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Author Topic: TINKER: Miya's Hubris  (Read 230160 times)

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Re: TINKER: Saint's Death Warrant
« Reply #1005 on: April 01, 2015, 03:19:26 pm »

I was working on blueraddite pistols, but then missions. So, uh, just be a bit patient.
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Re: TINKER: Saint's Death Warrant
« Reply #1006 on: April 01, 2015, 03:28:09 pm »

If you build one of those revolvers, make one for me. I'll pay you for it. Always wanted a high-powered laser hand cannon
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Re: TINKER: Saint's Death Warrant
« Reply #1008 on: April 01, 2015, 03:56:12 pm »

Why would you make a blurad handgun a revolver?  There's no real benefit to it.

Have you considered Russian roulette and gambling possibilities? Also ease of loading possible specialised ammo.
« Last Edit: April 01, 2015, 04:01:28 pm by Comrade P. »
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Re: TINKER: Saint's Death Warrant
« Reply #1010 on: April 01, 2015, 04:16:18 pm »

Yeeeeaaah, that really makes no sense, now that I though about it.
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Re: TINKER: Saint's Death Warrant
« Reply #1011 on: April 01, 2015, 04:19:38 pm »

Because movies have taught us oversized revolvers are cool and it would not change the price.
And games have taught us that revolvers are super powerful compared to pistols but have rare bullets. (See Half-life)

Hapah

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Re: TINKER: Saint's Death Warrant
« Reply #1012 on: April 01, 2015, 04:22:27 pm »

Because movies have taught us oversized revolvers are cool and it would not change the price.
And games have taught us that revolvers are super powerful compared to pistols but have rare bullets. (See Half-life)
It is known.
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Re: TINKER: Saint's Death Warrant
« Reply #1013 on: April 01, 2015, 04:39:13 pm »

Also, I can really see us playing Russian Roulette with the survivors (victors) specifically designated by game rules as heirs to the deceased; maybe with a minor token penalty to those wounded by not killed. Then depending on if someone died, either everyone lives, or some live and get rich, while others either lose yet survive with a small payment, or lose and die permanently and don't need neither tokens nor equipment anymore.
It's a sort of gambling, only one where losers aren't sad for losing. Humane, in a way.
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Re: TINKER: Saint's Death Warrant
« Reply #1014 on: April 01, 2015, 11:44:50 pm »

Also, I can really see us playing Russian Roulette with the survivors (victors) specifically designated by game rules as heirs to the deceased; maybe with a minor token penalty to those wounded by not killed. Then depending on if someone died, either everyone lives, or some live and get rich, while others either lose yet survive with a small payment, or lose and die permanently and don't need neither tokens nor equipment anymore.
It's a sort of gambling, only one where losers aren't sad for losing. Humane, in a way.

Basically, gambling-driven redistribution of tokens in favor of those with higher toughness or fate score.
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Sean Mirrsen

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Re: TINKER: Saint's Death Warrant
« Reply #1015 on: April 02, 2015, 12:52:01 am »

Also, Sean, weren't Hammerheads nine tokens each?  They were effective, but far, far too expensive to be practical.
Six tokens for the kinamp sandwich, two for the rest of the missile. With bulk production we can shrink the cost down to six total, maybe five.
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Re: TINKER: Saint's Death Warrant
« Reply #1016 on: April 02, 2015, 05:04:41 am »

I don't think designing our guns specifically to facilitate our soldiers shooting themselves is a wise idea.
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PyroDesu

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Re: TINKER: Saint's Death Warrant
« Reply #1017 on: April 02, 2015, 08:39:43 am »

Oi, Tyrar. Where exactly did 'plasma thrusters' come up? As far as I can tell you've never mentioned how these rockets actually work.
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Re: TINKER: Saint's Death Warrant
« Reply #1018 on: April 02, 2015, 09:28:40 am »

Oi, Tyrar. Where exactly did 'plasma thrusters' come up? As far as I can tell you've never mentioned how these rockets actually work.
That would be my doing, and no, I never actually made them, just put them forward as an idea.

Basically they'd be an offshoot of the Plasma Stake weapon, multiplied by the inverse Kzinti Lesson. Take a bluerad cell, a plasma projector chamber with a solid material core, and set it to a slow burn. Instead of plasmarizing and expelling the entire core at once (as the Plasma Stake does), the core would plasmarize gradually, and be accelerated out of the nozzle at high velocity - essentially a MagnetoPlasmaDynamic thruster with ER-tech materials and an alien power source.

I haven't so much as started preliminary research on those though. :P I was planning to use them for the rocket pods of the ATX series Assault Mechsuits. Way further down the line.
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PyroDesu

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Re: TINKER: Saint's Death Warrant
« Reply #1019 on: April 02, 2015, 09:37:09 am »

Oi, Tyrar. Where exactly did 'plasma thrusters' come up? As far as I can tell you've never mentioned how these rockets actually work.
That would be my doing, and no, I never actually made them, just put them forward as an idea.

Basically they'd be an offshoot of the Plasma Stake weapon, multiplied by the inverse Kzinti Lesson. Take a bluerad cell, a plasma projector chamber with a solid material core, and set it to a slow burn. Instead of plasmarizing and expelling the entire core at once (as the Plasma Stake does), the core would plasmarize gradually, and be accelerated out of the nozzle at high velocity - essentially a MagnetoPlasmaDynamic thruster with ER-tech materials and an alien power source.

I haven't so much as started preliminary research on those though. :P I was planning to use them for the rocket pods of the ATX series Assault Mechsuits. Way further down the line.

That sounds like it would take the cost of individual rockets so far out of feasibility that there's no chance anyone will get to use it. It's a great idea, but not cheap.
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