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Author Topic: Kingspawn of Allochthon: important question!  (Read 19710 times)

Yoink

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #150 on: March 11, 2014, 10:51:03 pm »

PercyGrimm's expression briefly faltered as he wondered just what he had gotten himself into.
"Ah... dragons." He considered that for a moment, then nodded, somewhat hesitantly. "I suppose 'tis fitting, given the threat they pose to our family's reputation simply by existing. Yes," he glanced thoughtfully between his brothers, "A good task for us to cut our teeth on, eh? Preferably not getting cut by teeth. I'll just be picking up a few last-minute necessities for the journey, and then I'll be ready to set off."

Without waiting for a response, the young prince turns and strides briskly off, a purposeful expression on his face.

Ye Olde Shopping Liste
  • Fill my saddlebags with the basics required for any successful adventure- i.e. a tinderbox, bedroll, food, a waterskin, that sort of thing.
  • Try and press one of the better local apothecaries into accompanying us, to tend any wounds. Failing that, acquire some user-friendly medical supplies.
  • Pay a quick visit to the dungeon/jail, inform the turnkey of my need for extra meatshields. Ask command him to provide me with a few criminals who are less likely to make attempts on my life, whilst still being of some use on our quest. (Preferably with at least two legs, eyesight and a functioning hand, but hey, I'll take what I can get.)
  • Might as well drag one of the jailors along too, to keep them in line. Or any bored member of the guard, to be honest.
  • Then, meet back up with the others, ready to go!.
Grimm had felt somewhat jealous, seeing his brothers turn up with various mercenaries and guardsmen whilst he had just his lonesome.
Quite apart from that, he felt it unwise to let them have such a numerical advantage in the party... and of course any expendable followers would doubtless come in handy on the actual quest, too.

Spoiler: OOC (click to show/hide)
« Last Edit: March 12, 2014, 05:31:52 am by Yoink »
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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #151 on: March 12, 2014, 07:53:53 am »

Wallace nods curtly.  "Very well, then."


Attempt to hire a porter, since surely we'll need supplies.  Also a coach would be nice, since Wallace has never ridden a horse.
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Pancaek

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #152 on: March 13, 2014, 02:23:15 pm »

"Well, dragons it is then. Jum, I don't suppose you've got any siblings or acquintances who are also in the guard, mercenary, sword-for-hire or whatever you want to call it business?"

Ask Jum above, If he does, attempt to recruit these person(s). Then follow my brothers
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Harry Baldman

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #153 on: March 15, 2014, 06:26:21 am »

At one of the squares of Foghaunt...

If the suspicion that he was going to die was only a very real possibility up until this point, the latest announcement had turned it into a dreadful certainty. There it was, plain as day. They were going off to hunt dragons. And whatever that old bastard who made them extinct the first time had, they most certainly did not. Pilk was up shit creek, and the paddle had just been devoured by a ravenous sea serpent that thrived on the souls of the drowned. With his luck, there probably was one of those in the Phibe.

"Very well.  If there is anything particularly well suited to dealing with dragons before we set off, shall we acquire it?"

Perhaps a powerful diuretic to coat their armor in to have some chance of giving a dragon some trouble, Pilk almost said. He was held back primarily by the frightening thought that one of the kingspawn might have gone for it, as evidenced by the way their own little prince turned to seek advice from his ever so trusty gang of guards.

"So, I don't suppose any of you have fought one of the lizards before? I think it would be good to find some kind of survivors of their attacks, that way we can get a better idea of how to fight them, where to set traps and such,"

"Sir, nobody's fought dragons for generations. They were supposed to be hunted to extinction," Kerrh started off in his typical manner.

"Yeah, old Heer Fogeye shot them all down. They never saw it coming, the stupid lizards," Poike added, and Pilk had a thought.

"Maybe they just hid very carefully until now? Biding their time, planning their return. Maybe they were smarter than we thought," he said more to himself than the others. They seemed to hear anyway.

