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Author Topic: Savage  (Read 2378 times)

StupidElves

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Savage
« on: February 24, 2014, 01:42:02 am »

So, this is my first time creating a savage world. Any suggestions or useful tips?
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Re: Savage
« Reply #1 on: February 24, 2014, 02:35:40 am »

A very savage world just means that you have a lot more sites to choose from if you're looking for a savage embark.

 My only worldgen tip - which applies only if you're using Advanced World Generation instead of default world generation - is to set your minimum savagery to 59. If it's 60, dwarven civilizations won't be placeable.

If you're just looking for tips on how to play on a savage embark - the most important tip I have is to not leave your fortress open to the air. This is because on savage maps there are sometimes Giant Keas. Giant Keas arrive in flocks of 5 to 7 and are irresistably attracted to your valuables. They will come in through the skylight, bypassing all of your conventional defenses, and slaughter your civilians.

Other than that, 'savage' just means 'some of the animals here are giant, or animal people'.
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StupidElves

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Re: Savage
« Reply #2 on: February 24, 2014, 02:39:43 am »

Alright, thanks.
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fortydayweekend

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Re: Savage
« Reply #3 on: February 24, 2014, 04:57:05 am »

Alternatively if you like the idea of some fighting, a squad of marksdwarves and a few melee dwarves training on the surface can keep the giant keas et al away, though it will get violent and messy and you may take some injuries. Definitely store anything valuable underground. Be wary with hunters/fishers or anyone else working outdoors.
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ImagoDeo

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Re: Savage
« Reply #4 on: February 24, 2014, 07:12:32 pm »

Personally, I'd just delete all animal person raws. They take up completely useless space in the grand scheme of DF.
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StupidElves

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Re: Savage
« Reply #5 on: February 24, 2014, 10:58:09 pm »

I've never encountered them before, and this fortress didn't last half an hour as giant desert scorpions killed them instantly.
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misko27

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Re: Savage
« Reply #6 on: February 24, 2014, 11:57:53 pm »

Personally, I'd just delete all animal person raws. They take up completely useless space in the grand scheme of DF.
They do grate on you after a while. I like embarking in savage areas, and non-humanoid animals have completely disappeared at times.

They are good wildlife to throw fresh recruits at though.
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Dirst

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Re: Savage
« Reply #7 on: February 25, 2014, 10:30:37 am »

Personally, I'd just delete all animal person raws. They take up completely useless space in the grand scheme of DF.
I'm still relatively new but in my last fort when a FB came in and had my militia for lunch, I also noticed six queen ant women among the deceased in the first cavern level.  Apparently the FB waded through their colony on the way to lunch.

Queens are supposed to be something like 1/11000th of an ant man colony.  If the FB hadn't killed the fort, I think the framerate would have.
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Re: Savage
« Reply #8 on: February 26, 2014, 03:18:03 pm »

I've never encountered them before, and this fortress didn't last half an hour as giant desert scorpions killed them instantly.

Ooh, bad luck. Give it another go. GDSs are rare, and easily the most lethal aboveground animal that isn't a megabeast.

Personally, I'd just delete all animal person raws. They take up completely useless space in the grand scheme of DF.

Among my animal person template mods is FREQUENCY:5. Because yeah, animal people happen way too much.

When I catch them, I keep them around to feed to my vampires. Which doesn't solve the problem of alcohol withdr..aw...al...

brb modding the variation template to include alcoholic blood
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Flarp

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Re: Savage
« Reply #9 on: February 26, 2014, 07:13:29 pm »

brb modding the variation template to include alcoholic blood

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Re: Savage
« Reply #10 on: February 26, 2014, 10:13:35 pm »

you got GDS? you lucky, lucky bastard. too bad you couldn't capture them. those things have the deadliest venom out of all the non procedurally generated creatures.
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BoredVirulence

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Re: Savage
« Reply #11 on: February 27, 2014, 09:32:19 pm »

brb modding the variation template to include alcoholic blood
Apparently that doesn't work. Which is sad, because we could at least make the argument for dwarves having alcoholic blood.
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Crazy Cow

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Re: Savage
« Reply #12 on: February 28, 2014, 06:43:30 pm »

I'm still relatively new but in my last fort when a FB came in and had my militia for lunch, I also noticed six queen ant women among the deceased in the first cavern level.  Apparently the FB waded through their colony on the way to lunch.

Queens are supposed to be something like 1/11000th of an ant man colony.  If the FB hadn't killed the fort, I think the framerate would have.

I'm fairly certain that DF ignores caste pop_ratios when initially spawning a population, then uses pop_ratios as that initial population breeds (you can see this in mods, where supposedly rare castes can appear in your initial embark team with a very high frequency). While you had a lot of ant queens, they probably wouldn't have given birth to any more and died of old age within a few years.

Dirst

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Re: Savage
« Reply #13 on: March 01, 2014, 04:25:16 pm »

I'm still relatively new but in my last fort when a FB came in and had my militia for lunch, I also noticed six queen ant women among the deceased in the first cavern level.  Apparently the FB waded through their colony on the way to lunch.

Queens are supposed to be something like 1/11000th of an ant man colony.  If the FB hadn't killed the fort, I think the framerate would have.

I'm fairly certain that DF ignores caste pop_ratios when initially spawning a population, then uses pop_ratios as that initial population breeds (you can see this in mods, where supposedly rare castes can appear in your initial embark team with a very high frequency). While you had a lot of ant queens, they probably wouldn't have given birth to any more and died of old age within a few years.
That's a relief.  I was sorta expecting to harvest tower-caps and find:
Spoiler (click to show/hide)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

misko27

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Re: Savage
« Reply #14 on: March 01, 2014, 04:30:38 pm »

I'm still relatively new but in my last fort when a FB came in and had my militia for lunch, I also noticed six queen ant women among the deceased in the first cavern level.  Apparently the FB waded through their colony on the way to lunch.

Queens are supposed to be something like 1/11000th of an ant man colony.  If the FB hadn't killed the fort, I think the framerate would have.

I'm fairly certain that DF ignores caste pop_ratios when initially spawning a population, then uses pop_ratios as that initial population breeds (you can see this in mods, where supposedly rare castes can appear in your initial embark team with a very high frequency). While you had a lot of ant queens, they probably wouldn't have given birth to any more and died of old age within a few years.
That's a relief.  I was sorta expecting to harvest tower-caps and find:
Spoiler (click to show/hide)
That reminds me of Nethack... With probably the same results.
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