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Author Topic: (KSP LP) Bay12 Space Program: Conical Difficulties  (Read 72220 times)

Twi

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #15 on: February 17, 2014, 04:28:53 pm »

Stability, because FUCK YEAH RADIAL DECOUPLERS. :v

Also, land a rocket in those mountains to the west of KSC. Also don't forget to SCIENCE the runway.
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BigD145

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #16 on: February 17, 2014, 08:07:56 pm »

Huge solid boosters will get them further away from home, perhaps to the other side of the planet. We are on a planet, right?
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GiglameshDespair

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #17 on: February 17, 2014, 08:15:04 pm »

Make an orbital station! For large, planetary science!
Basically just put something in orbit.

+1

Practicality can go screw itself, all or nothing
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MarcAFK

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #18 on: February 17, 2014, 10:02:06 pm »

Get radial parachutes and landing legs, because bigger rockets.
I vote for sciencing the runway, using a sleigh that skids on wings from the launch pad, bonus points for not exploding during the trip.
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mastahcheese

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #19 on: February 17, 2014, 11:01:28 pm »

Make an orbital station! For large, planetary science!
Basically just put something in orbit.
+1
Practicality can go screw itself, all or nothing
+1, to the stars!
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As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #20 on: February 17, 2014, 11:03:33 pm »

Stability, because FUCK YEAH RADIAL DECOUPLERS. :v
I haven't ever used those, actually. Which might be why my larger spaceships are so spire-ey and fragile.

Quote
Also, land a rocket in those mountains to the west of KSC. Also don't forget to SCIENCE the runway.
Noted.

Huge solid boosters will get them further away from home, perhaps to the other side of the planet. We are on a planet, right?
After several hours of debate, between several camps of astronomers, a compromise is reached: We are on a large, wet asteroid.

Get radial parachutes and landing legs, because bigger rockets.
I vote for sciencing the runway, using a sleigh that skids on wings from the launch pad, bonus points for not exploding during the trip.
Bill Kerman wants to remind us that we can just hop out of a simple capsule to science nearby stuff. He is promptly ignored.
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Twi

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #21 on: February 18, 2014, 09:50:40 am »

Stability, because FUCK YEAH RADIAL DECOUPLERS. :v
I haven't ever used those, actually. Which might be why my larger spaceships are so spire-ey and fragile.

Once you get fuel lines, we shall teach you the wonders of asparagus staging, and it will be glorious.
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GreatWyrmGold

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #22 on: February 18, 2014, 10:05:17 am »

Fuel lines being another thing I've never found a use for.

Anyways. I believe we have one vote for each technology. Of course.

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Twi

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #23 on: February 18, 2014, 01:06:09 pm »

You really are kinda newby, aren't ya? Fuel lines are actually rather amazing, in part because the aforementioned asparagus staging (also known as rocket-propelled drop tanks) is pretty damn amazing as well.

Also,of course. :P
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BigD145

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #24 on: February 18, 2014, 01:30:45 pm »

Fuel lines allow you to put engines in places other than on the bottom of fuel sources. You also get to mess with staging in interesting ways that are not necessarily 'asparagus'. Want a drop tank that keeps your center of mass in the main body of the craft without having to mess with right clicking tanks and transferring fuel manually? Fuel lines.
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GreatWyrmGold

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Re: Bay12 Space Program: Director GreatWyrmGold posts Pics
« Reply #25 on: February 18, 2014, 04:35:12 pm »

After almost three minutes of discussion, two of which were about fuel lines and asparagus, the room was locked in a three-way tie. The director sighed and cast the deciding vote. Stability is researched, giving access to new science:


Who makes these diagrams, anyways?

They are convenient, though. And pretty.


Bill Kerman is advocating the research of Flight Control because he thinks it sounds better; Bob Kerman thinks General Construction would let us build bigger, more complex craft more easily; and Jebediah called both of these "sissy options" and recommended General Rocketry again. Director GreatWyrmGold notes that reaction wheels and movable winglets are both useful for controlling craft precisely, or at all, while landing struts would help with landers. He overal recommends we research Flight Control next.

As to what our glorious program does next: We decide to crash into land on a mountain! A Mk II is launched in the direction generally agreed to be west. We reach a height in excess of 8.5 kilometers before releasing the empty rocket and dropping.


It is noted that rockets are a very fast and (in a 2/3 vote by our astronauts) fun way to travel.

The rocket crashes into the surface far below as Jebediah laughs from the relative safety of the command pod.


Unfortunately, the quick trip up is followed by a slow fall down...into the grasslands. The Mk. II just isn't powerful enough to reach the mountains. Jebediah gathers what data he can.


Jebediah Kerman's plaque-writing privileges are under review.

His science duties are not.


The pod, Jebediah included, is dragged back.
The engineers debated long and hard about how to make the SciMax better at sciencey stuff. The solution: Make the fuel tank bigger and add three solid fuel boosters! Also radio antennae.


The Mark Three, viewed by an intern who fell from a balcony. He will be missed.

Liftoff!

Shouldn't we be turning more?

And this isn't much better.

Why do the rockets always stick?

A majestic vista.


The launch is a bit rocky, in that there wasn't enough turning in the first stage and a bit too much with the second. However, things went well, with Jebediah drifting up to a height of nearly 35 kilometers, the highest any kerbal has been confirmed to have reached, and eventually lands...


That also does not look like a mountain.

EVA is not encouraged.

We overshoot the mountains a lot and end up in the ocean, out of sight of land. Jebediah reports that the mystery goo is leaking into the ocean, leading to environmentalists worrying that adorable kergulls or something will eat it and get superpowers. An intern consumes mystery goo to test this hypothesis; after a few tests it is determined that superpowers would be the least worry of the kergulls. Very sciency.
It is hypothesized that the Mark Three could get to space, perhaps even orbit. Jebediah approves of this notion.



The director notes that we now have enough Science to research General Rocketry or Survivability. We should therefore make a research decision now, as well as general plans for the next bit. Base science? Mountains? Orbit?
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Twi

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Re: Bay12 Space Program: Wherein we completely miss the mountains. Twice.
« Reply #26 on: February 18, 2014, 04:39:26 pm »

General Rocketry.

Also, y'know you can use the Mystery Goo by right-clicking on it in flight, right? Scieeence~ Gets you different science, too. Can do that with crew reports, etc.
« Last Edit: February 18, 2014, 04:59:29 pm by Twi »
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GiglameshDespair

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Re: Bay12 Space Program: Wherein we completely miss the mountains. Twice.
« Reply #27 on: February 18, 2014, 04:40:52 pm »

General rockets.

Let's get to orbit. Mountains are boring!
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SOLDIER First

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Re: Bay12 Space Program: Wherein we completely miss the mountains. Twice.
« Reply #28 on: February 18, 2014, 04:49:43 pm »

General rockets.

Let's get to orbit. Mountains are boring!
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GreatWyrmGold

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Re: Bay12 Space Program: Wherein we completely miss the mountains. Twice.
« Reply #29 on: February 18, 2014, 05:49:34 pm »

General Rocketry.

Also, y'know you can use the Mystery Goo by right-clicking on it in flight, right? Scieeence~ Gets you different science, too. Can do that with crew reports, etc.
I keep forgetting to do that. In large part because I keep not thinking about anything but flying whilst flying. Science while falling...that's a different story.
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