"Nah, that doesn't really work. If they were smart, why'd they not do something sooner?" Poike replied immediately. Pilk wondered if it might be appropriate to describe to him how planning something insidious actually worked.

"And why would they hide for this long? They're large and menacing, and they'd have free reign in the mountains. Maybe these are just different dragons. You know, they might have migrated from someplace else," Kerrh then added, which did indeed seem like a reasonable guess. Who could say that dragons had to be in one group in one spot? They seemed plenty competitive, at any rate, being more dangerous than pretty much any other creature in the wild.

Problem was, none of it made Pilk feel any better. Things being what they were, he still knew he was going to die the most terrible possible death, possibly even worse than being merely eaten by a dragon. Maybe he would be bathed in fire. He was certain that would hurt immensely. Getting bitten in half would probably not be nearly as bad. And not dying, though this was a lot more remote of a prospect, was more attractive still.

He glanced over at the wizard-fool, who seemed displeasingly excited.

"Dragons?! What strange creatures! Scales harder than steel, flames hotter than a forge, faster than an arrow in flight - What majestic beasts! Quite the foe indeed to myself, if my knowledge presents itself, dragons cannot be killed by fire - But I suppose, neither can wizards!" he said and cackled, and Pilk wondered if he would say the same thing while facing a tidal wave of flame bearing down on him from above. He probably would, he concluded, if his name was any indication. He hoped that, when that man finally exploded or whatever it is that his kind tend do, it would happen somewhere not very close to him.


At the expansive dungeon of Castle Foghaunt...

You could not trust anyone these days, Turnkey Lurg had realized today after returning to the dungeon. Especially not Deputy Turnkey Holm. Deputy Turnkey Holm was a bastard, and Turnkey Lurg sincerely hoped his ill wishes toward him, filled with every bit of hatred he could muster, would eventually manifest in some way on the man himself, as superstition held they might, preferably as a nasty case of the great-pox, or maybe a particularly virulent form of the clap. But really, anything very terrible and painful would have done just as well.

Deputy Turnkey Holm was a very enterprising sort, apparently, a fact that Turnkey Lurg had not observed until today, as Deputy Turnkey Holm had been completely beneath his notice, being a perfectly ordinary and boring sort with a wife, children and quite the active social life beyond his soul-crushing daily job of being a deputy turnkey under the watchful, terrible eye of institutional justice, personified in this case by Turnkey Lurg, who had admittedly fewer troubles with watchful, terrible eyes on him, as very few tended to look at Turnkey Lurg for very long before turning away. But Turnkey Lurg had clearly not been watchful enough - it had been just his luck to be out to lunch right when the orc raid started, leaving Deputy Turnkey Holm in charge of the dungeon for at least two hours longer than he had any business being in charge of a dungeon for, and the little rat bastard had seen an opportunity there, and had made off with the prison keys, though not before unlocking all the cells and letting their entire stock of convicted criminals out without as much as a stern limb severing for correctional purposes. It was indeed a sad day when one found one's dungeon completely empty of anybody but the prisoners that happened to be already dead and thus impossible to execute or properly set free, though it was obvious that someone had tried to perform both on them, too.

And, in what knocked the day squarely into the territory of being some kind of conspiracy by fate itself, one of the Princes of Allochthon turned up, and it was not to inspect the dungeons, which Turnkey Lurg felt he could have somehow managed to get through by lying through his teeth, oh no, it was to issue royal pardons to whatever hopefully non-murderous prisoners were willing to accompany the kingspawn on some kind of quest. So Turnkey Lurg had to explain how there were no prisoners, sir, and how the justice system of Foghaunt would hopefully correct that issue as well as the problem of his missing deputy turnkey, sir, and how those people in the cells that sir saw were actually quite dead, sir, and how he was definitely going to get rid of them post-haste as soon as possible, sir, and how it was really a darn shame sir had chosen today to come and find prisoners to recruit, as there had been many more yesterday before the... efficiency of due process had all but emptied the place of life. The prince did not look like he was buying that last line, though, but was probably keenly aware of how further investigation would provide only mounting disappointment, and chose not to pursue the horrible truth.

