fan·tas·tic [fan-tas-tik]
adjective
1.
conceived or appearing as if conceived by an unrestrained imagination; odd and remarkable; bizarre; grotesque: fantastic rock formations; fantastic designs.
Fantastic Dwarf Fortress is a slightly irreverent fantasy mod that focuses on preventing micromanagement first, adding stuff later. The goal is to simultaneously never have the player feel overwhelmed but still at the same time feel like there's more added to the game. As of now, the mod fails at adding more stuff; in fact, the feature list is dry enough that I can tell them right here:
1. Anti-micro reactions: make steel from ore, make potash/lye directly from wood, automatic functions that make soap through multiple steps (to allow for increase in separate skills).
2. Anti-micro DFHack artifact code: when an artifact weapon or piece of armor is made, the material used to make it is summarily ignored and replaced with a much, much better material tailored specifically for the armor/weapon. Any other artifact keeps its material, of course.
3. Beekeeping made better! No longer does one have to wait an entire season for bee results; get them in a third the time! Plus, all reactions are queued automatically (or at the very least should be).
4. Weekly notifications! Learn what your dwarves are complaining about most of all.
5. Settings! Press "s" on the title screen to get mods you can turn off and on--for now, just the DFHack artifact code, notifications, Fortress Defense and Dark Wizard Tower.
6. New playable race/game mode! Dark Wizard Tower, where there is only one of you against the world--but you don't need sustenance and there's no need to gather resources! Make wealth all you want.
This is going to change, and quickly. I invite everyone to add whatever they feel like to the mod through its
github. Make an account,
fork the repository, test your additions,
send a pull request. Maybe just
add an issue. Either way, this isn't just my mod.
Though for now I guess it is. I'd better get cracking.