1943. World War Two. Madness engulfed the planet. The future was uncertain. And I was there. I remember a man with a harmonica, who sat numb in the ruins of his city, playing some forgotten tune, oblivious to the hell around him. It seems a sign of my own fate. People are afraid of war, but they will never know the true terror that lurks behind it. Now I have a new mission. A mission in the eye...of a Silent Storm. | |
What is Silent Storm? For those who may not be aware of this little game, it's a turn-based tactical strategy game with RPG elements, set in an alternate history during World War Two - though the "alternate" bit won't come up for a while. It's a quintessential tactical TBS, with a great engine, challenging missions, and somewhat weird voiceovers.
And I'm planning to do a Suggestion/LP of it. That is, a somewhat suggestion-driven Let's Play. While many minor decisions I will make myself, certain major ones I will let the spectators and participants decide on. Plus there will be extra characters that I'll let people decide tactics for later.
First of all, we need to select the side of the War we begin the campaign on.
The differences that come with this choice are somewhat far from cosmetic, but the game is fun either way, and one way or another you end up playing as the good guys anyway. So it's all good.
Game will be played on Hard difficulty, outlined here:
To start with, I am going to ask to provide me with the starting character.
He(or she) will need a gender, a nationality, and a profession. And a name.
Gender and nationality affect looks and voice only.
Gender is hopefully self-explanatory.
Nationality is dependent on chosen side - Axis choose from Italian, German, and Japanese. Allies choose from UK, USA, and USSR.
Professions are as follows:
Soldier: A general skirmish fighter, gains skills that help to kill stuff better and survive getting hit more. Starts with an SMG and some grenades.
Sniper: A "ranged" ranged combatant, stays away and gains skills that help shoot things more accurately, rather than more often. Starts with a scoped rifle.
Medic: A subpar combatant, but is invaluable to a team that has to patch up between engagements. Gains skills focusing on healing. Starts with basic medical gear and an SMG, rifle, or pistol.
Grenadier: Is heavy weapons guy. Specializes in all things dakka and kaboom, except mines. Starts with grenades and an SMG.
Engineer: The "rogue" of the group, this is the guy who unlocks all doors and finds all traps. And lays the traps. Turns into a cleric after encountering [REDACTED]. Starts with lockpicks, mine probes, and a pistol or SMG.
Scout: The other half of the "rogue". Gains skills that enable faster running, stealthier skulking, better spotting, and decent bonuses to melee damage.
For a pretty good reason (that being that it's game over if your main character dies), I prefer the main character to be a Sniper. But we can play anything here.
Post the campaign you'd like to see me play (Axis/Allies), the name you'd like the main character to have, his/her nationality, and profession.
I'll start once a few good options are presented.
(holycrapwhyamIstartinganLPIhavenoexperiencedoingthesethingshalp)