Instead, he asked Turnkey Lurg where to find any apothecaries in this town, explaining that he, in his searching over the past hour, had found neither hide nor hair of any such thing, and Turnkey Lurg was ashamed to admit that he had no idea. He suggested that sir could perhaps ask sir's highly educated older brothers, like that one who actually was an apothecary of some description, if he remembered it right, but the advice was not taken well, and the prince only looked like he was about to slap Turnkey Lurg, so he just shrank back and remained silent, at which the prince merely sighed and moved to leave. Turnkey Lurg knew that sigh - why, he had made one exactly like it not an hour ago after he was done breaking all of the unbroken furniture in a fit of rage upon his discovery that he had no more criminals to hold until rightful justice or at least corporal punishment could be properly dispensed.


In the streets of Foghaunt...

Myrica was starting to feel a little hopeless as she followed her new employer through the streets of the city - apparently, they were looking for two things - somebody who might carry all their things, and a coach for the mostly inexperienced prince to safely ride in. Unfortunately, neither looked likely to be found in the streets - the people of Foghaunt apparently did a great many things for good pay, but never could they be convinced to become beasts of burden for their betters, and any coaches and horses were obviously hidden away, given the orcs' tendency to steal horses and burn wooden objects on their raids to create distractions.

What was even worse, though, was that Betu seemed to be getting bored again. She always got a little unpredictable when that happened. Well, maybe 'unpredictable' wasn't the right way to put it. She was, in fact, very predictable, at least to Myri, and it was unfortunate to see her fulfill her expectations nearly every time. Like now, for instance.

"Sir, perhaps we're going about this the wrong way," she said to the Prince. "The job of a porter is very uncomplicated, and I believe that any peasant we find would be entirely qualified to do it. They merely need some motivation, sir, and if that does not help, perhaps some intimidation as well. I believe I can demonstrate, sir, if I may?"

Though, of course, Betu did have her decent, though nonetheless barbaric ideas on occasion.


Outside a particular house in Foghaunt...

The air smelled great, and all the colors swimming before his eyes, while pretty distracting, felt really friendly for some reason. This provided some solace in the grave task that Veltipp was about to undertake. He looked at his best friend - he was as tall and healthy as ever, but you could see it in his eyes. There wasn't any true life in them, the evil poison in the groundwater had gotten to him. Now all he could do was put the poor guy out of his misery before he started foaming at the mouth. He took out his longbow, closing his eyes.

"It's going to be okay, man. It's all going to be okay," he said to himself. He could hear the shape of his old buddy, still as ever, looming over him with his immense form, so mighty and yet so weak at the same time. He drew back an arrow, then let it loose, followed by another and then a third one as well, and all three flew and stuck true, piercing deeply into the poor guy's flesh. It was done, Veltipp thought, and sobbed a little. The sadness continued welling up inside him, and his sniffling soon turned into genuine tears as he knelt down and turned his arms to the heavens, cursing whatever entity had poisoned his fate so. Now he was all alone in the world, with only the voice of the never-ending grass to keep him company.

Or, rather, he was until the unthinkable happened.

"Hey, uh, V?" the voice of his bestest buddy came from his left. Veltipp nearly upchucked from the surprise. He turned to look at the source, and there he was! Jum! In living color!

"Jum!" Veltipp exclaimed.

"V!" Jum exclaimed back, in his typical echoing fashion. Veltipp noticed a guy standing next to him.

"Who's that?" he asked.

"That's ATF," Jum answered.

"'Kay. Say, Jum, ain't you dead?" Veltipp pointed at his friend.

"Not as far as I know, V."

"Don't you think that's weird?"

