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Author Topic: Fire Emblem on Forums: The Gates of Rundum (IC thread)  (Read 344313 times)

Lenglon

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2475 on: May 12, 2017, 10:16:12 pm »

Suggesting Yvain go to 6,6 and check out the house there.
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Caellath

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2476 on: May 15, 2017, 10:18:13 pm »

"What did ya find?" the knight asked as he finally reached the bulk of the group.

Move to 8,7.
« Last Edit: May 17, 2017, 07:54:26 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Chevaleresse

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2477 on: May 15, 2017, 10:25:38 pm »

7-9 after Vandertz moves heal Kat
« Last Edit: May 17, 2017, 07:54:23 pm by KingMurdoc »
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Tiruin

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2478 on: May 15, 2017, 11:00:40 pm »

"What did ya find?" the knight asked as he finally reached the bulk of the group.

Move to 8,7.
8-7 heal Kat
Aura watched two of her good buddies bump into each other (with nice apologies, as far as she could presume their words at this distance anyway) as she looked at her foes on the even soil. Estimating the distance, she could attack anyone at a sudden charge alongside her friends.

A point came by and spoke in mind: Where would she be best positioned?

11-6 please!
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Twinwolf

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2479 on: May 16, 2017, 05:26:20 am »

"Something weird. Going to check it out."

Trade training bow for card, Go back to the throne thingy with it.
« Last Edit: May 16, 2017, 09:08:40 am by Twinwolf »
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SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2480 on: May 16, 2017, 07:15:30 am »

After everything else is sorted out (conflicting move, card trade), Kat to 11,7.
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USEC_OFFICER

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2481 on: May 16, 2017, 09:52:51 am »

"Lots of junk," Kaarina replies to Lycan's question. "Some shitty-ass spear for you, an axe with my name on it, and a literal ton of gold."

"Oh, and some kind of magic shard bullshit. I don't know what it's for but lard-ass over there was mad that I took it so it must be important. Not a bad haul, I'd say, and we still got one more wagon to plunder."

Hold.
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Sirus

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2482 on: May 16, 2017, 07:45:15 pm »

(8,8), heal Lycan.
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Caellath

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2483 on: May 16, 2017, 08:37:13 pm »

"Thanks, Gordon. And yea? A spear for me is good news, but why's it shitty?"
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

USEC_OFFICER

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2484 on: May 16, 2017, 08:40:23 pm »

"Because it's rotten and shit. I'd give it to you to look at but you seem to have your hands full."
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Caellath

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2485 on: May 16, 2017, 09:01:14 pm »

"That bad?"

"Will it at least take one throw before breaking apart, ya think?"
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

USEC_OFFICER

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2486 on: May 16, 2017, 09:23:07 pm »

"Probably? Does it look like I know this kind of shit? You can look over it later when we've got the time."

"For now we've got a butter-churning goat herder to deal with."
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Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2487 on: May 22, 2017, 08:41:32 pm »

Suggesting Yvain go to 6,6 and check out the house there.
Upon inspection the house was pretty much empty, the only object left behind was an extremely heavy book. Secret book obtained!
Vandertz flew to 7, 6 to attack Godslayer.
Quote
Vandertz versus Godslayer: 31-18= 13 Damage!
Ociel heals Kat: Hp fully restored.
"Something weird. Going to check it out."

Trade training bow for card, Go back to the throne thingy with it.
There was a specific spot for the card to be pushed in, and after it was pushed the doors opened. The inside was completely dark for the first few minutes, until suddenly the candles lit up, revealing an armor on a chair as if they were making a pose.
"..."
Suddenly the armor stood up and the previously empty area on the head began to ignite, slowly forming a face of some kind.
"Ahh, finally, visitors! Welcome to my shop, I am nothing but a humble blacksmith Dullahan. Please take a look around."
Gordon heals Lycan: Hp fully restored.
Enemy Turn!
Nothing happened.
Player's Turn!

Spoiler (click to show/hide)

Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2488 on: May 22, 2017, 11:07:02 pm »

Quote
Secret Shawp:
Wind Sword      Thru (B) 1-2  9   10  70   0   25 900 Gold
                DMG based off your highest offensive stat. Acts as Wind Magic and Sword
Mage Masher     Crsh (B)  1   10  9   75   0   20 900 Gold
                Effective against characters with Levitation
Sword Breaker   Side (B)  1   9   8   70   0   20 900 Gold
                Gains a Weapon Triangle bonus against Swords. Effective against
Sword wielders
Brave Lance     Pier (B)  1   14  10  70   0   30 1000 Gold
                Doubles number of attacks made
Flame Lance     Sper (B) 1-2  12  10  70   0   25 900 Gold
                DMG based off highest offensive stat. Treated as Fire Magic and Lance
Sun Halberd Pole (B) 1 15 14 65 0 20 900 Gold
Brave Axe       Hack (B)  1   16  10  65   0   30 1000 Gold
                Doubles number of attacks made
Steel Dane Bldg (B) 1 16 15 60 0 25 900 Gold
Bolt Axe        Thrw (B) 1-2  12  10  70   0   25 900 Gold
                DMG based off highest attribute. Treated as Thunder Magic and Axe
Sun Bow         Recu (B)  2   10  10  65   0   20 900 Gold
                Effective against characters with Horseback
Valaura         Jdge (B) 1-2  12  10  80   10  25 900 Gold
                Effective against Monks
Physic Heal (B) 15 1/2MAG Recovers 10+MAG HP 800 Gold
Restore Heal (B) 10 1 Heals all negative status effects 500 Gold


