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Author Topic: Ultima Online An Corp Freeshard  (Read 18529 times)

Hugehead

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Ultima Online An Corp Freeshard
« on: February 19, 2014, 08:22:58 pm »

The Ultima Online freeshard An Corp, formerly known as In Por Ylem 3, is opening January 22nd. I'm going to be in day one, is anyone else going to be playing?

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Teaser Trailer

Spoiler: Key features (click to show/hide)
« Last Edit: February 20, 2014, 05:20:44 pm by Hugehead »
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moghopper

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Re: Ultima Online An Corp Freeshard
« Reply #1 on: February 19, 2014, 08:25:56 pm »

If we got decent numbers, then I would join.
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LeoLeonardoIII

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Re: Ultima Online An Corp Freeshard
« Reply #2 on: February 20, 2014, 03:33:43 pm »

What is good about it? From the website I'm reading they tweaked skill gain, nerfed a couple PVP tactics, a couple new craftables, and they have an arena script. On the other hand, they have only the basic houses (and no customized houses, which was an awesome part of UO). I've seen some amazing stuff done with freeshard scripting and this just looks kinda tame and basic.

So ... what do you think makes this one stand out?
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Sonlirain

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Re: Ultima Online An Corp Freeshard
« Reply #3 on: February 20, 2014, 03:55:35 pm »

What is good about it? From the website I'm reading they tweaked skill gain, nerfed a couple PVP tactics, a couple new craftables, and they have an arena script. On the other hand, they have only the basic houses (and no customized houses, which was an awesome part of UO). I've seen some amazing stuff done with freeshard scripting and this just looks kinda tame and basic.

So ... what do you think makes this one stand out?

Nerfing mages/archers and no ninjas/samurai or mounts.
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Hugehead

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Re: Ultima Online An Corp Freeshard
« Reply #4 on: February 20, 2014, 04:36:40 pm »

Nerfing mages/archers and no ninjas/samurai or mounts.
In addition to that there's three way world faction PvP with player kings that have a large amount of power over their city, enhanced PvE with some harder rare monsters and shardwide races to defeat monsters in "Rush Challenges", and portals that let you create your own dungeons.
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The Dystopian

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Re: Ultima Online An Corp Freeshard
« Reply #5 on: February 22, 2014, 04:25:34 am »

I'm strangely excited about this. I used to play a lot from 2001 to 2005 on a bunch of freeshard. I'll definitely give this a try. I even made a character on another shard just to get the hang of UO back.
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Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #6 on: February 22, 2014, 11:28:46 pm »

Having never been caught up in its heyday and having been totally lost with the one freeshard I did try, why should one play Ultima Online? I'd genuinely like to know the draw of it.

Ultima Online was one of the first MMOs and free of much of the conventions which now stifle the genre, being parallel to Everquest rather than dominated by its design. This allowed it to focus on a type of gameplay where players would take actual roles in the world with the possibility to be animal tamers, bards, thieves, various types of crafters, or of course warriors and mages. Players would create entire towns and interact on a level that's hardly seen today with its instances and other barriers. The Roleplaying in particular was a strong point, and some groups managed to create an experience that I have never seen repeated.
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Imofexios

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Re: Ultima Online An Corp Freeshard
« Reply #7 on: February 23, 2014, 05:21:14 am »

Aww those times UO gave best rp fun. Makes me laughing all again.
Really fun times but i think it has moved passthose good times or maybe i've grown too much ;)
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Brons

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Re: Ultima Online An Corp Freeshard
« Reply #8 on: February 23, 2014, 06:31:50 am »

I really want to get back into UO but it never feels the same when I try it again. My best run, years ago, was when I was running around making my own Rune Book. Breaking the monopoly that was dominating the shard. People were upset with my cheap rune books :).
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casserol

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Re: Ultima Online An Corp Freeshard
« Reply #9 on: February 23, 2014, 06:57:12 am »

Having never been caught up in its heyday and having been totally lost with the one freeshard I did try, why should one play Ultima Online? I'd genuinely like to know the draw of it.

I can only speak for the 'era' and environment I played in (which this shard appears to be trying to recreate), but many others have posted similar things when I've seen this topic come up, so I'll go ahead.

It's the freedom. Want to be part of an adventuring guild that goes into local dungeons and kills monsters for profit? You can do that. Want to set up a hut at the edge of a forest somewhere where you chop trees down, carve them into furniture and art, and sell that furniture and art to passing travellers? You can do that. What about opening your own tavern far from civilization, and inviting wanderers in for a bite to eat, some drink, and perhaps a chance to use your runebooks? Except the mead is poisoned, and as they frantically reach for a potion to cure it you're already sticking your dagger into their ribs and planning where you'll sell their gear.