"Maybe if I thought about it some more, but no, not really," Jum said, scratching his head. The sunlight shining on his armor made him look a bit like a spirit, so Veltipp wasn't sure what was going on. The other guy said something as well, but he couldn't make out what exactly. "You wanna come on an adventure, V?"

"Where?" Veltipp said, wondering where his buddy might be going with this.

"Down where the dragons live," Jum told him, and Veltipp got the feeling that this was some kind of critical moment - was he going to go along with his buddy, or was he going to stay here, alone forever? The gate to the otherworld beckoned, and Veltipp was suddenly possessed of a sense of destiny.

"Dragons?" he asked, and Jum nodded yes, as did his companion. Some kind of angel, maybe? "Uh, okay... I'm up for that, yeah," he said. He'd always wanted to see a dragon. Jum looked really happy in a serene sort of way, and Veltipp noticed something, like a golden halo made of butterflies, encircle both of his visitors' faces. He had made the right decision, clearly.

Veltipp got up, clutching his bow to his naked chest in both hands, and bowed reverently to his friend and his friend's spirit guide. "I'm ready. Let's go."

Spoiler: GM Note (click to show/hide)
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BFEL

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #154 on: March 15, 2014, 08:25:02 am »

Don sighed, coming to the realization he didn't really know much about what he was doing
Well I suppose if we want to fight flying lizards we should at least try and get some archers...or maybe mages.
Though to be perfectly honest I'm starting to lose hope that there is any help left for us here.
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Harry Baldman

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #155 on: March 15, 2014, 08:30:01 am »

Don sighed, coming to the realization he didn't really know much about what he was doing
Well I suppose if we want to fight flying lizards we should at least try and get some archers...or maybe mages.
Though to be perfectly honest I'm starting to lose hope that there is any help left for us here.


"Sir, much as I'm loath to make the suggestion, I think I do know somebody who can help."

"An archer?"

"No, a mage."

"That doesn't sound good."

"I'm not sure it's a good idea to seek her out, but there may be some value in her insights. She is a seer, and apparently quite a good one... but quite strange as well."
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BFEL

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #156 on: March 15, 2014, 10:56:25 am »

My whole life is strange. Strange is good, I'm used to strange.

That means take me to her.
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Pancaek

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #157 on: March 15, 2014, 11:44:42 am »

Arcus waves his hand in front of Jum's friend, trying to get his attention.

"Yes? Hello? Have I got your attention now? You realize this means that you now work for me? This means that you'll have to follow my orders. That also means that you can ask for equipment. Like, I don't know, armour, bows, arrows....as freaking shirt? Name it and I'll see what I can do. Also, what are your strengths?"
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Harry Baldman

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #158 on: March 15, 2014, 12:13:30 pm »

Arcus waves his hand in front of Jum's friend, trying to get his attention.

"Yes? Hello? Have I got your attention now? You realize this means that you now work for me? This means that you'll have to follow my orders. That also means that you can ask for equipment. Like, I don't know, armour, bows, arrows....as freaking shirt? Name it and I'll see what I can do. Also, what are your strengths?"

The man looked at you for a moment uncomprehendingly, then turned to Jum. Jum, helpful chap that he was, elaborated.

"He's a longbowman, that's pretty much what he does, yeah. Maybe he could use some armor. I think he's a little intimidated, sorry."
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Pancaek

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #159 on: March 15, 2014, 12:34:17 pm »

"Riiiiight...you, uh, sure do keep interesting friends, Jum. Lets pop into the armory once more, get your friend some protection and stuff."

Arcus then heads back into the castle, heading straight towards the royal smithy.

"SOLKIE! I hope you're in here, because I've got need of your expertise once more. I need to get this here chap geared up like a proper longbowman! Something befitting the guard of a Fogeye. I'm counting on you once more, my man, I'm sure you won't dissapoint. "

pop into smithy! Get V geared up! rejoin brothers afterwards!
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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #160 on: March 15, 2014, 01:05:27 pm »

Wallace didn't realize that she was talking to him until she was half done.  "What?  Oh yes, peasants.  I guess they can carry things.  Let's go round some up, and take one more try at getting more soldiers."

