they gain your Intelligence, Spirit, and Charisma stats.
Commandeer - Roll (1-20 + Intelligence) * Spirit: Control another being through sheer force of will.
Spirit Teleport - Roll (1-20 + Intelligence) * Spirit: User's spirit passes through the shadow realm, teleporting to target location.
InventoryCaged Snow Fairy - A Snow Fairy trapped within a snow globe.
Django RasmatazHP: 479/550 (+400 from Demonic, +50 from Devours)
Corruption Level:
HighStatus: Demonic, Honeyfeet, Obsession: Japanese Schoolgirls
Strength: 11 (+10 from Demonic, +1 from Devours)
Agility: -1 (-1 from Honeyfeet)
Intelligence: 2
Spirit: 1
Charisma: 2
SkillsWrestle - Roll (1-20 + Intelligence) * Strength: Physically incapacitate a foe.
Bite II - Roll (1-20 + Intelligence) * Strength: Bite an enemy, dealing physical damage as well as devouring parts of it.
Tentacle Growth IV - Roll (1-20 + Intelligence) * Strength: User grows four tentacles out of his/her side and back. The tentacles may be used to attack nearby foes.
InventoryBroken Clock - A miniature clock. The letters "NAI" are etched on the back.
Aquamarine Door - An aquamarine door that seems fairly sturdy.
Worm Tooth - A large bony tooth. Grants +5 to rolls that use this item as a crafting ingredient.
Slime Tentacle - A sticky, slimy tentacle.
KetHP: 118/120 (+20 from Shield)
Corruption Level: Low
Armor: 1 (+1 from Protection)
Status: Protection, Tormented, Bloodlust
Strength: 7 (+3 from Weapon, +4 from Amulet)
Agility: 3 (+1 from Quickness)
Intelligence: 2
Spirit: 3 (+2 from Alexander's Divine Aura)
Charisma: 1 (+1 from Weapon)
SkillsCure - Roll (1-20 + Intelligence) * Intelligence: Heal an injured player or creature. May grant the target an armor buff.
Quickness - Passive. Grants +1 Agility.
Leap - Roll (1-20 + Intelligence) * Agility: Jump to a nearby location.
InventoryVampiric Medallion (Equipped: Neck) - A crescent-shaped amulet that binds to its wearer, causing a strong bloodlust. Grants the wearer +4 (+1 from Bloodlust) Strength, +3 to Combat Rolls.
Rope - A rope.
Ancient Longsword (Equipped: Weapon-1H) - A longsword etched with cryptic symbols. Grants the wearer +3 Strength, +1 Charisma, and 10% chance to deal 3.0x combat damage.
Wood Spiral (Equipped: Shield-1H) - A shield made out of wooden planks. Grants the wearer +20 HP.
Paper Key - A fragile key used to open a lock. +20 bonus to roll when used, but a 20% chance to expire after each use.
Book - A latin bible with an inverted cross. May teach the user "Cure" when read.
Clockwerk Key - A very delicate metallic key that can only be used once.
The Defender of JusticeHP: 50/100
Corruption Level: Medium
Status: Normal
Strength: 5 (+2 from Weapon)
Agility: 4 (+1 from Weapon)
Intelligence: 2
Spirit: 1
Charisma: 2
SkillsBuster Star - Roll twice (1-20 + Intelligence) * Agility: Creates two ninjastars from Mechanical Sword that damage foes on regular intervals.
Big Impact - Roll three times (1-40 + Intelligence): Fires three shockwaves from Mechanical Sword.
Screwdriver - Roll (1-5 + Intelligence) * Strength^2: Do super damage by gigantic drill to an area, causing foes to be stunned. Takes one turn to charge.
Teleport - Roll (1-20 + Intelligence) * Intelligence: Teleports the caster towards a target location.
Summon Battle Golem - Roll (1-20 + Intelligence) * (Strength+Intelligence): The caster summons a Battle Golem. The Battle Golem must be piloted in order to move or attack.
InventoryMechanical Sword (Equipped: Weapon) - An odd looking weapon that grants the wearer +2 Strength, +1 Agility.
Alexander the Divine MageHP: 110/110 (+10 from Divine Aura)
Corruption Level: Low
Status: Divine Aura
Strength: 0
Agility: 1
Intelligence: 3 (+1 from Arcane Book)
Spirit: 4 (+2 from Divine Aura)
Charisma: 2 (+1 from Arcane Book)
SkillsDivine Aura - Passive. Grants user +10 HP and +2 Spirit. Any mortals nearby will receive a +2 Spirit bonus.
Purify - Roll (1-20 + Intelligence) * Spirit: Reduces the effects of Corruption, and cures most negative status effects. Has a 3 turn cooldown, and may Silence the user for 1 turn upon unsuccessful casts.
Restore
(COOLDOWN: 1) - Roll (1-40 + Intelligence) * Intelligence: Restores a large amount of HP to a target. Has a 1 turn cooldown.
Divine Blast - Roll (1-20 + Intelligence) * Spirit: Launch a blast of light energy that deals 2.0x damage to undead monsters.
InventoryArcane Book (Equipped: Relic-1H) - A book filled with magical knowledge. Grants +1 Intelligence, +1 Charisma.
Holy Water - Mysterious water known to cleanse the soul of evil.