As examples, my two favourite experiences have been as a highwayman who stopped travellers on the road near the Britain Moongate and told them to stand and deliver, their money or their life (though sadly, the majority just ran, forcing me to kill them, as opposed to playing along and just giving me a portion of their gold. Such is life).

The other was as a guild leader who started up a church to a 'long forgotten deity' I'd discovered through nebulous circumstances. This church had a mandate to recover a number of rare statues that occasionally dropped from creatures around the world; it was part of a plot to resurrect our (secretly evil) god. That isn't an ingame 'thing', but UO being the game that it is, it wouldn't have been surprising at all if upon asking the GMs, they went along with it and turned it into a quest for the playerbase. Say, players could choose to aid us in completing our ritual at X location or fight to stop us doing so, and if the ritual were successful, the GMs would presumably create a strong custom monster to serve as our 'diety' for the players to fight and defeat.

Lots of games tout themselves as having this kind of freedom though, so I can see why a modern player might skeptical. I guess it's something about the engine, the way the world if physically manipulated by the player, that makes it feel a lot more real in UO. Or perhaps it's the game map; it all feels part of one huge world instead of 'levels' or 'zones'.

That said, the negative is that like any sandbox game, the achievements can feel more hollow because of this. There's no 'I beat the hardest dungeon on legendary mode, now I have the platinum badge and the boss's rare drop' type of thing here. Achievements are entirely set by yourself, and they only matter in so much as they matter to you. So I'd say it's more for the roleplaying types. Not that roleplay is mandatory or even the norm, but the type of people who enjoy roleplaying and such tend to be able to get more out of UO, as they tend to be better at giving their characters goals and ambitions.

There are also those who focus nearly entirely on the PVP side of things, which I can't really comment on. I engaged in PVP occasionally, but never found it especially balanced or anything more than a means to an end. To be fair, mind, I had a lot of lag issues when I used to play UO as this was back in the old 56k days, and that's coloured my experiences.

yeah this pretty much. PTW because <3 UO
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Caz

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Re: Ultima Online An Corp Freeshard
« Reply #10 on: February 23, 2014, 08:55:07 am »

I love UO. So many good memories. -_-
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Aklyon

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Re: Ultima Online An Corp Freeshard
« Reply #11 on: February 23, 2014, 09:42:14 am »

Never played UO, myself.

I might try it at some point.
Me too.
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The Dystopian

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Re: Ultima Online An Corp Freeshard
« Reply #12 on: February 24, 2014, 07:54:45 am »

I think that one of the main appeal of this game (and why it should be of interest for the nice Bay12 people) is that it's brutal and unforgiving. You start with a rusty dagger and 15 cents and as soon as you venture out of town you get killed by a player 200 times stronger than you. And if you manage to save enough for a nice sword someone will come along and steal it from you. And when you die you lose everything that you carry on you.

But if you stick with it, learn the mechanics and work on your skills eventually you can do whatever you want. Start a metal work empire, a guild that control a town, a magic portal library that will take people anywhere in the world (for a fee). But nothing is really ever out of reach and if you work hard enough you can get anything you like.

On one shard I was leader of a mafia type guild that made player vendor pay protection money so we would not steal from or kill their customer. That worked well for a long time but eventually the traders got together and attacked us, we hired a bunch of player killer to our aid that quickly defeated them, then they got bored and killed us. The whole economy crumbled for weeks until a bunch of new players seized the opportunity to take control of the market. The traders made a pact with us to help them cripple the new players supply lines while we were still struggling with the player killers on our back. It went on for months, the plotting, the back stabbing, the scheming, the politics... It was the most awesome time I've ever had with a game.

Then there was the introduction of some mechanics to prevent the rampant stealing and non consensual killing. A new breed of player came in and the old guard left in disgust. A few free shard tried to keep the old rules and survived for years. UO An Corp is a new iteration of such shard that look to be very promising.

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The Dystopian

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Re: Ultima Online An Corp Freeshard
« Reply #13 on: February 24, 2014, 08:38:44 am »

So does anyone know about the housing limit yet?

From the Wiki:
Quote
Housing
UO An Corp features a 1-house per account rule, but players are allowed up to three accounts per IP address.

Custom houses will not be available at server launch. The addition of customizable houses and/or new house designs is planned for post release.
Citizenship

Being a citizen of a town certainly has it's benefits, and one of them is being able to own property within the town limits.
House skill rate is 50% for normal characters, and 100% for O/C/B militia members.
Note: House deeds (just as anything else bought from NPCs) are significantly cheaper as a citizen of the town you're purchasing it in.

In light of certain exploit at launch they changed the rule for 2 accout per IP
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LeoLeonardoIII

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Re: Ultima Online An Corp Freeshard
« Reply #14 on: February 24, 2014, 02:04:32 pm »

Did someone say there were ... no mounts?
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