Badger some peasants into carrying for that.  Pay them if I must.  See if there's anyone else who will fight with us.

This adventuring business was a lot of work.
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Yoink

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #161 on: March 16, 2014, 11:54:39 am »

Grimm sighed as he walked away from the dungeons.
Such gross incompetence was always disheartening to see, and he had a feeling he was about to see a lot more of it along the course of the coming journey. He glanced up and down the street he stood on, and resolved to accomplish at least part of his preparations.
Well, other than the basic supplies he'd filled his saddlebags with, anyway.

>Search the city fruitlessly for some kind of healer, apothecary and/or chirurgeon to drag along for the adventure.
Just... walk around, asking people, searching my memory for where one might be, looking for likely shopfronts etcetera.
 
Edit:>AskCommand anyone I speak to to spread the word that Grim Grimmeth Fogeye is looking for brave adventurous people to accompany him on a journey of great importance, with a promise of ample monetary compensation and any equipment needed for the job.
Tell them to tell them (or themselves) to go to the South gate as quickly as possible to join the party of myself and my brothers.

>If I have time, pick up a lance from the smithy and ensure I have sufficient means to affix it to my saddle.

>Be ready to leave whenever my brothers are.


Spoiler: OOC (click to show/hide)
« Last Edit: March 19, 2014, 03:23:04 am by Yoink »
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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #162 on: March 19, 2014, 03:34:06 pm »

At the humble home of Gutiruk...

Why had he let himself be talked into this, Gutiruk would never know. Just because one was reasonably affluent and unmarried, they had pawned her on him. Unfair was what it was, unfair and wrong! And now that she was here, he couldn't exactly throw her out, could he? That would bring even worse consequences down upon the poor fellow's head. Sitting in his chair at the dining table, he glanced at his guest, who seemed to be enjoying her steak rather a lot, having pierced her freakish rostrum rather deeply into the meat. The squishing, sucking sounds produced were quite distracting as well as most unappetizing.

And then there were all the drawings - when she wasn't being disgusting, the Seer was defacing his beautiful walls. He had tried to give her some paper to write on, but she seemed to prefer walls instead. And floors and ceilings as well. Furthermore, when Gutiruk did not provide her any charcoal, she used her nails, teeth and knives instead, which was even worse for reasons that did not really need explaining. Though he could might as well have allowed her to cause damage - not like she permitted him to wash off any old drawings. They weren't even particularly artistic drawings, either. Stick figures and stylized shapes - you'd think she was a child from the terrible quality of the things, though she did seem to slightly improve over time - unlike earlier, Gutiruk could actually tell the difference between what were probably people and what were probably other plants and animals. That is, unless she was actively getting worse at portraying things, reaching downright misleading levels. Since she didn't talk or write beyond occasional scrawls that looked like they were done by a crippled chicken, there was no way to know.

He tensely regarded the Seer as she seemed to be done with the steak, pulling the bug-like proboscis that seemed to take the place of her nose and mouth out of the meat. Her compound eyes were unreadable, and further disturbed Gutiruk, who most certainly did not like catering to someone whose mood was completely impossible to guess at beyond the very vaguest hints. She looked back at him, or at least Gutiruk thought so, and the man averted his eyes. As he did, the Seer snapped her fingers and rose from her seat, rapidly padding over to the front door with her bare feet. Gutiruk moved to intercept, but she proved to be quite a bit faster than him, getting to the door before he even got out of the dining room and pulling open the door. When Gutiruk finally reached the door, he noticed something strange.

Visitors. In full armor. One of them looked just about ready to knock on the door that had been closed moments ago, as well as slightly creeped out. Another one, rather smaller than the three others, looked to have an air of importance about him.

