"Gah, where's the lightswitch?"
Light a match to look around.
You roll to check your surroundings:
Roll(1d6)+0:
3,+0
Total:3
You glance down and see a stick, big enough to bash a man's skull in.
Stick has a reaction roll!
Roll(1d4)+1:
3,+1
Total:4
The stick splinters into useless fragments. On closer examination it seems to be
wet, soggy wood anyways.
Summon magical floating flame in the middle of the room to light it up.
"Well if they want to do magic we should let them.""That's silly and so are you, remember how exploitable it is? But I'll allow it if they have to roll against a 1d100."The Elder Council rolls to determine if magic is available to mere mortals!
Roll(1d100)+0:
82,+0
Total:82
Council rolls an 82!
Wvio feels compelled to take out his dice, rolling a 1d100:
Roll(1d100)+0:
71,+0
Total:71
The council seems a bit displeased.
"Well, I expected him to fail miserably. Here's a consolation prize:"*A flash of knowledge washes over him, Wvio has learned a new skill! Summon Fire[flies]: Allows you to summon a batch of adorable, shiny fireflies. Gives off negligible light but they're pretty!
Hide behind someone.
You look for a person to hide behind.
Roll(1d6)+0:
6,+0
Total:6
On second thought, you don't need to hide! [
Perfect roll bonus!]
Angel starts forward suddenly, tripping over something in the darkness before getting too far.
Obstacle reacts!
Floor reacts!
[
Combined reaction bonus!]
Roll(1d4)+2:
2,+2
Total:4
Angel lands with a solid thunk, barely missing a rock on the floor that surely would have caused skull damage.
The item is still at your feet. Whatever it is, it sure is solid."Interesting..."
Examine the door.
"Actually, we'd probably be able to see better if we let our eyes adapt."
You roll against your realization you don't remember anything from when you went to The Academy of Dwarven Doors!
Forgetfulness rolls!
Roll(1d20)+0:
7,+0
Total:7
Your memory rolls!
Roll(1d20)+0:
17,+0
Total:17
Actually, everything comes back to you! All that skooma and partying didn't ruin your memory!
*A flash of realization comes over Harry, he has retrieved the Mechanics, Traps, and Book-Learned skills from his memoryHarry, using his superior Door Knowledge, is able to determine the door is openable, but the tools to do so are not here. He proposed that
the door must open on a trigger system, which cannot be too far. Otherwise, you're in a crypt.
The room is still very dark. You hear a dripping sound.
Cromwell stands silently like a statue.
What do you do?((Let me know if there's any questions about the format here! I'll be taking turns like a normal RTD but posts like this are much easier to compose))