Turn 5:
The Much Awaited Sequel to Turn 4
Breaking News:
Protesters agree to evacuate City Hall in exchange for amnesty law.The news break out from the main stage. While some protesters are happy to see their friends free from charge, others feels let down by negotiators that so readily gave up one of the revolution's HQ. A large group of fearsome-looking protesters, probably from the ultranationalist Right Sector seems to congregate near the House of Trade Unions to listen to their leader Dmytro Yarosh. You can't hear from where you stand, but he seems like, really upset.
LordSlowSpokeName: Oleksiy
Class: Engineer
Organization: Union Internationale des Constructeurs de Barricades (Est. 1790)
Inventory: Warm Clothes, Toolbox
Powers: +1 to construction and maintenance rolls
Can build siege weapons
HEAD TO POINTS 10, THEN 33, BRIEFLY INSPECT AREAS (AS IN, WHAT THE SITUATION IS LIKE) THEN BEGIN CONSTRUCTION OF A HUGE BULLDOZER-LIKE RAM THAT SPANS THE ENTIRETY OF THE BARRICADE BEHIND THE BARRICADE ITSELF
All barricades seems strong and well-maintained, especially the double one at 10. All over the place, protesters from around City Hall and the street that were given up are reinforcing other barricades.
You can tell they're Nazis because they look so cool [4+1] You build a moveable barricade that can be fitted on a bulldozer. [2] However, the guys driving the famous Bulldozer of Bunkova Street does not seem to be interested in your work, and protest ground aren't exactly known for the abundance of bulldozer dealership.
darkpaladin109:Name: Mr Kaboom
Class: Alchemist
Organization: Vague Terrorist Organization Thing
Inventory: Warm Clothes, 5L Jerrycan of Gasoline (0.5L left), 18-pack of Molotov cocktails (15 left)
Power: Can craft simple explosives and chemicals
Can craft alcohol
Achievement: Stormtrooper: fails three ranged attacks in a row.
Throw my molotov cocktails on the police officers.
[2][3] You throw your molotovs at the police, but you fail to hit them and just slow them a bit while they run around the flames. As they close on you, a smelly barechested figure rush by and knock out the closest of the two policemen. You again try to launch a molotov at the remaining policeman [2] but again fail.
Achievement! Stormtrooper: fails three ranged attacks in a row.
IcyTea31Name: Petro "запалювати" Alkaev
Class: Bard
Organization: The International Conservatory of Psychological Warfare
Inventory: Warm Clothes (Torn pocket), Guitar, Cobblestone
Power: Can sing support song to give a +1 bonus to anyone (Cannot buff yourself)
Can summon an endless supply of rotten tomatoes by playing badly
Put stone in pocket. Assess situation. Write more songs.
[1] No matter how you try, the cobblestone is too large for your pocket. You just managed to tear your pocket. Large groups seems to be moving toward the House of Trade Union where the speaker is talking himself into a frenzy. Look like something will soon happen there.
DutchlingName: Krainling
Class: Protoukr
Organization: The Association for Applied and Therapeutic Humor
Inventory: Pants, Fistful of Pebbles
Powers:Immune to cold
+1 to hitting things
+1 to throwing things
XP: 5
focus on INNER RAGE in an attempt to actually hit some LAW AND ORDER ASSOCIATIVE for once
You hear the sound of LAW AND ORDER ASSOCIATIVE attempting to arrest A GLORIOUS FREEDOM FIGHTER. You rush in the direction of the shouts and see two policemen trying to arrest someone that is fighting back with molotovs. [4+1] vs. [2] You let your inner Protourk take over and rush at the closest of the two policemen, hitting with head, fists and feets. The shock send him to the ground, stunned. As more molotovs fall around, you get up and leap at your other enemy. [6+1] vs. [5] despite a valiant attempt, the policeman simply cannot stand your protourkness and flee.
Dutchling gains 5XP!
Before you ask, XPs are totally worthless, at least for now.