"Uh... hello, sirs?" Gutiruk said, looking apologetically at the new visitors. The tiny one looked a bit familiar for some reason.


At the royal smithy of Castle Fogeye...

Solkie was just about getting back into the altogether more relaxed, some would even say sleepy rhythm of the more conventional days at the smithy when the sudden arrival of a kingspawn once again interrupted him! Today was such a busy day! Which one was it... ah, Prince Arcus!

"SOLKIE! I hope you're in here, because I've got need of your expertise once more. I need to get this here chap geared up like a proper longbowman! Something befitting the guard of a Fogeye. I'm counting on you once more, my man, I'm sure you won't disappoint," he shouted from the front of the smithy, and Solkie quickly scrambled from the back room to meet him and his... wait, is that Veltipp with him? Didn't he get thrown out of the guard? And why was he mostly naked?

"Er, yes, my Prince!" Solkie said while his face was trying to find a peaceful compromise between momentary confusion and burning desire to help and please. "It shall be done right away!" he continued more firmly, grabbing Veltipp by the hand and pulling him into the back room - the archer tried to resist, but was clearly not in the right state of mind to oppose a smith of Solkie's caliber.

"Come with me, uh, Veltipp!" he said.

"How do you know my name?" Veltipp asked incredulously. Such a silly fool he was.

"I keep records," Solkie replied, and felt momentarily shamed that he actually did not - it probably was a good idea to start doing that, actually, as a side note, so that he could use that line and feel efficient rather than fraudulent about it.

It took Solkie a short while to get a suit of mail plus helmet on Veltipp - granted, it did take longer than usual, considering the lack of cooperation on the man's part, but Solkie's heroic efforts ultimately paid off, and soon Veltipp was fully armored and had a dagger as well! The smith was a little regretful he was not a bowyer - if he had the skill to fashion a longbow, or even a crossbow, then his gained prestige this day would have doubtlessly been greater still. At any rate, Prince Arcus seemed satisfied before he left with his addled minions!

And then Prince Grimmeth also returned, curiously enough! But he seemed in high spirits, so all must have been well with his equipment! Solkie was glad.

Then the Prince asked for a lance. Solkie realized he did not have any. He felt a terror descend upon him. How had he not thought of making a-wait, all he needed was to bolt a vamplate on a spear. All was well! Solkie smiled at the Prince, and told him it would be ready right away.

In the next twenty minutes, he realized that bolting a vamplate on a spear was definitely harder than he thought it would be. He quickly ran back to the Prince.

"I am truly very sorry, my Prince, but the lance is not quite ready! If Your Highness can only come back in an hour or so, I am sure one will be ready!" he said, his cheeks burning with the tremendous shame of it all.


In the streets of Foghaunt...

Betu felt rather excellent when Prince Wallace agreed with her idea, even if it was halfheartedly - now she would get to intimidate peasants! She put on her meanest face as she followed the prince around, pointing her crossbow at whatever peasants they approached - sadly, they seemed to notice this well in advance, though what ratty beggar sense allowed them to do this, she didn't know, and they ran before Betu could even properly shoot them for their impertinence.

What's more, the rest of the peasants seemed intent on clearing out of the place as quickly as possible as soon as word traveled, and word of people walking around pointing crossbows at people seemed to travel very fast indeed. Soon enough, peasants seemed completely absent from wherever they went - they had certainly attracted attention, which, while somewhat gratifying due to the intimidation factor, was probably not good from the perspective of obtaining servants. Hm. Was Myrica glancing at her disapprovingly right now?

Why, yes. Yes, she was. So Betu did at least get something done on her agenda, even if the future attempts to find more troops proved in vain, as she correctly suspected it would.


At a certain window in Foghaunt...

Shai really needed to relax. This orc business had put him on edge, though that was an entirely reasonable reaction in his opinion. After all, if the orcs had found him, they presumably would have found him sufficiently fleshy, wizened and plump to enslave and then use for ritual sacrifice or whatever it was they did with their prisoners. But now they were all gone, he thought. No orcs whatsoever. No possibility of stragglers remaining in hiding, waiting for the guard to stop being alert and then commencing a looting and murder spree followed by a successful escape.

