The year is 1863, and the location is the wild West of the United States. A Confederate army is trying to take control of the West from the Union, and have infiltrated several men into a Union camp to sabotage it. Along with them are three men who don't care about the war, but are merely trying to make it through alive so they can get to a secret stash of gold.Hello, and welcome to my first attempt at running a Mafia game.
Voting is done by coloring your vote in red. No Lynch is a possible vote option, and ties result in a No Lynch.
Days are 72 hours long, not counting weekends, and Nights are 24 hours long, or until I've gotten all actions in (also not counting weekends)
Editing posts and PMs to other players are not allowed. Same with quoting Mod PMs.
If you wish to Extend, post Extend in bold in one of your posts. For an extension to pass, it needs two or more votes to extend and at least 1/3 of all living players voting for the extension. Extensions will increase the Day length by 24 hours. Only two extensions are available per day. Shortens require a simple majority to pass. A shorten vote and an extend vote cancel each other out.
Dead players are allowed one bah post after death, but are otherwise not allowed to post. Bah posts can not contain information that is relevant to the game. Dead players will also have access to a Dead chat.
Prods will go out to players when requested or they have been inactive for over 36 hours.
This game is a normal Mafia game with the exception of three players are third party players with no interest in the main portion of the game.
This game has 13 players, of which 7 are Union soldiers, 3 are Confederate Saboteurs, and 3 are third parties.
Union Players are Town and win when all Confederates are dead. The lynch vote is the town's main weapon against third parties. The town get one power role in the form of the Union General, who can inspect a player at night to determine whether they are Union or Confederate.
Confederate Players are Mafia/Scum and win when all the Union players are dead. The Confederates have access to a quicktopic and have a Night Kill. The Confederates also have one player with an inspect ability, the Confederate General.
The Third Parties:
The Good: This player wins by keeping himself and the Ugly alive until the end of the game or until the Bad dies. The Good knows who the Ugly is and has a one-shot Nightkill. The Good comes up as Confederate to inspects
The Bad: The Bad wins by keeping himself alive until the game ends or the Good and the Ugly are dead. The Bad has a Nightkill. The Bad is essentially an SK with an additional goal. The Bad comes up as Union to inspects.
The Ugly: The Ugly wins by keeping himself and the Good alive until either the Bad dies or the game ends. The Ugly knows the identity of the Good. If the Confederates attempt to kill the Ugly, the kill will backfire and kill the one performing the kill. The Ugly also will survive the first time he is lynched, but his identity will be revealed. The Ugly comes up as Confederate to inspects.
When a third party wins or loses, and are still alive, they remain in the game, but with the Union win condition.
Players:
4maskwolf
Imperial Guardsman Confederate SoldierMastahcheese
TheDarkStar Union Soldiernotquitethere
Caz Union SoldierSuperblackcat
Darkpaladin109 Union GeneralSolymr Union SoldierTiruin Union SoldierMyOwnWorstEnemy
Deathsword
Replacements:
Urist Imiknorris
TolyK
Deathsword replaced +!!scientist!!+ (inactivity)