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Author Topic: (KSP LP) Bay12 Space Program: Conical Difficulties  (Read 71895 times)

USEC_OFFICER

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #495 on: April 09, 2014, 09:29:32 pm »

Guildenstien and Rosenburg are dead.

Anyways, looking forward to geopolitical shenanigans. It sounds rather interesting at least.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #496 on: April 09, 2014, 09:53:18 pm »

Ah, man I hate it when people try to have Kerbal wars :(

The Kerbals never struck me as the geopolitics kind.
It doesn't have to be a big thing, it's just...a thing we can do.
Besides, not many of those nations are going to have things happening. They're there because worlds with a few all-powerful empires always seemed wrong to me. Also because I was partway through the first map before I realized I was out of good names.

its not really geopolitical...
Most of the combatants being corporations normally.
Which makes less sense, IMHO, than nations. War is rarely profitable.

Guildenstien and Rosenburg are dead.
People are reading the maps?!?
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Aseaheru

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #497 on: April 09, 2014, 10:01:54 pm »


its not really geopolitical...
Most of the combatants being corporations normally.
Which makes less sense, IMHO, than nations. War is rarely profitable.

Guildenstien and Rosenburg are dead.
People are reading the maps?!?

For the profits, the hell they arent. Those who make the guns make massive quantities of coin, while massive quantities of resources means more money.

And yes, we read the maps.
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WillowLuman

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #498 on: April 09, 2014, 10:23:41 pm »

Yeah, but weapons suppliers only make money when they have someone to sell to. War doesn't generate wealth, it destroys it. It's not a strictly productive process. The money to be made is either through spoils of war or from supplying necessities. When Corporations are the ones fighting it, they have nothing to gain, except perhaps by winning.
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MarcAFK

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #499 on: April 10, 2014, 12:12:36 am »

I see you dodged a bullet by avoiding placing the kukraine next to the kommune lands... Wait where is the kukraine? Did it get wiped off the map when that big Kuranium reactor kersploded ?
Korry, I was kaving too much kfun, ka ka ka ka. KOL. !!!1!one!kkkk!k
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #500 on: April 10, 2014, 06:26:13 am »

For the profits, the hell they arent. Those who make the guns make massive quantities of coin, while massive quantities of resources means more money.
1: War is profitable for the people who sell things to the warriors, not to the warriors themselves.
2. There are more resources in space than one could hope to use--or defend.

I see you dodged a bullet by avoiding placing the kukraine next to the kommune lands... Wait where is the kukraine? Did it get wiped off the map when that big Kuranium reactor kersploded ?
Korry, I was kaving too much kfun, ka ka ka ka. KOL. !!!1!one!kkkk!k
What does Kingdom of Loathing have to do with this?
Anyways, yeah, there's a lot of K's. But this is KSP, and again
I was out of good names.
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Aseaheru

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #501 on: April 10, 2014, 02:31:17 pm »

Both are true, but accessible materials will still be hot commodities and worth fighting over.
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WillowLuman

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #502 on: April 10, 2014, 07:11:43 pm »

Though when considering the vastness of space, the only reason to fight over it is greed.
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Aseaheru

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #503 on: April 10, 2014, 07:14:32 pm »

Greed is always the reason.
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WillowLuman

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #504 on: April 10, 2014, 07:15:22 pm »

I mean, ridiculous even for corporations greed. As in "NO ONE ELSE CAN HAVE ANYTHING" greed.
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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #505 on: April 10, 2014, 07:16:39 pm »

That is what they do.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Oops
« Reply #506 on: April 10, 2014, 08:31:11 pm »

That is what they do.
It really isn't. Their greed is less pushing down others than pulling themselves up. War over one given chunk of the effectively limitless resources of space wastes productivity for no gain. And the idea of more easily-accessible resources is a joke. Once you get to orbit, you're halfway to anywhere; moreover, the most easily accessible spacebound sources of resources (the Moon for humans, Minmus and the Mun for kerbals) are far larger than any corporation--or even every corporation--could hope to exploit in a reasonable amount of time. There's enough to share.


Day 12 of Minmushot
The rocket arrived at Minmus today, at high velocity, due to an oversight leaving it completely without power. Jebediah Kerman Jr panicked and left the rocket before it impacted. It is generally agreed that there is no way he could have survived. A memorial service was held for him. This is truly a tragic accident. Jeb is the first non-Kommune kerbonaut to die in space.


((Fun fact: While loading the save, Jeb fell a little. Somehow, he teleported up while we weren't looking. Another fun fact: The target is almost exactly as far from Jeb as the previous one was from...whoever we sent to Minmus.))

Day 14 of Minmushot
We heard back from Jeb.

"...is Jebed...unior. Can y...ear me?"
"...Holy krap, did I just hear what I thought I heard?"
"...ou can hea...lease respond. Send--"
"Jeb! How did you survive?!?"
"Rocket pa...easy. Flew to the pla...nly chance I had of fi...ocket or the source...gnal."


This will not end badly. I hope.

"Wasn...un."


I ended up bouncing a lot. Still better than the four-hour trek.

"What happened?"
"...nded. I started by going to the cr...ite of the rocket, scav...ces I could. Then, I w...ource of the signal."
"What is it?"
"A rocke...r what's left o...ne."


Woah.

"A...a rocket? What do you mean a rocket?"
"...ig metal th...uel, flies into space?"
"We know what a rocket is, what's one doing on Minmus?"
"Cra...ing. Don't understand the g...ink he just stopped vert-vel. So--"
"Wait. There's someone there?"
"Duh. Who wou...nd the signals otherwi..."
"Why would there be a rocket there? Who would send it?"
"The flag...arks...could b...ommune."

There is silence.

"Tell us more about what happened."
"Not much t...ll. I brou...tronics debris, from my roc...ned with his spare bits, I manag...rove his damaged radi...nal. That's why it's reach...now."
"So, you upgraded his radio...could you make a return vehicle for the two of you?"
Broken laughter comes from the radio.
"That's a no."
"Yup."
"Krap."



Quick history lesson (optional):
Spoiler: The Great War (click to show/hide)
Spoiler: The Kommune Rises (click to show/hide)
Spoiler: The Second Great War (click to show/hide)



I probably would have taken more pictures, but after heading back to the Space Center from Jeb, I discovered I couldn't select any craft in flight...or kerbals on EVA. I can focus on them, but I can't click anything relating to them (or focus on anything else). Restarting didn't help. I hope I can work around this.
Anyways, we have two kerbals to rescue. Assuming I figure out how to switch to them.
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Baffler

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Posting to watch.
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GreatWyrmGold

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...I can't tell if people aren't responding because of the infodump or because there's not a lot of decision-making to do.
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WillowLuman

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Yes.
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