Shai would probably not open up his store that day, he thought. He had, much like many of his apothecary friends, wisely taken down whatever signs he had when the orcs attacked - they always went for the most useful-looking places, after all, and there were horror stories circulating amongst learned circles of the brutes valuing skilled apothecaries above all as slaves! Or was it as food? Either way, it was something bad. And the man was not about to risk his highly educated and sensible hide today, no sir! In fact, he wasn't-

"... LIES!" he heard a rising shout from outside. Hm. What was that about? Would it be wise to try and find out? Probably not.

"ALL LIES! PRAISE THE GODS!" the shout came again, louder and more audible. Shai felt his curiosity piqued. Was somebody getting excited? It seemed fairly in line with the general apocalyptic mentality of the day, really.

"IT'S THE APOTHECARIES, I TELL YOU!"

What? Now he did have to look - Shai carefully tiptoed to the window, nudging the drapes aside for a moment. A man with the unquestionable look of a complete yokel and an unapologetic idiot was walking outside, shouting defaming remarks, it seems.

"THEY FILL THEIR REMEDIES WITH DEMONS! AND THEY DRAIN THE BLOOD OF YOUR INFANTS TO APPEASE THEIR INFERNAL MASTERS! THEY'RE IN LEAGUE WITH THE GODLESS UNDEAD!"

At least two of those were not true for virtually every apothecary, Shai knew! Why was this man lying so? It was insufferably loud and inflammatory!

"WE MUST EXORCISE THE DEMONS FROM THEIR POTIONS, PEOPLE! THAT IS THE ONLY WAY WE CAN OBTAIN SALVATION!" the man kept loudly ranting, and Shai felt he had to do something. He bent out of the window and shouted back, in what seemed like an entirely reasonable course of action at the time.

"You are wrong, sir!" he exclaimed from the window.

"WHAT?" the yokel shouted back.

"YOU ARE WRONG, SIR!" he repeated, but the idiot still didn't seem to get it.

"I CAN'T HEAR YOU!"

"YOU! ARE! WRONG! SO! VERY! WRONG!" Shai shouted, taking a breath for each word. He would become hoarse if he continued like this, he knew.

"STOP MUMBLING, YOU GREAT BIG EEJIT!" the moronic doomsayer replied. Shai would have liked to strangle him, but knew he did not have the hand strength for it.

"WROOONG! THAT'S YOU! WROOONG!" he shouted at the man, who finally seemed to get it.

"PROVE IT, EEJIT!" the bastard of an individual dared spit back. Shai would require to crush him in the way he crushed his peers - with sparkling wit and impeccable logic!

"I WILL! YOU SEE-" he began, but found that he could not keep up the shouting much - lack of practice, obviously, unlike these 'eejits', as the barbarian down there put it.

"YOU CAN'T PROVE IT! HA-HAH!"

Shai, feeling desperate, decided to bend his personal rule for the day a little, and stormed down the stairs, his mind racing through all the clever counterarguments he would come up with to utterly crush this awful, silly man. Almost kicking open his own front door, he ran into the street, charging at the man - he nearly tackled the fool before realizing that such physical violence was unnecessary for a man of his intellectual ability.

"You! You are wrong!" he said, nearly breathless. "Your accusations are baseless and factually inaccurate! You-" he almost continued, but then took a moment to compose himself. Such enthusiasm was also unbecoming.

"Ahem. Yes. You see, good sir, your accusations are baseless, since proper medical alchemy involves absolutely no contact with demons at all - demons, as the comprehensive research of Zeherek of Gersh shows, are not even known to exist, and are merely the manifestation of people's fears. Mass hysteria, if you will. And you are making it worse with your careless demagogy, might I add. And how can we be in league with the undead, or have any infernal masters? We are all simply well-educated people with a good grasp of remedies both mundane and magical, and to insist on us being hellspawn or whatever other folly you believe in is to deprive yourself of the miracles of research and the power of magical healing. In short, sir, you are uneducated and manipulative, and thus worthy of my resentment if you refuse to see the light despite my well-reasoned argument!"