Silver Blade Crsh (A) 1 13 14 60 0 20 1000 Gold
Silver Sword Slsh (A) 1 10 12 80 0 20 1000 Gold
Silver Knife Side (A) 1-2 9 9 85 0 20 1000 Gold
Silver Lance Pier (A) 1 10 14 75 0 20 1000 Gold
Silver Javelin Sper (A) 1-2 13 14 70 0 15 1000 Gold
Silver Halberd Pole (A) 1 14 15 70 0 20 1000 Gold
Silver Axe Hack (A) 1 12 15 70 0 20 1000 Gold
Silver Flail Bldg (A) 1 17 14 75 0 20 1000 Gold
Silver Hand Thrw (A) 1-2 14 17 50 0 20 1000 Gold
Silver Bow Recu (A) 2 6 13 75 0 20 1000 Gold
Silver Longbow Long (A) 2-3 10 12 65 0 20 1000 Gold
Silver Crossbow Crss (A) 1-2  15  30   90  0   20 1000 Gold
                Ignores user's STR
Avalon          Jdge (A) 1-2  12  11  80   10  20 1000 Gold
                Effective against Mercenaries
Fenrir Dred (A) 1-2 15 15 70 0 20 1000 Gold
Zahhak          Anci (A) 1-2  15  14  70   0   20 1000 Gold
                Negates the opponent's counter attack. No effect on the defence
Rejuvenate Heal (A) 8 1/2MAG Recovers all HP 1000 Gold
Hammerne Heal (A) 3 1 Restores one item carried by target to max Quality 1000 Gold
Thief      Buff (A) 5  1/2MAG Steals any 1 weapon or item from 1 enemy with a lower
SPD. Certain weapons or items are immune to this effect  1000 Gold
Again      Buff (A) 5   Map   Target can act again this round 1200 Gold

Cursed Sword  Slsh (C) 1 8 5 80 5 30 500 Gold
Unable to switch weapons until the weapon breaks or is purified by a priest.
Haunted Tome  Anci (C) 1-2 10 6 75 5 30 500 Gold
Restores 10 HP when killing an opponent, but loses 5 HP if they aren't killed after combat.
Cursed Lance Spear (C) 1-2 10 6 80 5  500 Gold
Burns the target on hit. But if it misses, the user gets burnt.

Angelic Cloth  1  Increases HP max by 3 points 600 Gold
Energy Drops   1  Increases STR by 3 points 1000 Gold
Magical Ring   1  Increases MAG by 3 points 1000 Gold
Dragonshield   1  Increases DEF by 3 points 1000 Gold
Secret Book    1  Increases SKL by 3 points 1000 Gold
Speedwings     1  Increases SPD by 3 points 1000 Gold
Talisman       1  Increases RES by 3 points 1000 Gold
Goddess Icon   1  Increases LUC by 3 points 1000 Gold
Body Ring      1  Increases CON and AID by 3 points 1000 Gold
Swiftsole      1  Increases MOV by 1 point 800 Gold

Fell Contract 600 Gold
Ocean Seal 600 Gold
Hero Crest 600 Gold
Elysian Whip 600 Gold
Orion’s Bolt  600 Gold
Treasure Mark 600 Gold
Guiding Ring 600 Gold
Knight Crest 600 Gold
« Last Edit: May 23, 2017, 07:02:19 am by Praefectus Screptum »
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SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (IC thread)
« Reply #2489 on: May 30, 2017, 07:42:30 am »

I'm getting things moving. Although Twinwolf is on often enough, I need Sena's move to do mine so I'm just going to move her (especially because I'm not putting her in danger to the best of my knowledge), and I'm posting for Gordon/Aura/Yvain since of those the first two rarely post for one reason or another and the third dropped. I trust everyone else to do their own moves and take their own risks. :V

Sena buys a Fell Contract, moves to 7,8
Kat moves to 6,8, takes the Fell Contract, promotes to Wanderer (spoiler below)
Aura goes to 12,4 and blasts the cargo
Gordon to 12,7
Yvain to 9,3 and attack the Bishop because SB dropped so who cares if Yvain gets nuked


Spoiler: Wanderer upgrade (click to show/hide)
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