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Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 225257 times)

Tavik Toth

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1515 on: May 09, 2014, 02:04:01 pm »

Team F

Drag any surviving crew to escape pods. Then find own escape pod if there isn't any room left and abandon ship.

"Pack your stuff kids, we are leaving!"
« Last Edit: May 09, 2014, 02:10:49 pm by Tavik Toth »
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Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1516 on: May 09, 2014, 02:07:50 pm »

The stream of prayer from Brother Lars comes to a halt.

He switches to team comm, then looks at Jack.  "Brother Jack?  Glorious Steve has not told us to leave- just to be ready to do so.  Our last orders were to hold this position, and this is what we must do.  We shall not abandon our quest."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tavik Toth

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1517 on: May 09, 2014, 02:10:31 pm »

"Nope. I'm not taking the chance of that manip overloading. You can stay of you want, but I'm not getting spaced again."
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Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1518 on: May 09, 2014, 02:26:04 pm »

Team B - Big Ball Of Bone

Snidely laugh mentally at everyone else. Discard exo bonus, charge will bonus.

((Sorry for changing my bonuses so many damn times, but I got a good idea of what to do.))
« Last Edit: May 10, 2014, 12:07:39 am by Xantalos »
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Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1519 on: May 09, 2014, 02:52:01 pm »

Lars looks concerned.  "If you wish to evac the citizens, that is fine, but we must remain on ship until Glorious Steve commands otherwise."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

kisame12794

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1520 on: May 09, 2014, 03:09:33 pm »

Team B

"Xan, escort Simus to the boarding pod. I'll stay here in case something happens. And no arguments Simus, I'm not taking no for an answer."

See if I can get any data on which icons refer to which ships, and if there are any damage estimates on them. Continue bracing.
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Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1521 on: May 09, 2014, 03:15:02 pm »

The bone ball somehow starts rolling away.

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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

smurfingtonthethird

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1522 on: May 09, 2014, 03:15:47 pm »

Team E - Lerman

Continue to brace. Thank the Potatobaird for his continued protection.
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Parisbre56

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1523 on: May 09, 2014, 04:06:59 pm »

Team A

If the bridge isn't an escape pod, grab onto Skylar.
His MK3 rockets are faster than my MK2 legs.
If possible, make a shipwide announcement for everyone to abandon ship (using the UWM radio frequencies I got from the crewmen).

"All hands, abandon ship, abandon ship!"
Help the others in any way possible.
« Last Edit: May 10, 2014, 04:36:41 am by Parisbre56 »
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PyroDesu

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1524 on: May 09, 2014, 04:38:01 pm »

And may I ask why you feel the need to give such an order, Morul?
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kisame12794

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1525 on: May 09, 2014, 05:04:39 pm »

"You are the head of our operations on Hephaestus, and this ship is in the middle of a battle. Your death would have a detrimental effect on our ability to fight. Now, we've taken the ship, it's time to leave. Get moving, I'll be right behind you."
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Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1526 on: May 09, 2014, 05:05:58 pm »

The bone ball bumps against Simus' legs.
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renegadelobster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1527 on: May 09, 2014, 05:19:10 pm »

Team D - Thaddeus - Grunt - Ship Alpha

Heard ya loud and clear big boss. I'm gettin' the fuck outta here

Get to the nearest escape pod, wait for the rest of the team to get in, and get out of here
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GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1528 on: May 09, 2014, 06:31:28 pm »

Team F: Ship Delta: Grate

"Nope. I'm not taking the chance of that manip overloading. You can stay of you want, but I'm not getting spaced again."
"No offense, sir, but I'm with Jack on this one. We're not even doing anything."

Send a message over the ship's PA system warning everyone (who is still alive and not a sod programmed to just stay in place, of course) to hurry for the escape pods.
Join the group that's locating and entering the escape pods. Even though it's possibly just two people. Once in an escape pod, brace for impact.
If this bridge is also an escape pod, just do the PA and bracing bits.
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PyroDesu

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1529 on: May 09, 2014, 06:53:33 pm »

You do recall that our boarding pod is essentially an inert lump of metal with automated medical equipment and stasis fluid interior, yes? Not to mention fairly solidly embedded into the ship. There might have been retrorockets on it, but considering how much armour we broke through - which I will note, is likely friction-welded to the pod - they probably weren't very powerful, and are likely expended at any rate.

And even if they do have return functionality, I would rather not be something analogous to skeet in a ship-to-ship engagement where the opposing ships still have point defences.
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Quote from: syvarris
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