"You're one of those apothecary types, right?" the yokel asked, looking very calm all of a sudden.

"Yes, I indeed am, but that is unimportant, as I am addressing you as a man of reason and education rather than a representative of my vocation, and-"

"Okay, shut up already," the man said, and Shai felt the touch of cold metal upon his shoulder, and when he attempted to shrink away from it in his customary fashion, it closed around his shoulder in a tight grip.

"By order of the Royal House of Fogeye, you are to come with me," the armored knight who seemed to be grabbing him told Shai, which made him very uneasy. With his other hand, he tossed the yokel a few coins - the man caught them with the greatest of ease, and jogged away whistling.

"Are you going to imprison me?" Shai asked to determine if this might have been some kind of misunderstanding.

"No. We are going to adventure," the knight said. Shai hoped that wasn't some sort of creative slang for things he would rather not experience. And also that he did not mean that literally, either. In fact, he found himself wishing that the man meant absolutely nothing at all by that remark.


In one of Foghaunt's inns...

Balatt was doing what he usually did at this time of day - he was attempting to entertain the fairly dreary crowd at this inn that could have very well remained anonymous for all the clientele it brought in. These people had no appreciation for high art, clearly.

"The people here don't appreciate me, Tundel," he began complaining to the innkeeper as he regarded the afternoon drunks who seemed to be swaying in rhythm to the music and singing along even though Balatt wasn't playing right now. And it wasn't even a song in his repertoire.

"How terrible," Tundel said, regarding his regulars altogether more fondly. "Have you thought about a change of vocation?"

"Like what?" Balatt asked, rather annoyed that Tundel said the exact same thing every time he brought up his dissatisfaction.

"Prostitution?" Tundel said nonchalantly.

"Har har."

"Got the hips for it, and the face. And the hair. All you need is a dress, really," the innkeeper added.

"Yeah, yeah. Got anything new to say, Tundel?"

"Well, one of the regular shufflers walked in here and said something about there being adventure at the south gate."

"Adventure," Balatt said flatly.

"Royal family's involved. Some kind of greatly important journey. You could be their minstrel, you know. Following them along, providing music for the journey, regaling them with amazing tales. Serving as a chronicler."

"Absorbing arrows."

"But mostly absorbing arrows, yes, given your qualifications," Tundel finished.

"Screw you, Tundel," Balatt replied, and returned to playing the lute in an overly somber fashion that made some of the drunkards present weep a little.
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BFEL

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #163 on: March 19, 2014, 04:18:08 pm »

Oh my god, the way we obtained the apothecary was brilliant and hilarious.

Don skillfully holds back a gasp when he sees the woman who came to the door, though inwardly is quite shocked at her appearance Er, yes. I have come to understand that a seeress lives here? Would I be correct to say this is her? he says, turning to the bug-woman and smiling in an attempt to seem polite.
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Harry Baldman

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Re: Kingspawn of Allochthon: Preparations For A Treacherous Path
« Reply #164 on: March 19, 2014, 04:23:37 pm »

Oh my god, the way we obtained the apothecary was brilliant and hilarious.

Don skillfully holds back a gasp when he sees the woman who came to the door, though inwardly is quite shocked at her appearance Er, yes. I have come to understand that a seeress lives here? Would I be correct to say this is her? he says, turning to the bug-woman and smiling in an attempt to seem polite.

The bug-faced woman nodded quickly and jerkily.

"Er... yes, that is her," the man next to her said, looking uncomfortable.

The woman began gesturing immediately, evidently inviting you and your companions to come inside, which also seemed to unsettle the man.
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