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Author Topic: Shallow Space III: FTL Before FTL was Cool! [1/1] - Game Over!  (Read 39124 times)

GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #315 on: April 17, 2014, 08:06:48 pm »

It was a sound strategy! Not that any of you seem to care about things like that...
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Remuthra

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #316 on: April 17, 2014, 08:19:27 pm »

Ramming is only a sound strategy if you're a fool, generally speaking.

GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #317 on: April 17, 2014, 09:00:53 pm »

We had a card that let us instantly heal pretty much all the damage we took, though. Hence my choice of that strategy.
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Remuthra

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #318 on: April 17, 2014, 09:12:21 pm »

Generally speaking. Hurting something by putting a hole in yourself is bad tactics, whether or not one game has rules that say it isn't.

10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #319 on: April 18, 2014, 01:41:19 am »

Play two redshirts, throw Plasma Grenade at Left Hull (If I can, otherwise throw it at the strut) and discard forcefield. Shoot Left Strut (or left hull.) if possible.

(Come on, give me boarding!)
Just as a note, you're on the ship we intend to take over. You're not supposed to blow it up.

Actually, I highly suggest you move, otherwise you're going to blow yourself up.
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RoaryStar

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #320 on: April 18, 2014, 07:37:01 am »

Play two redshirts, throw Plasma Grenade at Left Hull (If I can, otherwise throw it at the strut) and discard forcefield. Shoot Left Strut (or left hull.) if possible.

(Come on, give me boarding!)
Just as a note, you're on the ship we intend to take over. You're not supposed to blow it up.

Actually, I highly suggest you move, otherwise you're going to blow yourself up.
He can't move, he trapped himself in his own forcefield.
Unless he has boarding.
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GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #321 on: April 18, 2014, 09:31:05 am »

Generally speaking. Hurting something by putting a hole in yourself is bad tactics, whether or not one game has rules that say it isn't.
"If it's stupid but it works, it ain't stupid."
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #322 on: April 18, 2014, 09:50:32 am »

Cpt. Remuthra plays Overcharge and fires a Photon torpedo at the S.S. Emperor's Fire. It hits the Emperor's Fire in the front hull. He follows it up with two laser shots, hitting the right strut and sensor pod. He then plays Boarding on the Thunderbird, teleporting into the left pod.
Cmdr. 10ebbor10 plays two Redshirts and moves to the left hull, phasering Execute/Dumbo.exe with his Phaser rifle. The latter's Redshirt dive! protects him from the brunt of the damage.
Lt-Cmdr. Playergamer plays two Redshirts, then moves to the left strut and throws a Plasma grenade at the left hull. He then also phasers the hull section.

Turn 22: Thunderbird

                                
                                    
σ        σ        σ        σ 
               
                             


Spoiler: S.S. Juke (ship 3) (click to show/hide)
Spoiler: Thunderbird (ship 4) (click to show/hide)
« Last Edit: April 18, 2014, 10:03:05 am by Squeegy »
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darkpaladin109

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #323 on: April 18, 2014, 10:27:16 am »

Oh it's my turn again. That went rather fast.
Use the Photon Torpedo on the Dark Drake, then use Overcharge and fire on the Dark Drake.
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RoaryStar

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #324 on: April 18, 2014, 10:42:05 am »

That did go rather fast.

Phaser ebbor, then board the Thunderboard, and phaser any enemy in sight.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #325 on: April 18, 2014, 10:46:34 am »

You cannot board the Thunderbird because 10ebbor10 is blocking the way to the teleport chamber.
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10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #326 on: April 18, 2014, 11:15:26 am »

Play two redshirts, throw Plasma Grenade at Left Hull (If I can, otherwise throw it at the strut) and discard forcefield. Shoot Left Strut (or left hull.) if possible.

(Come on, give me boarding!)
Just as a note, you're on the ship we intend to take over. You're not supposed to blow it up.

Actually, I highly suggest you move, otherwise you're going to blow yourself up.
He can't move, he trapped himself in his own forcefield.
Unless he has boarding.
Read the description of the forcefield again. It clearly and obviously states that it only blocks enemy traffic. I kind of demand recompensation for this, because you've clearly been feeding a disinformation campaign against my team.

You cannot board the Thunderbird because 10ebbor10 is blocking the way to the teleport chamber.
Also the teleport is broken. You're not getting of this ship alive.
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RoaryStar

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #327 on: April 18, 2014, 05:45:11 pm »

You cannot board the Thunderbird because 10ebbor10 is blocking the way to the teleport chamber.

I meant to use my card, unless that doesn't work, either.

Edit: Also, if we could, could we get Dumbo to phaser ebbor?
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Parsely

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #328 on: April 18, 2014, 06:29:26 pm »

You said you need a replacement over in the Delinquent Help Thread?
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10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #329 on: April 19, 2014, 03:18:42 am »

Anyway, you can only shoot once.
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